| Commit message (Collapse) | Author | Age |
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This reverts commit dcd499caed823f23bc70c07df7804a6dc1306606.
Reason for revert: memory issue
Original change's description:
> Drop the ref on the GrOpList's target in makeClosed
>
> Bug: 729233
> Change-Id: Ifb66b745e604d7f7c22c2907bcffa91d2086236d
> Reviewed-on: https://skia-review.googlesource.com/19495
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I4269c696c57a93cdd056e7c3a887c35b8765ac6d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 729233
Reviewed-on: https://skia-review.googlesource.com/19793
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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support disabling it.
Change-Id: I88c29b8117fa82c6f41166b9333537a06bb841cc
Reviewed-on: https://skia-review.googlesource.com/19818
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: 729233
Change-Id: Ifb66b745e604d7f7c22c2907bcffa91d2086236d
Reviewed-on: https://skia-review.googlesource.com/19495
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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non-opaque color"
This reverts commit b54bdef86eb5cf63b94588afaa9197f49374a5f5.
Reason for revert: breaking some bots
Original change's description:
> Go back to using dual source blending for lcd src-over even with non-opaque color
>
> This is change is currently still safe since earlier in Skia we are still requiring
> the dst to be opaque. The change is a workaround to spots where trying to read the
> dst to do in shader blending is failing for some reason. This also should give back
> a little performance since doing dual source blending should be better than shader
> blends.
>
> Bug: chromium:732341
> Change-Id: I795f8a520f87f3fbf5d63a9509fbd9f394ea2b29
> Reviewed-on: https://skia-review.googlesource.com/19703
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Ibb9bc1ef4ec5967dabcd62c81f62c0989c14fbb8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:732341
Reviewed-on: https://skia-review.googlesource.com/19815
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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color
This is change is currently still safe since earlier in Skia we are still requiring
the dst to be opaque. The change is a workaround to spots where trying to read the
dst to do in shader blending is failing for some reason. This also should give back
a little performance since doing dual source blending should be better than shader
blends.
Bug: chromium:732341
Change-Id: I795f8a520f87f3fbf5d63a9509fbd9f394ea2b29
Reviewed-on: https://skia-review.googlesource.com/19703
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Try to fix android roll
Bug: skia:
Change-Id: Iae32027b299d8a975d3caf70f0f8910541ca972d
Reviewed-on: https://skia-review.googlesource.com/19800
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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header""
This reverts commit fad9e3f54112ea8c8bb6bb72384f47b9759578f5.
Reason for revert: Can't find the error message anymore (?!?) Let's try again shall we
Original change's description:
> Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"
>
> This reverts commit c0f8e426c59eec6c720b8e1329dcb966cf1b6800.
>
> Reason for revert: Experiment to see if this will unblock the Android roll
>
> Original change's description:
> > Update skia to use ifdefs for Vulkan code instead of dummy header
> >
> > Bug: skia:6721
> > Change-Id: I80a4c9f2acc09c174497f625c50ed12a8bb76505
> > Reviewed-on: https://skia-review.googlesource.com/19547
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com
>
> Change-Id: Ib51c1672570f2071a17b6fbde692a5174b0358ce
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:6721
> Reviewed-on: https://skia-review.googlesource.com/19724
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Iecef7ddcfe31d82938336120a4193525ac6693be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6721
Reviewed-on: https://skia-review.googlesource.com/19782
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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TBR=bsalomon@google.com
Change-Id: I0cee1dc3f6cdfeaf86d1fbe2eb033c78ff8fe686
Reviewed-on: https://skia-review.googlesource.com/19725
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit c0f8e426c59eec6c720b8e1329dcb966cf1b6800.
Reason for revert: Experiment to see if this will unblock the Android roll
Original change's description:
> Update skia to use ifdefs for Vulkan code instead of dummy header
>
> Bug: skia:6721
> Change-Id: I80a4c9f2acc09c174497f625c50ed12a8bb76505
> Reviewed-on: https://skia-review.googlesource.com/19547
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com
Change-Id: Ib51c1672570f2071a17b6fbde692a5174b0358ce
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6721
Reviewed-on: https://skia-review.googlesource.com/19724
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:6731
Change-Id: I896d77d8c850f6a36d294fb5d44b5aae1b192629
Reviewed-on: https://skia-review.googlesource.com/19525
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:6721
Change-Id: I80a4c9f2acc09c174497f625c50ed12a8bb76505
Reviewed-on: https://skia-review.googlesource.com/19547
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Converts GrPrimitiveType to an enum class and adds kLinesAdjacency.
Bug: skia:
Change-Id: I3b5e68acfb20476f6c6923968f5a4ac4f73ae12d
Reviewed-on: https://skia-review.googlesource.com/19680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This does push some additional work (& includes) into the .cpp files.
Change-Id: I27c847e371802270d13594dcc22aae44039990bb
Reviewed-on: https://skia-review.googlesource.com/19660
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit f7eb015083aba8942031145736251dd32094115d.
Reason for revert: Looks like this is causing build failures:
* https://chromium-swarm.appspot.com/task?id=36baaf4d376bbf10&refresh=10
* https://chromium-swarm.appspot.com/task?id=36baad1f17e93510&refresh=10
Original change's description:
> Add GrPrimitiveType::kLinesAdjacency
>
> Converts GrPrimitiveType to an enum class and adds kLinesAdjacency.
>
> Bug: skia:
> Change-Id: If57d26277182aac1375e8181211ddaf7ea6d1e0a
> Reviewed-on: https://skia-review.googlesource.com/19581
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I37a1c575123b357abd8b9af9eea8871fe199f44b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/19661
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
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Converts GrPrimitiveType to an enum class and adds kLinesAdjacency.
Bug: skia:
Change-Id: If57d26277182aac1375e8181211ddaf7ea6d1e0a
Reviewed-on: https://skia-review.googlesource.com/19581
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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The motivation for this is to prevent GrRenderTarget.h appearing in GrRenderTargetProxy.h
Change-Id: I4ef126972c0780cbacb35fa2aa6290777c66eddf
Reviewed-on: https://skia-review.googlesource.com/19521
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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New version limits the workaround to unorm configs.
This reverts commit fdd117025fb846771e9e47cbf825d9071745fa98.
Change-Id: I47a08a0ea4cf1acd88ca3c1bf9922cf0a8d215cc
Reviewed-on: https://skia-review.googlesource.com/19490
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Even though it's in homogeneous coordinates, we still get unfortunate
artifacts if this math is not done in double precision. Prioritizing
correctness for now; we can revisit in the future as the need for
performance dictates.
Bug: skia:
Change-Id: If416ef6b70291f1454fcb9f7630d1108644ac2a5
Reviewed-on: https://skia-review.googlesource.com/19501
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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If a point in the path rounds to +inf/-inf, the intersection code can
produce NaN, which is unsortable. Fix: ignore non-finite intersections.
Quadratic interpolation can sometimes produce NaN, which will never
satisfy the flatness criterion. Abort if any of the interpolated points
are non-finite.
Bug:732023
Change-Id: If5881796e589c75b8f74459f42d00918619713a2
Reviewed-on: https://skia-review.googlesource.com/19467
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Change-Id: I6dad0c1d3ff9f81e13625988b00c3f844128d7e7
Reviewed-on: https://skia-review.googlesource.com/19446
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This template is only used for GrBuffers now.
Change-Id: Ia9e95576b01124657e64007231fbc0a83276e13f
Reviewed-on: https://skia-review.googlesource.com/19484
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This fixes some correctness issues introduced by the previous workaround in MSAA gm images. It hopefully improves performance regressions introduced in MSAA benchmarks from calling glFlush.
A comment on the workaround is updated to indicate that the original line-drop-out bug was seen on the N5 running driver 127.0. It simply showed up in different GMs that on the N7 running 127.0
Bug: skia:6755
Change-Id: Ief066fd9b223c043a80e7fe07ff13aac07a48970
Reviewed-on: https://skia-review.googlesource.com/19481
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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TBR=bsalomon@google.com
Change-Id: I97357291d6d4098caecc9ac37348c9b9436ce11b
Reviewed-on: https://skia-review.googlesource.com/19442
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This was relying on TextureSampler::proxy() which crashes if the proxy is not valid.
Bug: skia:
Change-Id: I8452f5cea3a71b5ced15259aede52a44ab152cf2
Reviewed-on: https://skia-review.googlesource.com/19403
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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enables lots of code to delete
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Bug: skia:
Change-Id: I13631ead68a9232bd8c13c5ef54727f44def26ca
Reviewed-on: https://skia-review.googlesource.com/19278
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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A recent change broke the case where the entire bezier is inside the
loop segment.
Bug: skia:4410
Change-Id: Ib534d459eaa4461d6760e894a8826e3019584ee8
Reviewed-on: https://skia-review.googlesource.com/19333
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This began as cleaning up SkSpecialImage.h & spiraled out of control from there.
Change-Id: I9a570ecd2a7af9ee724ebfebe4e9185748f38bbc
Reviewed-on: https://skia-review.googlesource.com/19290
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: Iaded9025a1518d8c69dbe366deb1035e0bd4295b
Reviewed-on: https://skia-review.googlesource.com/19289
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Bug: skia:
Change-Id: Ib9bd9083da1d8a9fa90ae7c710386e6903541fd5
Reviewed-on: https://skia-review.googlesource.com/18148
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Moves cubic root finding logic out of GrPathUtils and
PathOpsCubicIntersectionTest, and unifies it in SkGeometry.
"Normalizes" the homogeneous parameter values of the roots, rather
than the cubic inflection function. Does this normalization by
twiddling the exponents instead of division (which causes a loss of
precision).
Abandons the built-in derivatives in GrCubicEffect. These don't have
high enough precision on many mobile gpus. Instead we pass the KLM
matrix to the vertex shader via uniform, where we can use it to set up
new linear functionals from which the fragment shader can calculate
the gradient of the implicit function.
Bug: skia:4410
Change-Id: Ibd64e999520adc8cdef7803a492d3699995aef5a
Reviewed-on: https://skia-review.googlesource.com/19017
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit eb86b7094755a5fc1e49d22b4c5323f372344d61.
Reason for revert: May be responsible for Command Buffer failure?
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Re-land of: https://skia-review.googlesource.com/18360
>
> Bug: skia:6695
> Change-Id: Ibdedeb0ea2570a8847ba42328588bd7203411573
> Reviewed-on: https://skia-review.googlesource.com/18983
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I2cb010db502c315b3e2f7212818aea5503ecb28c
Reviewed-on: https://skia-review.googlesource.com/19270
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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PathGeoBuilder constructs the geometry with the same basic
technique as before, but allows interrupting the process
to emit multiple draws.
Original test case was 2000 non-AA stroked circles, which
created ~66000 vertices. That now renders, as do various
tests with a single large path (as well as filled paths).
TODO: I think that this could be extracted and re-used for
MSAA path renderer without too much work? I need to read
that code more carefully to make sure it lines up.
Re-land of: https://skia-review.googlesource.com/18360
Bug: skia:6695
Change-Id: Ibdedeb0ea2570a8847ba42328588bd7203411573
Reviewed-on: https://skia-review.googlesource.com/18983
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:6309
Change-Id: I354c678ca4e833c523a89b3196804fbe1adcf9d1
Reviewed-on: https://skia-review.googlesource.com/19087
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Idffe99cde348af83ae4290614c44767fffe36609
Reviewed-on: https://skia-review.googlesource.com/19120
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This is/was occurring for ANGLE D3D configs
Change-Id: I45d4c40143ce4ac4989612c7bfe7aefd178842da
Reviewed-on: https://skia-review.googlesource.com/19076
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Copy the SkImageGenerator texture if tiling is needed and
original texture target is GR_GL_TEXTURE_EXTERNAL.
Bug: skia:
Change-Id: I98f5acc3883e2060b1a35f80633b02b08a706107
Reviewed-on: https://skia-review.googlesource.com/18268
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Handle the case where the an intersection falls not only above both
edge endpoints, but above the first vertex in the mesh. This requires
passing the mesh into check_for_intersection(), in order to modify the
head. We also need to rewind the mesh after insertion, since we need
to rewind to the newly-inserted vertex.
This also cleans up vertex ID computation a little (for logging), so
that vertices before the first vertex or after the last have a
reasonable ID. It also cleans up the intersection-on-endpoint
special cases by refactoring the calls to split_edge().
BUG=730687
Change-Id: Idea736eca7b7c3c5d8a470b1373a16ad8e649e80
Reviewed-on: https://skia-review.googlesource.com/19069
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Distance field text was applying the color filter to determine any gamma
adjustments, but not any effects of the shader as well.
Bug: skia:6669
Change-Id: I73384f68141fb523ea2058e00d0a9fbb2fbc622b
Reviewed-on: https://skia-review.googlesource.com/19049
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Bug: skia:6309
Change-Id: Ieaf5bbc36c7fa7dee0cc07b480046bb0f190b138
Reviewed-on: https://skia-review.googlesource.com/19053
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:4474
Change-Id: I8dd1d9bc49365c554b27a4c50bafa3d518391d9f
Reviewed-on: https://skia-review.googlesource.com/19047
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: Ib0dfa7bbf3d4e73aab355df4d5f5e2a53f653809
Reviewed-on: https://skia-review.googlesource.com/19035
Reviewed-by: Mike Reed <reed@google.com>
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Adds a DynamicState struct to GrPipeline that has a field for the
scissor rect. Eventually this should become the only way to specify a
scissor rectangle and may grow to contain more fields. Adds an array of
DynamicStates to GrGpuCommandBuffer::draw and implements support in GL
and Vulkan.
Bug: skia:
Change-Id: If5aebbf9da5d192acf7e68e7def4674ffc7ec310
Reviewed-on: https://skia-review.googlesource.com/18510
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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ANGLE D3D9
For ANGLE D3D9 ES2 we're seeing GL_CHROMIUM_framebuffer_multisample but not GL_ANGLE_framebuffer_multisample.
The same occurs for ANGLE D3D11 ES2 but kAlpha8 is renderable in that case.
Bug: 730082
Change-Id: I7eda844b0ad48150d19406517d1dfbe453e9e478
Reviewed-on: https://skia-review.googlesource.com/18980
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 6383b298489504d7f8f822d7da575b04b14a9737.
Reason for revert: Test failures
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Bug: skia:6695
> Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f
> Reviewed-on: https://skia-review.googlesource.com/18360
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I78ce9879a2e45e19f53027ca506cc2e8fae664b3
Reviewed-on: https://skia-review.googlesource.com/18981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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PathGeoBuilder constructs the geometry with the same basic
technique as before, but allows interrupting the process
to emit multiple draws.
Original test case was 2000 non-AA stroked circles, which
created ~66000 vertices. That now renders, as do various
tests with a single large path (as well as filled paths).
TODO: I think that this could be extracted and re-used for
MSAA path renderer without too much work? I need to read
that code more carefully to make sure it lines up.
Bug: skia:6695
Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f
Reviewed-on: https://skia-review.googlesource.com/18360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:5587
Change-Id: I00f377c06228deb9053b1cf7d9f413e0bf2fb490
Reviewed-on: https://skia-review.googlesource.com/18936
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Due to floating point inaccuracy, when intersecting edges, the
intersection point may fall above one of the edges' top vertices
or below one of the bottom vertices. In these cases, we were simply
splitting one edge on the relevant endpoint of the other edge. This
is incorrect if the intersection is far from the endpoint (e.g.,
the test case in the linked bug, where one of the intersected edges
is near-horizontal but the intersection falls below both of its
endpoints, in the middle of the edge.)
The correct solution is to split both edges as normal, and take care
to produce edges with the correct ordering where the intersection is
above or below an edge. However, since the new vertex may be above
the current vertex, simply restarting intersection checks at the
current vertex won't work. We need to process the intersection
vertex before the current one.
This introduces another problem: unlike all other splitting modes
(which always shorten edges), splitting an edge above the top or
below the bottom can lengthen it, causing it to violate the AEL
with an adjacent edge which then shortens it back to the original
point (in cleanup_active_edges()). Since the splitting and merging
code can't agree, we loop forever.
Instead of simply fusing neighboring edges in cleanup_active_edges(),
the proper fix to this problem is to detect the AEL violation and
rewind all processing to the vertex above it. For performance, we
only rewind when we detect that a split edge is no longer ordered
within the mesh (merge_enclosing_edges()) or within the the AEL
(rewind_if_necessary()). We also store the enclosing edges of each
vertex, which allows us to rewind quickly, since we know exactly which
edges need to be added/removed from the AEL.
cleanup_active_edges(), fix_active_state() and Vertex::fProcessed have
been removed. In their place are rewind_active_edges() and
rewind_if_necessary(), which uses the same logic as
cleanup_active_edges() but uses it to know when to rewind.
Bug: skia:5026
Change-Id: I3638a429f5428498d6df6bb7b98c67374dc291aa
Reviewed-on: https://skia-review.googlesource.com/18900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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This reverts commit 8b06ed7c9f76760563ed3c46716e8e8f27ec2311.
Reason for revert: try again.
Original change's description:
> Revert "Workaround Adreno driver issue with stencil clears."
>
> This reverts commit 4e8c581f2aa911bf49f97a246cc26134da292a8c.
>
> Reason for revert: breaks Google3 roll
>
> Original change's description:
> > Workaround Adreno driver issue with stencil clears.
> >
> > This also removes the "debug wire rect" which was not used and not implemented for Vulkan.
> >
> > Also some declared but not implemented methods are removed from GrGLGpu.
> >
> > Bug: skia:5587
> >
> > Change-Id: I750051e90e6cfbfad6a6fe20792226182f698bcf
> > Reviewed-on: https://skia-review.googlesource.com/18639
> > Reviewed-by: Chris Dalton <csmartdalton@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,csmartdalton@google.com
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:5587
>
> Change-Id: I65aa16b3f8c70cdef56ff16e16304ba09604c475
> Reviewed-on: https://skia-review.googlesource.com/18924
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reviews@skia.org,csmartdalton@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:5587
Change-Id: Ice49027bda1c1ff7e0362d0680341ac862159850
Reviewed-on: https://skia-review.googlesource.com/18928
Reviewed-by: Mike Klein <mtklein@google.com>
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This reverts commit 4e8c581f2aa911bf49f97a246cc26134da292a8c.
Reason for revert: breaks Google3 roll
Original change's description:
> Workaround Adreno driver issue with stencil clears.
>
> This also removes the "debug wire rect" which was not used and not implemented for Vulkan.
>
> Also some declared but not implemented methods are removed from GrGLGpu.
>
> Bug: skia:5587
>
> Change-Id: I750051e90e6cfbfad6a6fe20792226182f698bcf
> Reviewed-on: https://skia-review.googlesource.com/18639
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:5587
Change-Id: I65aa16b3f8c70cdef56ff16e16304ba09604c475
Reviewed-on: https://skia-review.googlesource.com/18924
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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When drawing a single point it's valid for the first and last indices
to be equal.
Bug: skia:6728
Change-Id: Ice8cd89b306ed9564cdd9a77c557628662e18abb
Reviewed-on: https://skia-review.googlesource.com/18904
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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