| Commit message (Collapse) | Author | Age |
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GrPipelines are now created in GrOpFlushState's arena during GrOp::prepare() and cleaned up when the arena is destroyed.
Change-Id: I2cc4f03ce130bfb22e9d28bb3c22c485113d5d53
Reviewed-on: https://skia-review.googlesource.com/24681
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Re blacklist imagination msaa on Vulkan and fix i->1 bug in GL
Bug: skia:
Change-Id: I8045565b2064d2ee037ab43b167e6d5d3a59268e
Reviewed-on: https://skia-review.googlesource.com/24780
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Instead of query and maxSampleCount and using that to cap, we now have
each config store its supported values and when requested returns either
the next highest or equal supported value, or if non the max config supported.
Bug: skia:
Change-Id: I8802d44c13b3b1703ee54a7e69b82102d4b8dc2d
Reviewed-on: https://skia-review.googlesource.com/24302
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I97af420d1c3270e24e5d0959237b8163faa9e069
Reviewed-on: https://skia-review.googlesource.com/24646
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: Ib301a0e7d4b4c4f05417d28862017307949748c9
Reviewed-on: https://skia-review.googlesource.com/23584
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This reverts commit f2290cb924640dfd439458a1ee5e61b31b08850f.
Reason for revert: SPIRV codegen fix has landed
Original change's description:
> Revert "Revert "Revert "Improvements to GPU dither."""
>
> This reverts commit 0f01b2e8b5e3119e91886a2f7ec772a915d97a8c.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Revert "Revert "Improvements to GPU dither.""
> >
> > This reverts commit 38fb308f3156aab1e42a61d77d08906a06263879.
> >
> > Reason for revert: Reland with SkSL caps fix for vulkan
> >
> > Original change's description:
> > > Revert "Improvements to GPU dither."
> > >
> > > This reverts commit 1806e33e6a09b1361de4925d32389a01e0e2c7e7.
> > >
> > > Reason for revert: <INSERT REASONING HERE>
> > >
> > > Original change's description:
> > > > Improvements to GPU dither.
> > > >
> > > > 1) Makes the range of the offset dependent on the config.
> > > >
> > > > 2) Uses an ordered dither on GPUs that support integers in shaders.
> > > >
> > > > 3) Enables dithering for all paints with dither flag when the color type of the dst is 4444
> > > >
> > > > 4) Dithers r,g,b and clamps to 0,a rather than dithering all four channels (same as CPU backend).
> > > >
> > > > Bug: skia:
> > > > Change-Id: Ie22c3adc38c6d1dbbcd97e4b7d16fc843e392c2e
> > > > Reviewed-on: https://skia-review.googlesource.com/23485
> > > > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > > > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > >
> > > TBR=bsalomon@google.com,robertphillips@google.com
> > >
> > > Change-Id: Ie82e88bd9032bf8eee745d32d9b57c335a8997c9
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/24325
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Brian Salomon <bsalomon@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com
> >
> > Change-Id: Ic38ac276c8b88b8d993a29d1fcbfe37e84becd2a
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/24282
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I5ce47b06a1b451942faf9066b1a45a716b1b3f3c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/24480
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I112df51494bc3cc832fde9c22a6532082df85a81
Reviewed-on: https://skia-review.googlesource.com/24285
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Also adds more trace events to GPU backend.
Change-Id: Ifa5f0cd4b1fd582f0cc30d37d9e6414dc498c75d
Reviewed-on: https://skia-review.googlesource.com/24622
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I2b8d1f4c1585af4a157d269a526874bccc74ac81
Reviewed-on: https://skia-review.googlesource.com/23484
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit e3e9628ecf863f433f26bf6107d6a39ced57fe30.
Adds blendmode_mask_* benchs to blacklist for Chromecast.
Otherwise a clean revert of the revert.
Bug: skia:
Change-Id: I9f64ae55804fa4aad97c1785834281039570c56c
Reviewed-on: https://skia-review.googlesource.com/24409
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I2700e8cb4213479b680519ba67f078cc3fb71376
Reviewed-on: https://skia-review.googlesource.com/23661
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This ensures they don't get truncated by the ADB log.
Bug: skia:
Change-Id: I5ad0222e54f667c0dd3a5b1174d43588d90ca231
Reviewed-on: https://skia-review.googlesource.com/24421
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 0f01b2e8b5e3119e91886a2f7ec772a915d97a8c.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Revert "Improvements to GPU dither.""
>
> This reverts commit 38fb308f3156aab1e42a61d77d08906a06263879.
>
> Reason for revert: Reland with SkSL caps fix for vulkan
>
> Original change's description:
> > Revert "Improvements to GPU dither."
> >
> > This reverts commit 1806e33e6a09b1361de4925d32389a01e0e2c7e7.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Improvements to GPU dither.
> > >
> > > 1) Makes the range of the offset dependent on the config.
> > >
> > > 2) Uses an ordered dither on GPUs that support integers in shaders.
> > >
> > > 3) Enables dithering for all paints with dither flag when the color type of the dst is 4444
> > >
> > > 4) Dithers r,g,b and clamps to 0,a rather than dithering all four channels (same as CPU backend).
> > >
> > > Bug: skia:
> > > Change-Id: Ie22c3adc38c6d1dbbcd97e4b7d16fc843e392c2e
> > > Reviewed-on: https://skia-review.googlesource.com/23485
> > > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > > Reviewed-by: Robert Phillips <robertphillips@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com
> >
> > Change-Id: Ie82e88bd9032bf8eee745d32d9b57c335a8997c9
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/24325
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Ic38ac276c8b88b8d993a29d1fcbfe37e84becd2a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/24282
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I5ce47b06a1b451942faf9066b1a45a716b1b3f3c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/24480
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 38fb308f3156aab1e42a61d77d08906a06263879.
Reason for revert: Reland with SkSL caps fix for vulkan
Original change's description:
> Revert "Improvements to GPU dither."
>
> This reverts commit 1806e33e6a09b1361de4925d32389a01e0e2c7e7.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Improvements to GPU dither.
> >
> > 1) Makes the range of the offset dependent on the config.
> >
> > 2) Uses an ordered dither on GPUs that support integers in shaders.
> >
> > 3) Enables dithering for all paints with dither flag when the color type of the dst is 4444
> >
> > 4) Dithers r,g,b and clamps to 0,a rather than dithering all four channels (same as CPU backend).
> >
> > Bug: skia:
> > Change-Id: Ie22c3adc38c6d1dbbcd97e4b7d16fc843e392c2e
> > Reviewed-on: https://skia-review.googlesource.com/23485
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Ie82e88bd9032bf8eee745d32d9b57c335a8997c9
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/24325
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ic38ac276c8b88b8d993a29d1fcbfe37e84becd2a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/24282
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I41714d80685427a7711b000e61f7fc7e70371253
Reviewed-on: https://skia-review.googlesource.com/24182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: I60e0c25fa05ea53b0969fdee54620bec639ae159
Reviewed-on: https://skia-review.googlesource.com/24440
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 1806e33e6a09b1361de4925d32389a01e0e2c7e7.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Improvements to GPU dither.
>
> 1) Makes the range of the offset dependent on the config.
>
> 2) Uses an ordered dither on GPUs that support integers in shaders.
>
> 3) Enables dithering for all paints with dither flag when the color type of the dst is 4444
>
> 4) Dithers r,g,b and clamps to 0,a rather than dithering all four channels (same as CPU backend).
>
> Bug: skia:
> Change-Id: Ie22c3adc38c6d1dbbcd97e4b7d16fc843e392c2e
> Reviewed-on: https://skia-review.googlesource.com/23485
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie82e88bd9032bf8eee745d32d9b57c335a8997c9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/24325
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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1) Makes the range of the offset dependent on the config.
2) Uses an ordered dither on GPUs that support integers in shaders.
3) Enables dithering for all paints with dither flag when the color type of the dst is 4444
4) Dithers r,g,b and clamps to 0,a rather than dithering all four channels (same as CPU backend).
Bug: skia:
Change-Id: Ie22c3adc38c6d1dbbcd97e4b7d16fc843e392c2e
Reviewed-on: https://skia-review.googlesource.com/23485
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:6828
Change-Id: I0c8c78e70b118f51cb59dc45675e4ddcd4776108
Reviewed-on: https://skia-review.googlesource.com/24260
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
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Change-Id: I0c2eec60beb665c7dca9b9fddc00ac112a1ff2e1
Reviewed-on: https://skia-review.googlesource.com/24121
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Needs google3 to be updated before this can land.
Bug: skia:6828
Change-Id: I2c16be13c6937ffa48768cc24f9f980171c824d6
Reviewed-on: https://skia-review.googlesource.com/23940
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: Ie80bea38e644647e5a09e95053ddace30521361d
Reviewed-on: https://skia-review.googlesource.com/23300
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit 434a58ab5fefcc1b86588c7fce898b1e5bd248ba.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make GrAtlasTextOp a non-legacy GrMeshDrawOp
>
> Change-Id: Ib9eaf149100b0ccecf1c18a755263f2579b8e6f6
> Reviewed-on: https://skia-review.googlesource.com/23482
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I7fd8503b4e0c297b2cfaf979545354aa58d1f989
Reviewed-on: https://skia-review.googlesource.com/23760
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Initial implementation of a GPU path renderer that draws antialiased
paths by counting coverage in an offscreen buffer.
Initially disabled until it has had time to soak.
Bug: skia:
Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6
Reviewed-on: https://skia-review.googlesource.com/21541
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I028c85f692b2e54e64be301940708387014ee0c7
Reviewed-on: https://skia-review.googlesource.com/23540
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: Ib9eaf149100b0ccecf1c18a755263f2579b8e6f6
Reviewed-on: https://skia-review.googlesource.com/23482
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Id089b9ead7a21e903b001006dffff2381efd4ba3
Reviewed-on: https://skia-review.googlesource.com/23582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: If7465391b5e704b16b3ded2a73fafe088e2ea8e0
Reviewed-on: https://skia-review.googlesource.com/23384
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I80f8a7bad1fb8d499a3fec879ddd29ebbefe1eb6
Reviewed-on: https://skia-review.googlesource.com/23324
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: If381c91f40566e6630799ea9985c48e2b738596e
Reviewed-on: https://skia-review.googlesource.com/23420
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Change-Id: I1d56536820a61af293a7bce290f35b724c3a8257
Reviewed-on: https://skia-review.googlesource.com/23480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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static ifs (and switches) in .fp files are a bit tricky, because they
aren't necessarily static when the CPP file is being produced. They
become static when the CPP file produces the final SkSL; at this point
the final values of the 'in' variables are known.
This change permits 'deferred' static ifs and switches. The initial
compilation (.fp -> .cpp) passes the @if / @switch through, and then
the final compilation (.cpp's generated SkSL -> GLSL or whatever)
enforces the static test.
Bug: skia:
Change-Id: I0087dfe1725c8fd350507ac77f64db1d82659cdf
Reviewed-on: https://skia-review.googlesource.com/23403
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: Ifa474610dcb238a05ce7d688bae639d36ef4f4c1
Reviewed-on: https://skia-review.googlesource.com/23402
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I93d117c22ae2b374294f6a5e961c497ac2c92b09
Reviewed-on: https://skia-review.googlesource.com/23301
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: I7d3c4053d4a833215371d77de683964cef317a5c
Reviewed-on: https://skia-review.googlesource.com/20460
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Also adds the support code to allow our TestContext to create a Metal
backend.
Bug: skia:
Change-Id: Ia850687019d79b897bb16e2c151f4f8526721ad9
Reviewed-on: https://skia-review.googlesource.com/22644
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Change-Id: I9abc795e7c3aca7c129faee48190be749c6dc159
Reviewed-on: https://skia-review.googlesource.com/23101
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I0e1e6815ed41764115bc84a5967b3da3be4ce147
Reviewed-on: https://skia-review.googlesource.com/22722
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: I4d517855dbe3ee6894d7d457e0fc4488f204300c
Reviewed-on: https://skia-review.googlesource.com/22542
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This helps explain why some frames are slow in Flutter.
Change-Id: Ic8b36186f1c8c262950e5ff9e0da3b808cff8d0c
Reviewed-on: https://skia-review.googlesource.com/22087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I1ac3f7d41d3d546801a7fc14008b801a11429472
Reviewed-on: https://skia-review.googlesource.com/22368
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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1) Bitfield was too small on Windows for signed enum type
2) Check for unused stencil settings rather than null
Also makes bool bitfields adjacent for better packing on Windows.
Change-Id: I8115cc31c55e83aa7bd85d99c1fca72042617aa3
Reviewed-on: https://skia-review.googlesource.com/23120
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This also removes the ability to have an arbitrary GrPaint with this op and as a consequence simplifies the op and its GrGeometryProcessor.
Change-Id: I19cc1c6f73a47e8925fc826291aad42e9423164d
Reviewed-on: https://skia-review.googlesource.com/22380
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Change-Id: I69eabbc0a8cd02ddd7292f81dd24e6b949bf38e5
Reviewed-on: https://skia-review.googlesource.com/23041
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit baf981f71614e7a2fbe6af2726e65126d431ed8e.
Bug: skia:
Change-Id: I36f6bfb616f1ec2b89043e3a6f7cbdf473bc9588
Reviewed-on: https://skia-review.googlesource.com/22369
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:6828
Change-Id: Ia942a36abb18213184f8d436555a658270d97d47
Reviewed-on: https://skia-review.googlesource.com/22721
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Change-Id: Ibe1626a3ebecad0ccc51505c670f9a3ee98d5209
Reviewed-on: https://skia-review.googlesource.com/22361
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Also add a test factory function.
Change-Id: I612973312824a4ba358965ce8378160a980b86fa
Reviewed-on: https://skia-review.googlesource.com/22213
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This is mainly for getting ready to start adding lots of metal backend code.
I've also update the "gpu tools" target to require ARC with involved updating
one IOS file in there.
Bug: skia:
Change-Id: Ied22e8fe7532445cc274efb529e3450654a6614b
Reviewed-on: https://skia-review.googlesource.com/22484
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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This reverts commit beae8a9faa2afcdbeeec96e658db7e113a4fa1c9.
Clean revert of revert.
Change-Id: Ibb486bf3411ed347b560fc110a2cfbb0e0caa4f2
Reviewed-on: https://skia-review.googlesource.com/22730
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: Ia495a8c7bc7dd0832da7ad48c6dbdf4c0dc67119
Reviewed-on: https://skia-review.googlesource.com/22729
Reviewed-by: Robert Phillips <robertphillips@google.com>
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