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path: root/src/image/SkImageShader.cpp
Commit message (Expand)AuthorAge
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Raster pipeline support for SkLocalMatrixShader compositionGravatar Florin Malita2017-01-27
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Revert "explictly fail to draw unpremul, as this is buggy, incomplete, tricky...Gravatar Joe Gregorio2017-01-20
* explictly fail to draw unpremul, as this is buggy, incomplete, tricky, and un...Gravatar Mike Reed2017-01-19
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Remove SkFallbackAlloc and SkFixedAlloc.Gravatar Herb Derby2017-01-16
* Remove SkImageShader -> SkColorShader optimization.Gravatar Mike Klein2017-01-04
* Revert "Revert "clamp to premul when reading premul sRGB""Gravatar Mike Klein2016-12-14
* Revert "clamp to premul when reading premul sRGB"Gravatar Mike Klein2016-12-14
* clamp to premul when reading premul sRGBGravatar Mike Klein2016-12-13
* Convert image width and height (used by tiling) to float once.Gravatar Mike Klein2016-12-12
* bicubic, attempt gazillionGravatar Mike Klein2016-12-09
* Plumb dst color space in many places, rather than "mode"Gravatar Brian Osman2016-12-09
* Refactor bilerp a little.Gravatar Mike Klein2016-12-06
* Remove dest surface color mode from bitmap controllerGravatar Brian Osman2016-12-06
* support medium and high qualityGravatar Mike Klein2016-11-30
* support a8Gravatar Mike Klein2016-11-29
* gather_i8Gravatar Mike Klein2016-11-29
* Consistent naming.Gravatar Mike Klein2016-11-29
* Split srgb out of accum stages.Gravatar Mike Klein2016-11-28
* Some simple pipeline refactoring.Gravatar Mike Klein2016-11-28
* 4444 and gray 8Gravatar Mike Klein2016-11-22
* Support sRGB 565.Gravatar Mike Klein2016-11-22
* accum_565 and accum_f16Gravatar Mike Klein2016-11-22
* bilerpGravatar Mike Klein2016-11-22
* Rearrange NN sampling to more naturally support bilerp.Gravatar Mike Klein2016-11-21
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-21
* mirror tilingGravatar Mike Klein2016-11-18
* perspective matrixGravatar Mike Klein2016-11-17
* repeat tilingGravatar Mike Klein2016-11-17
* Replace my confusion with a pointer to the explanation.Gravatar Mike Klein2016-11-17
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Strength reduce bilerp to nearest neighbor when the matrix is integer translate.Gravatar Mike Klein2016-11-17
* Support SkImageShader in SkRasterPipeline blitterGravatar Mike Klein2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Revert "Support decoding images to multiple formats, depending on usage"Gravatar Brian Osman2016-11-15
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-15
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* s/SkAutoTUnref/sk_sp/ in src/ part 1Gravatar Hal Canary2016-11-07
* Skip SkBitmapProvider instantiation in SkImageShader::onContextSizeGravatar fmalita2016-10-17
* isABitmap is deprecated, use isAImageGravatar Mike Reed2016-09-28
* Two changes:Gravatar brianosman2016-09-12
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* fix memory leak, remake Imageshader to use sk_spGravatar reed2016-08-11
* Deserialize pictures with custom image-deserializerGravatar reed2016-08-11
* use tmp allocator for images in temp shadersGravatar reed2016-08-05
* rename FoceCopyMode to SkCopyPixelModeGravatar reed2016-08-05
* Always return ImageShader, even from SkShader::MakeBitmapShaderGravatar reed2016-08-02