| Commit message (Collapse) | Author | Age |
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for waiting.
This is required for Vulkan which doesn't allow a semaphore to be waited on by
multiple things at once or signaled from multiple places.
Bug: skia:
Change-Id: Iac0cb782a6662167c2cab1fd6a2c80378834a480
Reviewed-on: https://skia-review.googlesource.com/92601
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Some pathological cases don't converge to a reasonable number of points
when using uniform linearization of quadratic points. Cap them to the
maximum which GrPathUtils supports.
Add reduced test case from crbug-762369.
BUG=762369
Change-Id: Icc744018e5c01a0e0fe2ec00613bdb25e49614e9
Reviewed-on: https://skia-review.googlesource.com/92721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Also runs clang-format on the files that don't have special shader
builder styling.
Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: Id55344ba2f33563d22c2bf4d5829a9a31095a47d
Reviewed-on: https://skia-review.googlesource.com/92143
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Ifa11117f804ee2dd233d4a2a0241e567aecc5307
Reviewed-on: https://skia-review.googlesource.com/92103
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Related to https://skia-review.googlesource.com/c/skia/+/91860
Bug: skia:
Change-Id: Ia8fd981b422bbab75541b078277d2e09e1fc9d41
Reviewed-on: https://skia-review.googlesource.com/91940
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This fixes two issues with https://skia-review.googlesource.com/c/skia/+/91501:
1) The .fp files weren't updated to handle the move of proxyProvider to GrContextPriv
2) There were some missing guards for abandoned context's in the proxyprovider
Change-Id: I2a704ff2aec5f8f9a7ebaab9b8632abb5cf2e42c
Reviewed-on: https://skia-review.googlesource.com/92084
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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This pulls all the proxy tracking & creation functionality out of the GrResourceCache and GrResourceProvider and consolidates it in the GrProxyProvider.
Change-Id: I7256f7c544319a70c1bd93dd5a9ccbe5fa0a544f
Reviewed-on: https://skia-review.googlesource.com/91501
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: Ib7600a7611e3ca78f6a8ca091fa383ceddb751cf
Reviewed-on: https://skia-review.googlesource.com/91402
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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1. Merge some of the allocators into sk_malloc_flags by redefining a flag to mean zero-init
2. Add more private helpers to simplify our call-sites (and handle some overflow mul checks)
3. The 2-param helpers rely on the saturating SkSafeMath::Mul to pass max_size_t as the request,
which should always fail.
Bug:508641
Change-Id: I322f1e6ed91113467e0fdb12c91c3dad33d890c8
Reviewed-on: https://skia-review.googlesource.com/90940
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
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Use private version already in SkMatrixPriv.
Change-Id: I6e9546afdf2b072402f9deecec99a6d236e2c7f4
Reviewed-on: https://skia-review.googlesource.com/91400
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Iad965ecf33c9dc75c4f068d547698d973f52eb94
Reviewed-on: https://skia-review.googlesource.com/91440
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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With some large values, intersection for bevelling will fail.
These should just skip the point, not assert.
BUG=798912
Change-Id: Ie5c8cc3c9387055e1e31480321a231f0e6ff153b
Reviewed-on: https://skia-review.googlesource.com/91141
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Change-Id: I0bd6a4ded3667029c8c8336217e12eb93174911e
Reviewed-on: https://skia-review.googlesource.com/91380
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:7462
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I1c0a09984bf28a5c620a89af56040f018bae6310
Reviewed-on: https://skia-review.googlesource.com/90941
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This is a reland of e3877ce5ceb7842b61d54bebcc51864e5787a2bc
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> TBR=bsalomon@google.com
>
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: I1d194853540e64df9c7b55ceb388a5d2f32bc258
Reviewed-on: https://skia-review.googlesource.com/90963
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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If input points are near-infinite, they may become inf or NaN when
stroked. Before converting the results of intersection from double
to float, clamp them to the [-FLT_MAX/FLT_MAX] range.
BUG=798679
Change-Id: I7d61130dd26147a9b7cfd38aa96567e3867b5c3e
Reviewed-on: https://skia-review.googlesource.com/90983
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I067b5e9fa3557468133f53ec7ac08e9711e78130
Reviewed-on: https://skia-review.googlesource.com/91081
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I2dda92573acc05ecf0e2c2ac34a26c6c26822c0a
Reviewed-on: https://skia-review.googlesource.com/91000
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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The function was only ever called in one spot and always passed in true
for this value.
Bug: skia:
Change-Id: Ie22c01d13da5e34664cb67b7b1c900da6d92bb45
Reviewed-on: https://skia-review.googlesource.com/90402
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Our color space xform code now handles applying the transfer function in
the shader if there's a mismatch between the pixel config and the color
space, so this logic is no longer needed. Although it may produce
slightly less accurate filtering, the tradeoff of (for example)
expanding grayscale bitmaps by a factor of four, on the off chance that
we'll draw them to a color managed destination isn't worth it.
Bug: skia:
Change-Id: Ic56e7d48301cd7cbb0d5bccd17cfd383786f98e5
Reviewed-on: https://skia-review.googlesource.com/90901
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I57e704f61991abb8a53390d58d349a1995baaa24
Reviewed-on: https://skia-review.googlesource.com/90561
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I3a1cb400190cf18241436b7e655a4a267bb2e22d
Reviewed-on: https://skia-review.googlesource.com/90482
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I7f2bd68cc4f6ad65660a4415a08777bc71d34ab6
Reviewed-on: https://skia-review.googlesource.com/90522
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: If8ca5e3d649dab3cf8b2bdb1cf072ff23cea9465
Reviewed-on: https://skia-review.googlesource.com/90026
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: If4c9c7b8fe0b9aa4b8b3b904c5ccf7ba014dd67b
Reviewed-on: https://skia-review.googlesource.com/90381
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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FPs that were elided by analysis (eg SkColorShader) would previously
have their impact on input color ignored when it came time to build
vertex data for the run.
Bug: skia:7297
Change-Id: Id5d741ccf3607c2f34b8b01bb3a2289fa22d5c11
Reviewed-on: https://skia-review.googlesource.com/89640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Check for rrects first. Don't recreate path if shape simplified it to check
for nested rects.
Change-Id: I3c82c4269abf8b579ba7e92be76a33c956a01602
Reviewed-on: https://skia-review.googlesource.com/89182
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit e3877ce5ceb7842b61d54bebcc51864e5787a2bc.
Reason for revert: Intel crashing again
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> TBR=bsalomon@google.com
>
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: I2485db30397958722a07c5992c748ab69365ebb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/89300
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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TBR=bsalomon@google.com
Bug: skia:
Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
Reviewed-on: https://skia-review.googlesource.com/89120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I04acc1132df7c0357229af8583f9b2e8e2f02f3b
Reviewed-on: https://skia-review.googlesource.com/89162
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: I1875e44417a0a583c4f35ee4d46856a34ba55245
Reviewed-on: https://skia-review.googlesource.com/88580
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: I6dca83426fb1199033a0871f965ec622b7f318a0
Reviewed-on: https://skia-review.googlesource.com/88903
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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as rrects.
Change-Id: Ic29b41911e0185d36093d5352f4494709e8124ba
Reviewed-on: https://skia-review.googlesource.com/88428
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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The shader compiler crashes.
Bug: skia:
Change-Id: Ib00e1a43d948c470a73e3a202824b85406edd85d
Reviewed-on: https://skia-review.googlesource.com/88841
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This CL implements two major changes to the AA tessellating path
renderer:
1) Fix inverted edges after stroke and simplify. Instead of detecting
and fixing edges which invert on stroking during the stroking pass, we
run the full simplify pass on both inner and outer contours, then
create edge collapse events for the overlap regions. We then process
the edge events in a priority queue and process them in order of decreasing
alpha (this is the "edge event" part of the straight skeleton
algorithm). By doing it after simplification, we ensure that
there's a full-alpha intersection vertex to join the collapse edge
to (which may have <1 alpha), so no spurious gradients appear in
the rendered path.
2) "Pointy" vertices (defined as those which meet at an acute angle less
than 14 degrees) are now properly bevelled off during stroking.
This removes antialiasing artifacts which extend beyond the path
boundary.
Some ancillary changes:
The extracted boundaries which are input to stroking have their line
equations pre-normalized, and multiplied by winding. This simplifies
a lot of code which was performing this computation on the fly.
The workaround for the "intruding vertex" problem was removed, since the
straight skeleton now moves the intruding vertex before it can cause
problems.
Bug: 756823
Change-Id: I271ed32be6847da55273b387e8c04bbf9b512b70
Reviewed-on: https://skia-review.googlesource.com/87341
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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This reverts commit a8f6aef13d0592305e05baf19ee724f31a53b466.
Reason for revert: Looks to failing on ANGLE bots
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> Bug: skia:
> Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
> Reviewed-on: https://skia-review.googlesource.com/86820
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/88220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
Reviewed-on: https://skia-review.googlesource.com/86820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I11fc3c0d5304b9b308ee5f3a6f8023542ebfd133
Reviewed-on: https://skia-review.googlesource.com/87790
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: Ifd192db07e02d69d445277a361760ce4a452f603
Reviewed-on: https://skia-review.googlesource.com/87441
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Although Linux and Android will return NAN, iOS and some some Win10
devices would return undefined values.
This relands 82161 (with the fix mentioned above). The speedup is
a little less due to the additional temp < 0 check.
4.08% faster in gradient_conicalOutZero_clamp
6.83% faster in gradient_conical_clamp_shallow_dither
9.43% faster in gradient_conicalOutZero_clamp_3color
12.66% faster in gradient_conicalOut_clamp_hicolor
16.67% faster in gradient_conicalOut_clamp_3color
17.83% faster in gradient_conicalOut_clamp
and the speedup is further reduced because we break up the if with
two conditions into two ifs with single condition:
7.32% faster in gradient_conical_clamp_shallow_dither
8.00% faster in gradient_conicalOut_clamp_hicolor
8.57% faster in gradient_conicalOut_clamp
8.73% faster in gradient_conicalOut_clamp_3color
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Android-Clang-Nexus7-GPU-Tegra3-arm-Release-All-Android,Test-Android-Clang-Nexus7-GPU-Tegra3-arm-Debug-All-Android,Test-Mac-Clang-MacMini7.1-GPU-IntelIris5100-x86_64-Debug-All-CommandBuffer
Change-Id: I41fb8d97e31c577b52a200f0b883591c9bdc4d1c
Reviewed-on: https://skia-review.googlesource.com/84963
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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geometries.
Change-Id: I24230efc8bcb60f00c0c855090e3311ad13d7da8
Reviewed-on: https://skia-review.googlesource.com/85962
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:7427
Change-Id: I5f63d1c77577942f648fdc1439a9b4338299b033
Reviewed-on: https://skia-review.googlesource.com/87340
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Makes SkAtlasTextRenderer::SDFVertex now has a 3 component position vector.
Change-Id: I7ec1a8068fb84388a82e1748d6e9d02820d55abd
Reviewed-on: https://skia-review.googlesource.com/84202
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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This is a reland of 746db42e2c07050d5d0a0db11bfdab441d57e8cd
Original change's description:
> hide unused var
>
> Bug: skia:
> Change-Id: Ia060e0becd8d40817c59e2918678dbdc6dfd6cdd
> Reviewed-on: https://skia-review.googlesource.com/86041
> Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I610ccfec1e1eb7888bd4f16f7d83fded10ccf0af
Reviewed-on: https://skia-review.googlesource.com/87720
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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GrPathUtils::convertCubicToQuads
Bug: skia:7427
Change-Id: I72426574be20cd41981bbb8366bda039443aa606
Reviewed-on: https://skia-review.googlesource.com/87302
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Make insetting greater than width or height collapse to a point/line.
SkPath::addRRect() doesn't ignore an empty SkRRect.
Change-Id: I933a3419a6d75be534f1d8328faa715772045f67
Reviewed-on: https://skia-review.googlesource.com/85680
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit de71572f650005e36d4fc2fe95fb5677a25ae4f6.
Revert "Revert "Transform vertices for distance field glyphs on CPU.""
This reverts commit f226e66d75374e370f3ae2c6895bc689670e9e18.
Change-Id: I2545afae3beb1d6b14bba056853ed826ae7a4679
Reviewed-on: https://skia-review.googlesource.com/86603
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Ie47f00bf8542462d719df0d08972794861ec4a2b
Reviewed-on: https://skia-review.googlesource.com/86283
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Also adds a tonal color GM, a grayscale mode to shadowutils GM,
and animated alpha to SampleAndroidShadows.
Bug: skia:
Change-Id: I1dcb5cab7e53ffa7a3bf1a07b6ebfed38df1a9ed
Reviewed-on: https://skia-review.googlesource.com/85002
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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