| Commit message (Collapse) | Author | Age |
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Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Consolidate all shader impls under src/shaders/.
Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
Reviewed-on: https://skia-review.googlesource.com/17927
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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BUG=skia:
Change-Id: I1a8aef36043d4091bffae95b0275fa7fa8a35c97
Reviewed-on: https://skia-review.googlesource.com/9441
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I5821f823a4c0df54d4388a2f455767f58ae646b8
Reviewed-on: https://skia-review.googlesource.com/16547
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The only way it could ostensibly fail is if we get non-XYZ color
spaces, which should just not happen. Assert that doesn't happen
and safely do nothing instead of failing.
This is one of the leaf nodes to getting SkCreateRasterPipelineBlitter
to never fail. Next come SkColorFilter:: and SkShader::appendStages().
Change-Id: I5c7a8c63d0a9837e2e55208e1674796d86f45307
Reviewed-on: https://skia-review.googlesource.com/16002
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Matt Sarett <msarett@google.com>
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This splits SkImageShaderContext into three parts:
- SkJumper_GatherCtx: always, already done
- SkJumper_SamplerCtx: when bilinear or bicubic
- MiscCtx: other little bits (the matrix, paint color, tiling limits)
Thanks for the snazzy allocator that allows this Herb!
Both SkJumper and SkRasterPipeline_opts.h should be speaking all the
same types now.
I've copied the comments about bilinear/bicubic to SkJumper with little
typo fixes and clarifications.
Change-Id: I4ba7b7c02feba3f65f5292169a22c060e34933c6
Reviewed-on: https://skia-review.googlesource.com/13269
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This moves all the values that gather_8888, gather_a8, etc. need to
the front of SkImageShaderContext, and dereferences the color table.
This should be a no-op, but will make these stages easier to write
in SkJumper.
Change-Id: I0dff97d5113d14e941e7b717cd85f0036764eb88
Reviewed-on: https://skia-review.googlesource.com/11492
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: Iceb7263098286bafb2605ef17d1fe6bb25d71e97
Reviewed-on: https://skia-review.googlesource.com/9693
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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One of SkImageCacherator, GrBitmapTextureMaker, GrImageTextureMaker, GrTextureAdjuster, GrTextureProducer or SkImage has to take the first step. This is probably the least odd of the options.
Change-Id: Ie167034553451f4b3633a5a1548dbd4d75839b3d
Reviewed-on: https://skia-review.googlesource.com/9488
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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BUG=skia:
Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce
Reviewed-on: https://skia-review.googlesource.com/9398
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit 07f665efb918f68e406b76a78d0b76d5c714f16c.
Reason for revert: Android code moved from priv api to real api
Original change's description:
> Revert "Always make SkImageShaders in heap."
>
> This reverts commit ff590a12441002d281254ec6a86070ac0a19263f.
>
> Reason for revert: This breaks the android roll because they are using
> a private call. Updating android tests to use new api.
>
> Original change's description:
> > Always make SkImageShaders in heap.
> >
> > I made a couple of measurments, and it looks like any differences is
> > well below the noise threshold.
> >
> > Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> > I was using top25 .skps as workload.
> >
> > TBR=mtklein@google.com
> >
> > Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> > Reviewed-on: https://skia-review.googlesource.com/8341
> > Reviewed-by: Herb Derby <herb@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
> >
>
> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
> Reviewed-on: https://skia-review.googlesource.com/8393
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I320b5ebf707d74ffafd8b70d69646b74a30f0ae8
Reviewed-on: https://skia-review.googlesource.com/8407
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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This reverts commit ff590a12441002d281254ec6a86070ac0a19263f.
Reason for revert: This breaks the android roll because they are using
a private call. Updating android tests to use new api.
Original change's description:
> Always make SkImageShaders in heap.
>
> I made a couple of measurments, and it looks like any differences is
> well below the noise threshold.
>
> Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> I was using top25 .skps as workload.
>
> TBR=mtklein@google.com
>
> Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> Reviewed-on: https://skia-review.googlesource.com/8341
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
Reviewed-on: https://skia-review.googlesource.com/8393
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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I made a couple of measurments, and it looks like any differences is
well below the noise threshold.
Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
I was using top25 .skps as workload.
TBR=mtklein@google.com
Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
Reviewed-on: https://skia-review.googlesource.com/8341
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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This reverts commit 368af4605db18f7197ed3289d2ebdc93bbb5879b.
Reason for revert: checking to see if this is breaking the Chrome DEPS roll
Original change's description:
> More non-invertible shader local matrix guards
>
> Change-Id: Ida9a300420ff1d883e617cdaadb80e88c99ad226
> Reviewed-on: https://skia-review.googlesource.com/8333
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=brianosman@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Id0a771342b9be27c85d91f511d814297b8c3e0b8
Reviewed-on: https://skia-review.googlesource.com/8345
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: Ida9a300420ff1d883e617cdaadb80e88c99ad226
Reviewed-on: https://skia-review.googlesource.com/8333
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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- Added default implementation of onMakeContext to support use in android.
Searches for uses:
"public SkShader" package:^chromium$ -file:^src/third_party/skia
package:^aosp.* "public SkShader" -file:external/skia -file:.*third_party/skia
package:^android$ "public SkShader" -file:external/skia -file:.*third_party/skia
... shows that no subclass overrides onCreateContext.
TBR=reed@google.com
TBR=mtklein@google.com
Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767
Reviewed-on: https://skia-review.googlesource.com/8140
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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SkAutoBlitterChoose code."
This reverts commit 2b57b7f7a7fc97db57f190b5a8ebcf68e177ee2d.
Reason for revert: Android compile failing
Original change's description:
> Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
>
>
> TBR=reed@google.com
> Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
> Reviewed-on: https://skia-review.googlesource.com/7786
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Id09c35377dddae0811d998b7d0c34c422325a5bc
Reviewed-on: https://skia-review.googlesource.com/8129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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TBR=reed@google.com
Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
Reviewed-on: https://skia-review.googlesource.com/7786
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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Plumb a local matrix arg to onAppendStages, similar to onCreateContext's
ContextRec::fLocalMatrix.
Change-Id: I6db3706918733b35eb7a3ae2cc65503223d0cf2d
Reviewed-on: https://skia-review.googlesource.com/7653
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Relanding of: https://skia-review.googlesource.com/c/6977/
Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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tricky, and unused"
This reverts commit 1baaacac74d24604e3dfca9857fbd647df375997.
Reason for revert: Failing the roll: https://storage.googleapis.com/chromium-layout-test-archives/linux_trusty_blink_rel/3868/layout-test-results/results.html
Original change's description:
> explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and unused
>
> BUG=skia:
>
> Change-Id: Ie9da6015cc4955c0f27f6db53fc6ae532e0132f4
> Reviewed-on: https://skia-review.googlesource.com/7304
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Matt Sarett <msarett@google.com>
>
TBR=bsalomon@google.com,msarett@google.com,brianosman@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: Ifc808a430b8afe4fef6df3775c2bfdcede1a2dd7
Reviewed-on: https://skia-review.googlesource.com/7329
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
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unused
BUG=skia:
Change-Id: Ie9da6015cc4955c0f27f6db53fc6ae532e0132f4
Reviewed-on: https://skia-review.googlesource.com/7304
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9.
Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410
Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de
Reviewed-on: https://skia-review.googlesource.com/7125
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
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The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8
Reviewed-on: https://skia-review.googlesource.com/6977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-ASAN;skia.primary:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-MSAN
TBR=reed@google.com
Change-Id: I1000dc9ed8ad65b249798759d9af99f47fc237d2
Reviewed-on: https://skia-review.googlesource.com/6809
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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It's turned out to be surprisingly subtle to make the optimization colorspace
correct (it's not today, but with this CL the affected images become colorspace
correct).
Before implementing a colorspace correct color shader, let's check we really need this.
Update: I should say, it's hard to do this optimization and make the resulting color shader be both colorspace correct and "legacy correct". SkColorShader and SkColor4fShader are both colorspace correct. It's just challenging to create one shader that's correct for both modes from an image.
Change-Id: I6593b6348175a10d7cbaaf3b531d7a7e2bf2f578
Reviewed-on: https://skia-review.googlesource.com/6548
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 2e018f548d76b0688f9873c683cffc681fec40ec.
Reason for revert: doesn't appear to have been the roll problem.
Original change's description:
> Revert "clamp to premul when reading premul sRGB"
>
> This reverts commit 04e10da8362a0dcabd795a4ad53f617719ca0d20.
>
> Reason for revert: roll?
>
> Change-Id: Id0a8dcd62763bd6eddde120c513ca97e098a4268
> Reviewed-on: https://skia-review.googlesource.com/6022
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,reviews@skia.org,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I399ca5e728ce6766c6707682c4c6b685681ffdeb
Reviewed-on: https://skia-review.googlesource.com/6025
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit 04e10da8362a0dcabd795a4ad53f617719ca0d20.
Reason for revert: roll?
Change-Id: Id0a8dcd62763bd6eddde120c513ca97e098a4268
Reviewed-on: https://skia-review.googlesource.com/6022
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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It's pretty easy to start with sound premultiplied linear floats, pack those to sRGB encoded bytes, then read them back to linear floats and find them not quite premultiplied, with a color channel just a smidge greater than the alpha channel. This can happen basically any time we have different transfer functions for alpha and colors... sRGB being the only one we draw into.
This is an annoying problem with no known good solution. So apply the clamp hammer.
These new calls on SkRasterPipeline should make it impossible to get wrong.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I4c974f4a7b151f3f684946f1e83d06b1b288fd01
Reviewed-on: https://skia-review.googlesource.com/5945
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The storage cost is the same, so might as well do this when building the pipeline instead of when running it. This also avoids the awkward cvtsi2ss instruction that screws with register renaming.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I1c7d5bad558870256a31e3da969eee5d80fb93a8
Reviewed-on: https://skia-review.googlesource.com/5782
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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- explicitly separate bilinear_ stages in x and y too
BUG=skia:
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Ib7b4f9d26ea6abe9171068e92424479d811ee606
Reviewed-on: https://skia-review.googlesource.com/5636
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This is less to type in most cases, and gives us more information
(for things like picture-backed images, where we need to know all
about the destination surface).
Additionally, strip out the plumbing entirely for bitmap sources,
where we don't need to know anything.
BUG=skia:
Change-Id: I4deff6c7c345fcf62eb08b2aff0560adae4313da
Reviewed-on: https://skia-review.googlesource.com/5748
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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1) rename to bilerp_xy, for x,y in {n[egative], p[ositive};
2) pull out a save_xy stage to save off the original x,y;
3) also calculate the fractional x,y fx,fy once instead of 4 times.
1) is a pure refactor;
2) adds a stage but otherwise is nothing different;
3) changes images a little bit (fractional parts can vary a bit around powers of two).
This extends naturally to naive bicubic using 16 bicubic_xy stages.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I666de5c21e978abb4feb6e3225e5b5920ba6c5b9
Reviewed-on: https://skia-review.googlesource.com/5550
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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This is already on the bitmap provider - no need to plumb it here.
BUG=skia:
Change-Id: Ie8c5aef8ea443c58d59598aa66e357ad4c212b25
Reviewed-on: https://skia-review.googlesource.com/5621
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I4ed750932cd6c768e21ca9f4a9e7f5f2408cfa4d
Reviewed-on: https://skia-review.googlesource.com/5323
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Most of this is plumbing through the full paint to shaders instead of just the filter quality.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I6afde07566afa3a4391c24dca7017a9a4f5ec700
Reviewed-on: https://skia-review.googlesource.com/5317
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Ia7a133f515e29e16700aabc0633c77a703425f41
Reviewed-on: https://skia-review.googlesource.com/5239
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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For stages that have {r,g,b,a} and {dr,dg,db,da} versions, name the {r,g,b,a} one "foo" and the {dr,dg,db,da} on "foo_d". The {r,g,b,a} registers are the ones most commonly used and fastest, so they get short ordinary names, and the d-registers are less commonly used and sometimes slower, so they get a suffix.
Some stages naturally opearate on all 8 registers (the xfermodes, accumulate). These names for those look fine and aren't ambiguous.
Also, a bit more re-arrangement in _opts.h.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Ia20029247642798a60a2566e8a26b84ed101dbd0
Reviewed-on: https://skia-review.googlesource.com/5291
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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By stashing the scales in the context (i.e. on the stack), we can free up enough registers to really simplify how the bitmap sample stages interact.
Nearest neighbor is straightforward now: just call the appropriate gather_ function, and you're done. The source pixels end up in the source registers. If they're sRGB encoded, follow up with from_srgb_s
To bilerp, we bracket those 1 or 2 gather+from_srgb_s stages with a stage setting up each corner (x += dx, y += dy, save off scale) and a stage that accumulates into the d-registers (load saved scale, dr += scale * r, etc.). When all the samples are accumulated, copy the d-registers into the s-registers.
from_srgb_d and to_srgb are lightly sketched here and will be used in the next CL, where I apply this same factoring to non-bitmap loads and stores. This is a little tricky, because we don't actually have a float->float to_srgb yet.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I272a1f278f0ea1b29a2f07ac225f753faa8dae81
Reviewed-on: https://skia-review.googlesource.com/5271
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This is a batch of little tweaks that all preserve the existing logical behavior:
- rename dst to move_dst_src to parallel move_src_dst
- remove unused swap_src_dst
- move swap_rb up with the other utility stages
- factor out from_8888() to parallel from_565() and from_4444()
- factor out gather() from the accum_* stages
This changes the order of the math in accum_8888[_srgb] ever so slightly, from (scale * C) * (1/255.0f) to scale * (1/255.0f * C). It causes a few pixel diffs, but nothing noticeable. This makes the 8888 bilerp logic consistent with the other formats, which all convert to [0,1] float first before being scaled.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Id37857b91be3086565169dcc9b1a537574e532aa
Reviewed-on: https://skia-review.googlesource.com/5226
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5147
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Id08804803b2bbeab4fa88538491e99e53d5c2efe
Reviewed-on: https://skia-review.googlesource.com/5147
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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It looks like I'm not going to be able to avoid supporting sRGB G8, I8, 565, 4444, 8888.
(A8 and F16 will always be linear.) This fixes 565, and lays out the rest of the accum_*.
I did a little reorganization to keep things in ascending bit depth, just for sanity.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5145
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Ib0508e5a4ee1bab2044a76bcabc367841d634cd2
Reviewed-on: https://skia-review.googlesource.com/5145
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5125
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I2e338ae14db0068d9a09e16a0678dd2ee9f97efd
Reviewed-on: https://skia-review.googlesource.com/5125
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5107
Change-Id: I5c30105501cbdb57896d9ec35737494eabd5998b
Reviewed-on: https://skia-review.googlesource.com/5107
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5105
Change-Id: Ic692b5faf2d33fee31b119ff8d3653118b25b7c2
Reviewed-on: https://skia-review.googlesource.com/5105
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Our codec generator will now preserve any asked-for color space, and
convert the encoded data to that representation. Cacherator now
allows decoding an image to both legacy (nullptr color space), and
color-correct formats. In color-correct mode, we choose the best
decoded format, based on the original properties, and our backend's
capabilities. Preference is given to the native format, when it's
already texturable (sRGB 8888 or F16 linear). Otherwise, we prefer
linear F16, and fall back to sRGB when that's not an option.
Re-land (and fix) of:
https://skia-review.googlesource.com/c/4438/
https://skia-review.googlesource.com/c/4796/
BUG=skia:5907
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4838
Change-Id: I20ff972ffe1c7e6535ddc501e2a8ab8c246e4061
Reviewed-on: https://skia-review.googlesource.com/4838
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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