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SkSurface_Gpu.h
Commit message (
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Author
Age
*
Some tests around surface creation and snapshotting with color space
brianosman
2016-08-30
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
Add sk_sp to SkSurface_Gpu and SkGpuDevice
robertphillips
2016-04-29
*
switch surface to sk_sp
reed
2016-03-23
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
*
Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...
bsalomon
2016-02-25
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
*
Add wrapBackendTextureAsRenderTarget API
ericrk
2016-02-24
*
Allow client to force an SkImage snapshot to be unique (and uniquely own its ...
bsalomon
2016-02-22
*
add ability to get FBO ID to Surface
joshualitt
2015-07-08
*
add getTextureHandle to SkSurface
reed
2015-06-29
*
remove SkInstCnt
mtklein
2015-06-26
*
don't use accessBitmap
reed
2015-05-26
*
Update more directories under src/ to follow C++11 style rule for {virtual,ov...
tfarina
2015-04-27
*
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
mtklein
2015-03-25
*
Take budgeted param when snapping new image.
bsalomon
2015-01-23
*
Require budget decision when creating a RenderTarget SkSurface.
bsalomon
2015-01-16
*
Fix up all the easy virtual ... SK_OVERRIDE cases.
mtklein
2015-01-09
*
Apply the layer's image filter to the hoisted image
robertphillips
2014-12-11