| Commit message (Collapse) | Author | Age |
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This replaces GrSingleTextureEffect as the base for gradient effects (so we'll be able to do gradient effects without textures), and adds a base class to the GL gradient custom stage implementations (which will soon handle generating the appropriate code to pass colors in and lerp instead of using a cached texture for simpler gradient cases).
Also added a custom stage for linear gradients.
Review URL: https://codereview.appspot.com/6426049
git-svn-id: http://skia.googlecode.com/svn/trunk@4674 2bbb7eff-a529-9590-31e7-b0007b416f81
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functions, also removed inconsistent "SkGr" class.
Review URL: https://codereview.appspot.com/6420048
git-svn-id: http://skia.googlecode.com/svn/trunk@4664 2bbb7eff-a529-9590-31e7-b0007b416f81
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transformation.
A new texture stage dedicated to color transforms has been added, along with the new custom stage implementing the LUT.
Review URL: https://codereview.appspot.com/6351081
git-svn-id: http://skia.googlecode.com/svn/trunk@4663 2bbb7eff-a529-9590-31e7-b0007b416f81
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filters. Instead of passing in AutoScratchTextures for temporaries, we allocate
them inside the function and detach() after rendering. Since the functions now
return a ref()'ed texture, we no longer ref() the result in filter_texture().
Also, the imageblur gm was passing a paint with an image filter both to
saveLayer()/restore(), and to every text draw call. Back when only restore()
was applying filters, this was fine, but since we're now applying filters on all
draw calls, this means we're double-blurring in this GM.
I've reverted the Mac baselines for the imageblur GM to their previous versions;
hopefully this will be correct.
git-svn-id: http://skia.googlecode.com/svn/trunk@4659 2bbb7eff-a529-9590-31e7-b0007b416f81
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does not
Review URL: http://codereview.appspot.com/6427044/
git-svn-id: http://skia.googlecode.com/svn/trunk@4657 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6407049/
git-svn-id: http://skia.googlecode.com/svn/trunk@4646 2bbb7eff-a529-9590-31e7-b0007b416f81
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Unreviewed.
git-svn-id: http://skia.googlecode.com/svn/trunk@4642 2bbb7eff-a529-9590-31e7-b0007b416f81
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This will require gyp changes to roll into Chrome.
http://codereview.appspot.com/6405050/
git-svn-id: http://skia.googlecode.com/svn/trunk@4641 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4628 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6409043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4627 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4617 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6374067/
git-svn-id: http://skia.googlecode.com/svn/trunk@4616 2bbb7eff-a529-9590-31e7-b0007b416f81
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stages must be
immutable, this CL makes that true for ConvolutionEffect.
http://codereview.appspot.com/6398043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4613 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrPaint::setTexture()?) when there's
a GrSingleTextureEffect involved holding the texture.
http://codereview.appspot.com/6353094/
git-svn-id: http://skia.googlecode.com/svn/trunk@4608 2bbb7eff-a529-9590-31e7-b0007b416f81
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1) Texture offsets (fImageIncrement) have to be signed depending on
whether the texture is "right way up" (texture upload) or "upside down"
(render target), so the surface normals were coming out upside down.
2) Light normals have to y-negated on upload
These two bugs were cancelling each other out in SampleApp, (where we
were testing w/textures) but not in Chrome (where we were testing
w/render targets).
3) The extract-the-height-from-the-view-matrix hack I was using to
compare light positions vs. gl_FragCoord doesn't work in Chrome where we
compile with GR_STATIC_RECT_VB, and the view matrix contains more than
the viewport transform (to accomodate the canonical vertex buffer).
Fixed by passing the destination render target to
GrGLProgramStage::setData(), so it can flip the light positions in Y on
the CPU.
Review URL: http://codereview.appspot.com/6343109/
git-svn-id: http://skia.googlecode.com/svn/trunk@4605 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6346104/
git-svn-id: http://skia.googlecode.com/svn/trunk@4601 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6348100/
git-svn-id: http://skia.googlecode.com/svn/trunk@4598 2bbb7eff-a529-9590-31e7-b0007b416f81
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This class tracks the texture that the object uses. A future commit will get rid of the
GrTexture pointer currenty stored in the GrDrawState, allowing us to have CustomStages
*without* textures.
Requires gyp change on next roll.
http://codereview.appspot.com/6306097/
git-svn-id: http://skia.googlecode.com/svn/trunk@4576 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6392049/
git-svn-id: http://skia.googlecode.com/svn/trunk@4575 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6355098/
git-svn-id: http://skia.googlecode.com/svn/trunk@4568 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6343097/
git-svn-id: http://skia.googlecode.com/svn/trunk@4558 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6355050
git-svn-id: http://skia.googlecode.com/svn/trunk@4555 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6354093/
git-svn-id: http://skia.googlecode.com/svn/trunk@4554 2bbb7eff-a529-9590-31e7-b0007b416f81
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support.
git-svn-id: http://skia.googlecode.com/svn/trunk@4553 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6356092/
git-svn-id: http://skia.googlecode.com/svn/trunk@4549 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4546 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6353089/
git-svn-id: http://skia.googlecode.com/svn/trunk@4545 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6356089/
git-svn-id: http://skia.googlecode.com/svn/trunk@4544 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4541 2bbb7eff-a529-9590-31e7-b0007b416f81
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There are three light types for each: distant, point and spot, whose code
generation lives in a GrGLLight class hierarchy. This similar to the CPU
implementation, where each light type provides a function to compute the vector
from the surface plane to the light (surfaceToLight) and to compute the light
colour (emitLightColour). Instead of templated member functions, as in the CPU
implementation, these are virtual functions to emit the light-specific GLSL
code.
All of the code for the GPU path lives in the same file as that for the CPU
path, SkLightingImageFilter.cpp. In order to provide Ganesh a hook to access
it, SkImageFilter now has a asNewCustomStage() virtual, which allows an image
filter to return a GrCustomStage representing that filter.
Note that this patch does not handle the border conditions correctly (the
[top|bottom][Left|Right]Normal() functions in the CPU implementation). That
will come in a future patch.
Review URL: http://codereview.appspot.com/6345081/
git-svn-id: http://skia.googlecode.com/svn/trunk@4535 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6344103/
git-svn-id: http://skia.googlecode.com/svn/trunk@4534 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6353087/
git-svn-id: http://skia.googlecode.com/svn/trunk@4532 2bbb7eff-a529-9590-31e7-b0007b416f81
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assert in GrContext::setPaint() that all stages are disabled every time
the paint is set.
Watch for possible performance implications.
http://codereview.appspot.com/6347043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4531 2bbb7eff-a529-9590-31e7-b0007b416f81
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Also fixed an erroneous comment in the gpu implementation.
Review URL: https://codereview.appspot.com/6351076
git-svn-id: http://skia.googlecode.com/svn/trunk@4520 2bbb7eff-a529-9590-31e7-b0007b416f81
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GM test modified, will require rebaselining.
Review URL: http://codereview.appspot.com/6355088/
git-svn-id: http://skia.googlecode.com/svn/trunk@4518 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6343093/
git-svn-id: http://skia.googlecode.com/svn/trunk@4514 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6392044
git-svn-id: http://skia.googlecode.com/svn/trunk@4511 2bbb7eff-a529-9590-31e7-b0007b416f81
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leaking between draw calls.
http://codereview.appspot.com/6353083/
git-svn-id: http://skia.googlecode.com/svn/trunk@4510 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6374048/
git-svn-id: http://skia.googlecode.com/svn/trunk@4509 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6345080/
git-svn-id: http://skia.googlecode.com/svn/trunk@4506 2bbb7eff-a529-9590-31e7-b0007b416f81
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TODO: unify with the placement new implementation in SkTemplatesPriv.h,
once various issues there are overcome. reed@ should be taking the lead
there.
http://codereview.appspot.com/6384043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4492 2bbb7eff-a529-9590-31e7-b0007b416f81
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semantics, allowing gcc and clang to check the format string against the
arguments. Enable its use on SkString (printf, appendf, and prependf). Also
define an SK_SIZE_T_SPECIFIER macro so there's a cross-platform way of
printing a size_t.
Review URL: http://codereview.appspot.com/6375043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4485 2bbb7eff-a529-9590-31e7-b0007b416f81
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Expand comments defining isEqual() to better distinguish equality from
equivalence, which is more significant in Ganesh shader cache management.
http://codereview.appspot.com/6379043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4484 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6356058/
git-svn-id: http://skia.googlecode.com/svn/trunk@4474 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6345078/
git-svn-id: http://skia.googlecode.com/svn/trunk@4467 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6346066/
git-svn-id: http://skia.googlecode.com/svn/trunk@4456 2bbb7eff-a529-9590-31e7-b0007b416f81
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prematurely.
This should fix failing linux buildbot, and should play nicer with programs that don't use the gl_FragColor global, or that have multiple stages.
Also disabled debug printing from revision 4445.
Review URL: https://codereview.appspot.com/6345063
git-svn-id: http://skia.googlecode.com/svn/trunk@4454 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4445 2bbb7eff-a529-9590-31e7-b0007b416f81
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shader compile on Mac.
git-svn-id: http://skia.googlecode.com/svn/trunk@4444 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6354062
git-svn-id: http://skia.googlecode.com/svn/trunk@4442 2bbb7eff-a529-9590-31e7-b0007b416f81
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