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* Remove sRGB config checks based on color spaceGravatar Brian Osman2018-07-02
* Revert "Revert "Temporary fix for SkImage_Lazy handling of color spaces""Gravatar Brian Osman2018-06-28
* gpu: Expose GrContextPriv::abandoned in the public API.Gravatar Khushal2018-06-27
* Handle F32 in lazy imageGravatar Brian Osman2018-06-26
* Revert "Temporary fix for SkImage_Lazy handling of color spaces"Gravatar Brian Osman2018-06-26
* basic first pass at RGBA F32 supportGravatar Mike Klein2018-06-26
* Temporary fix for SkImage_Lazy handling of color spacesGravatar Brian Osman2018-06-26
* Alternative fix for stale MIP maps on texture export/import.Gravatar Brian Salomon2018-06-21
* Remove GrNonlinearColorSpaceXformEffectGravatar Brian Osman2018-06-18
* Remove const from (immutable) SkColorSpace args to some functionsGravatar Brian Osman2018-06-14
* Allow caller to specify if the want mip maps in makeTextureImage call.Gravatar Greg Daniel2018-06-13
* Fall back to bilerp if we are undable to do a copy for mips.Gravatar Greg Daniel2018-06-08
* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* rebaseGravatar Cary Clark2018-06-08
* Fix A2B JPEG images on GPU backed xform or color-managed canvasGravatar Brian Osman2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08
* Revert "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-07
* Require mips to be allocated at texture creation time and disable late alloca...Gravatar Greg Daniel2018-06-07
* Remove color space restrictions from image infosGravatar Brian Osman2018-06-04
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* Add DDL to SKPBenchGravatar Robert Phillips2018-05-30
* support image-subsets in serializationGravatar Mike Reed2018-05-29
* Make SkImage own its GrContext.Gravatar Brian Salomon2018-05-24
* Add usage of SkYUVAIndex as pre-step to transfer to new YUVA APIGravatar Weiliang Chen2018-05-23
* Reland "Remove GrBackendObject and all related functions from Skia."Gravatar Greg Daniel2018-05-21
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* Remove SK_IGNORE_SKIMAGE_ONREFENCODED_CHANGE.Gravatar Ben Wagner2018-05-17
* SkImage::onRefEncoded to return sk_sp.Gravatar Ben Wagner2018-05-16
* remove typedef InfoGravatar Cary Clark2018-05-15
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* Revert "Remove GrBackendObject and all related functions from Skia."Gravatar Brian Osman2018-05-10
* non-linear blending first stepsGravatar Mike Klein2018-05-10
* Remove GrBackendObject and all related functions from Skia.Gravatar Greg Daniel2018-05-10
* Make GPU lattice/nine patch not bleed across cells.Gravatar Brian Salomon2018-05-07
* Add internal grsurface flag to track if using gl rectangle or external texture.Gravatar Greg Daniel2018-05-02
* Take sk_sp<SkDevice> instead of SkDevice*Gravatar Herb Derby2018-05-02
* Add InternalSurfaceFlag so we know if RenderTargetProxys and RenderTargets us...Gravatar Greg Daniel2018-04-26
* Don't allow ganesh to allocate mip maps for wrapped textures.Gravatar Greg Daniel2018-04-16
* Revert "Delete getRenderTargetHandle call on SkSurface."Gravatar Greg Daniel2018-04-14
* Support downscaling to max texture size when making cross-context imagesGravatar Brian Osman2018-04-13
* Delete getRenderTargetHandle call on SkSurface.Gravatar Greg Daniel2018-04-12
* Add SK_SUPPORT_LEGACY_BACKEND_OBJECTSGravatar Robert Phillips2018-04-12
* Allow SkImage_Gpu to fail some requests in DDL modeGravatar Robert Phillips2018-04-12
* Remove guard around getBackendTexture/RenderTarget callsGravatar Greg Daniel2018-04-11
* Make sure GrBackendTextures are valid before starting to do things with themGravatar Greg Daniel2018-04-09
* Add GrBackendTexture/RenderTarget accessors to SkSurfaceGravatar Robert Phillips2018-04-05