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path: root/src/image/SkSurface_Gpu.h
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* Some tests around surface creation and snapshotting with color spaceGravatar brianosman2016-08-30
* rename FoceCopyMode to SkCopyPixelModeGravatar reed2016-08-05
* Add sk_sp to SkSurface_Gpu and SkGpuDeviceGravatar robertphillips2016-04-29
* switch surface to sk_spGravatar reed2016-03-23
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Add wrapBackendTextureAsRenderTarget APIGravatar ericrk2016-02-24
* Allow client to force an SkImage snapshot to be unique (and uniquely own its ...Gravatar bsalomon2016-02-22
* add ability to get FBO ID to SurfaceGravatar joshualitt2015-07-08
* add getTextureHandle to SkSurfaceGravatar reed2015-06-29
* remove SkInstCntGravatar mtklein2015-06-26
* don't use accessBitmapGravatar reed2015-05-26
* Update more directories under src/ to follow C++11 style rule for {virtual,ov...Gravatar tfarina2015-04-27
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Take budgeted param when snapping new image.Gravatar bsalomon2015-01-23
* Require budget decision when creating a RenderTarget SkSurface.Gravatar bsalomon2015-01-16
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Apply the layer's image filter to the hoisted imageGravatar robertphillips2014-12-11