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* Revert of Refactor drawContext/RenderTarget creation (patchset #8 id:140001 ↵Gravatar robertphillips2016-04-28
| | | | | | | | | | | | | | | | | | | | | of https://codereview.chromium.org/1914883002/ ) Reason for revert: Experimental revert to see if this is blocking the DEPS roll. Original issue's description: > Refactor drawContext/RenderTarget creation > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002 > > Committed: https://skia.googlesource.com/skia/+/2f1c42e8448bbbadeb3df1c626faa90aa33f8907 TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1929833004
* Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.Gravatar djsollen2016-04-27
| | | | | | | | | | | | | The Release_Developer build type is now used to build Skia with release level optimizations but still enable SK_DEBUG. This in turn means that SkASSERTS and SkRTConf are available in this mode. Further we can then remove SK_DEVELOPER as a define as it is true iff SK_DEBUG is true. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1927583002 DOCS_PREVIEW= https://skia.org/?cl=1927583002 Review-Url: https://codereview.chromium.org/1927583002
* Refactor drawContext/RenderTarget creationGravatar robertphillips2016-04-27
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002 Review-Url: https://codereview.chromium.org/1914883002
* Remove AttachmentInfo from VulkanViewer setupGravatar jvanverth2016-04-27
| | | | | | | | | It's not necessary to pass this information back up to the client; we can store it in the TestContext if needed for Surface creation. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1920163004 Review-Url: https://codereview.chromium.org/1920163004
* Add work around for vulkan copies on the 5XGravatar egdaniel2016-04-27
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1923963002 Review-Url: https://codereview.chromium.org/1923963002
* Image filters: de-nest SkImageFilter::Cache and Cache::Key.Gravatar senorblanco2016-04-27
| | | | | | | | | | | This reduces the public header, and also allows us to foward- declare them, so we can remove an #include from all the SkDevice subclass headers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1919063002 Review-Url: https://codereview.chromium.org/1919063002
* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
| | | | | | | | This is split out of: https://codereview.chromium.org/1914883002/ (Refactor drawContext/RenderTarget creation) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1918003003 Review-Url: https://codereview.chromium.org/1918003003
* remove 'deprecated' region from SkDrawGravatar reed2016-04-27
| | | | | | | | | | | | | | | Most call-sites that used it just took its bounds, so it was trivial to convert them to get the bounds of the RasterClip. Two clients wanted the actual region: 1. layeriter for android 2. pdf Android already only has BW clips, so should be safe. PDF now overrides its clip methods to ensure that all clips are BW. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1925693002 Review URL: https://codereview.chromium.org/1925693002
* Add support for building GrShape from SkPath and more testsGravatar bsalomon2016-04-27
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1922713002 Review URL: https://codereview.chromium.org/1922713002
* Ensure we're operating on the correct texture when generating mipmaps.Gravatar brianosman2016-04-26
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1915403004 Review URL: https://codereview.chromium.org/1915403004
* Add initial implementation of GrShape and GrStyle classes and testsGravatar bsalomon2016-04-26
| | | | | | | | | | | | | The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003 Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8 Committed: https://skia.googlesource.com/skia/+/824e58fc6df8fc149d9675f577f7deeaba698b09 Review URL: https://codereview.chromium.org/1822723003
* Revert of Add initial implementation of GrShape and GrStyle classes and ↵Gravatar bsalomon2016-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | tests (patchset #11 id:280001 of https://codereview.chromium.org/1822723003/ ) Reason for revert: test failing Original issue's description: > Add initial implementation of GrShape and GrStyle classes and tests > > The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003 > > Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8 > > Committed: https://skia.googlesource.com/skia/+/824e58fc6df8fc149d9675f577f7deeaba698b09 TBR=robertphillips@google.com,egdaniel@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1919243002
* Remove unnessary uniform barriers in Vulkan.Gravatar egdaniel2016-04-26
| | | | | | | | | Also added a fix to descriptor set allocation. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914053004 Review URL: https://codereview.chromium.org/1914053004
* Add automatic generation of mipmaps to VulkanGravatar jvanverth2016-04-26
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1916563002 Review URL: https://codereview.chromium.org/1916563002
* make context() virtual on deviceGravatar reed2016-04-26
| | | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1922123002 TBR=robertphilips Review URL: https://codereview.chromium.org/1922123002
* Add initial implementation of GrShape and GrStyle classes and testsGravatar bsalomon2016-04-26
| | | | | | | | | | | The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003 Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8 Review URL: https://codereview.chromium.org/1822723003
* Revert of Add initial implementation of GrShape and GrStyle classes and ↵Gravatar robertphillips2016-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | tests (patchset #10 id:260001 of https://codereview.chromium.org/1822723003/ ) Reason for revert: From what I can tell, this compiles on 2015 but not 2013. Original issue's description: > Add initial implementation of GrShape and GrStyle classes and tests > > The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003 > > Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8 TBR=egdaniel@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1918203002
* Add initial implementation of GrShape and GrStyle classes and testsGravatar bsalomon2016-04-25
| | | | | | | | | The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003 Review URL: https://codereview.chromium.org/1822723003
* Add another dollop of sk_sp to SkSpecialImage and SkSpecialSurfaceGravatar robertphillips2016-04-25
| | | | | | | | This is split out of https://codereview.chromium.org/1914883002/ (Refactor drawContext/RenderTarget creation) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1913743002 Review URL: https://codereview.chromium.org/1913743002
* Revert of Batch multiple single NVPR draw paths to instanced draws (patchset ↵Gravatar stephana2016-04-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #5 id:80001 of https://codereview.chromium.org/1908433002/ ) Reason for revert: This causes what looks like significantly wrong results. Here is an example: https://gold.skia.org/diff?test=stroke-fill&left=cb47dc2cabbad7d146aedaac199ebace&top=2c6e65d597c574e3bb170a19ca9634c6 Original issue's description: > Batch multiple single NVPR draw paths to instanced draws > > Batch multiple single NVPR draw paths to instanced draws. > A draw path batch can be combined to other batch if the > batches do not overlap and have same draw characteristics. > > Join the batches in linked list and flatten the list to a > path list during draw time. > > Replace GrPathRendering::drawPath with GrPathRendering::drawPaths. > > Perf changes ARM, Shield TV device, Tegra X1 GPU: > desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x > desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x > Others results are more volatile. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002 > > Committed: https://skia.googlesource.com/skia/+/3c33c389e9f8d14d86756ea1ddeba2097f31ad22 TBR=joshualitt@chromium.org,bsalomon@google.com,kkinnunen@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1919843002
* Batch multiple single NVPR draw paths to instanced drawsGravatar kkinnunen2016-04-25
| | | | | | | | | | | | | | | | | | | Batch multiple single NVPR draw paths to instanced draws. A draw path batch can be combined to other batch if the batches do not overlap and have same draw characteristics. Join the batches in linked list and flatten the list to a path list during draw time. Replace GrPathRendering::drawPath with GrPathRendering::drawPaths. Perf changes ARM, Shield TV device, Tegra X1 GPU: desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x Others results are more volatile. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002 Review URL: https://codereview.chromium.org/1908433002
* Compute bounds union while combining path range draw path batchesGravatar kkinnunen2016-04-24
| | | | | | | | | Compute bounds union while combining batches generated by NVPR device independent text code-path. Otherwise the overlap test of the GrDrawTarget::recordBatch violate painter's algorithm order. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1894973008 Review URL: https://codereview.chromium.org/1894973008
* Retract SkDevice a bit moreGravatar robertphillips2016-04-22
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905383002 Review URL: https://codereview.chromium.org/1905383002
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
* Revise WSI setup.Gravatar jvanverth2016-04-21
| | | | | | | | - Set up present queue creation correctly. - Move WSI functions to VulkanTestContext. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1899213002 Review URL: https://codereview.chromium.org/1899213002
* Guard against FramebufferStatus checks in GrGLRenderTargetGravatar robertphillips2016-04-21
| | | | | | | | BUG=skia:5200 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905063002 Review URL: https://codereview.chromium.org/1905063002
* Include scaler context flags (gamma and contrast boost) in the text blob ↵Gravatar brianosman2016-04-21
| | | | | | | | | | | | cache key. Fixes a bug in skiaserve when switching between L32 and S32 modes - we were reusing blobs created with the other (wrong) masks. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905683004 Review URL: https://codereview.chromium.org/1905683004
* Update min Vulkan version to 1.0.8.0, and fix various bugsGravatar egdaniel2016-04-21
| | | | | | | | | | | | | | | | | | | | With updating the SDK, the debug layers also showed multiple bugs. I have fixed those as well in this CL. These include: 1. Incorrectly tracking the allocated descriptor sets from the descriptor pools 2. Using MemoryBarriers inside render passes. 3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment 4. Setting the correct aspect mask for Depth/Stencil in a barrier. TBR=bsalomon@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002 Review URL: https://codereview.chromium.org/1906623002
* Fix data parameter for createBufferGravatar cdalton2016-04-21
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1911703002 Review URL: https://codereview.chromium.org/1911703002
* Begin removing deprecated (and now, unused) ImageFilter code pathsGravatar robertphillips2016-04-20
| | | | | | | | | | | This CL focuses on removing the Proxy objects but takes some other stuff with it. BUG=skia:4965 TBR=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1896383003 Review URL: https://codereview.chromium.org/1896383003
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 ↵Gravatar jvanverth2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:160001 of https://codereview.chromium.org/1888473002/ ) Reason for revert: Lots of sync issues with paths and text. Original issue's description: > Use transfer buffer for BatchAtlas texture copies. > > Sets up use of transfer buffer (if available) to do one-copy transfers. > Get transfer buffers working properly in GL. > Implement GrVkGpu::onTransferPixels. > Check caps to ensure we can create a transfer buffer. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 > > Committed: https://skia.googlesource.com/skia/+/b0ec9836dbf7f2304a3a29289b818719ca0a39bd TBR=robertphillips@google.com,egdaniel@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1904723003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f Review URL: https://codereview.chromium.org/1885863004
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
| | | | | | | | | | | | Sets up use of transfer buffer (if available) to do one-copy transfers. Get transfer buffers working properly in GL. Implement GrVkGpu::onTransferPixels. Check caps to ensure we can create a transfer buffer. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 Review URL: https://codereview.chromium.org/1888473002
* Enable NV_path_rendering in the Null GL.Gravatar svaisanen2016-04-20
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882563002 Review URL: https://codereview.chromium.org/1882563002
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 ↵Gravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:120001 of https://codereview.chromium.org/1885863004/ ) Reason for revert: breaking bots Original issue's description: > Refactor how we store and use samplers in Ganesh > > The main goal of this refactorization is to allow Vulkan to use separate > sampler and texture objects in the shader and descriptor sets and combine > them into a sampler2d in the shader where needed. > > A large part of this is separating how we store samplers and uniforms in the > UniformHandler. We no longer need to store handles to samplers besides when > we are initially emitting code. After we emit code all we ever do is loop over > all samplers and do some processor independent work on them, so we have no need > for direct access to individual samplers. > > In the GLProgram all we ever do is set the sampler uniforms in the ctor and never > touch them again, so no need to save sampler info there. The texture access on > program reuse just assume that they come in the same order as we set the texture > units for the samplers > > For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, > then when we get new textures, we just assume they come in in the same order as we > set the samplers on the descriptor sets. Thus no need to save direct vulkan info. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 > > Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1896013003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Review URL: https://codereview.chromium.org/1885863004
* Fix createBuffer in VulkanGravatar egdaniel2016-04-19
| | | | | | | | | TBR=bsalomon@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897373002 Review URL: https://codereview.chromium.org/1897373002
* Add optional data parameter to createBufferGravatar cdalton2016-04-19
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1877073002 Review URL: https://codereview.chromium.org/1877073002
* Remove deprecated paths from image filter infrastructure.Gravatar senorblanco2016-04-18
| | | | | | | | | | | | Now that there are no filterImageGPUDeprecated() implementations, we can being to rip out the deprecated infrastructure. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003 Committed: https://skia.googlesource.com/skia/+/6fb3cd7209849e665635ac17ef4eef4ad63e7f61 Review URL: https://codereview.chromium.org/1888243003
* Skia Filter Quality and Scaling MetricsGravatar ericrk2016-04-18
| | | | | | | | | | | | | | | | Adds histogram metrics to log the filter quality and scale factor of each image draw. To make the data easier to consume, this is broken down into a number of individual histograms: - Filter quality across all draw calls - Scale amount across all draw calls - Scale amount per filter quality (4 histograms total) BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1686203002 Committed: https://skia.googlesource.com/skia/+/f57b3a6e4a002caf01378832cbd756c6c163a783 Review URL: https://codereview.chromium.org/1686203002
* Modernize and trim down SkOnce.Gravatar mtklein2016-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | The API and implementation are very much simplified. You may not want to bother reading the diff. As is our trend, SkOnce now uses <atomic> directly. Member initialization means we don't need SK_DECLARE_STATIC_ONCE. SkSpinlock already works this same way. All uses of the old API taking an external bool* and Lock* were pessimal, so I have not carried this sort of API forward. It's simpler, faster, and more space-efficient to always use this single SkOnce class interface. SkOnce weighs 2 bytes: a done bool and an SkSpinlock, also a bool internally. This API refactoring opens up the opportunity to fuse those into a single three-state byte if we'd like. No public API changes. TBR=reed@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1894893002 Review URL: https://codereview.chromium.org/1894893002
* Revert of Remove deprecated paths from image filter infrastructure. ↵Gravatar robertphillips2016-04-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #2 id:20001 of https://codereview.chromium.org/1888243003/ ) Reason for revert: Surprisingly (appallingly?), Chrome calls canFilterImageGPU Original issue's description: > Remove deprecated paths from image filter infrastructure. > > Now that there are no filterImageGPUDeprecated() implementations, > we can being to rip out the deprecated infrastructure. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003 > > Committed: https://skia.googlesource.com/skia/+/6fb3cd7209849e665635ac17ef4eef4ad63e7f61 TBR=reed@google.com,senorblanco@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1893993002
* Remove deprecated paths from image filter infrastructure.Gravatar senorblanco2016-04-17
| | | | | | | | | | Now that there are no filterImageGPUDeprecated() implementations, we can being to rip out the deprecated infrastructure. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003 Review URL: https://codereview.chromium.org/1888243003
* Several fixes for fp 16 rendering:Gravatar brianosman2016-04-14
| | | | | | | | | | | | | | | | | | With the GPU backend, allow F16 render targets to be created (along with any other renderable format). We were previously just falling back to 8888. In SampleApp, if the window configuration is F16, don't render directly to the primary surface (which is actually sRGB 8888). Intead, make an off-screen F16 surface, then blit it back to the framebuffer when we're done. In DM, clamp values outside of [0,1]. These were wrapping, producing very incorrect images. (Many filters can trigger out-of-range values due to ringing). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890923003 Review URL: https://codereview.chromium.org/1890923003
* Simplify gamma-correctness for text rendering.Gravatar brianosman2016-04-14
| | | | | | | | | | | Just use the DC flag, independent of the destination pixel config or the special output override flag (which is only to be used internally be special effects that will never hit this code path.) BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473003 Review URL: https://codereview.chromium.org/1888473003
* Remove GrTextureStorageAllocator. This was added from Chromium but never ↵Gravatar bsalomon2016-04-13
| | | | | | | | used and not expected to be used. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886613003 Review URL: https://codereview.chromium.org/1886613003
* Tweak distance field path renderer behavior in gamma-correct mode to matchGravatar brianosman2016-04-13
| | | | | | | | | | | | | | | | | | recent changes to text rendering. Uses linear coverage falloff. Produces results that are perceptually more similar to L32 (raster and gpu). Smoothstep + sRGB was too soft. Plumb the gamma-correctness via DrawPathArgs, which also paves the way for other path rendering implementations to easily make decisions about rendering technique based on that flag. Fix a few typos and formatting issues from my most recent change. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002 Review URL: https://codereview.chromium.org/1889453002
* Rename lots of things from 'sRGB' to 'GammaCorrect', where appropriateGravatar brianosman2016-04-13
| | | | | | | | | | | Trying to be much more explicit about where we really mean sRGB as a format, and where we mean gamma-correct, as in: "not legacy behavior". Most of the changes to rendering behavior are dependent on the latter, so let's be precise. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1884873006 Review URL: https://codereview.chromium.org/1884873006
* Allow a small tolerance in GrAtlasTextBatch bounds test.Gravatar bsalomon2016-04-13
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882833002 Review URL: https://codereview.chromium.org/1882833002
* Add missing F16 case to reverse pixel config conversionGravatar brianosman2016-04-12
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1884753002 Review URL: https://codereview.chromium.org/1884753002