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* Fix to use high precision on cubics not conics.Gravatar egdaniel2014-08-29
* Use highp for gpu bezier effectsGravatar egdaniel2014-08-29
* Make SkGrPixelRef responsible for owning GrSurface's texture rather than RT.Gravatar bsalomon2014-08-29
* Try out scalar picture sizesGravatar robertphillips2014-08-29
* Simplify SkGpuDevice constructionGravatar bsalomon2014-08-29
* Revert Jim's CL.Gravatar Mike Klein2014-08-29
* Restore text vertex buffer alloc and other optimizations.Gravatar jvanverth2014-08-28
* Make textures register with GrResourceCache2 as scratch.Gravatar bsalomon2014-08-28
* Make setVertexAttribs in GrDrawState take a stride parameter.Gravatar egdaniel2014-08-28
* Revert of Restore text alloc optimizations. (patchset #4 of https://coderevie...Gravatar djsollen2014-08-27
* Revert of Make setVertexAttribs in GrDrawState take a stride parameter. (patc...Gravatar djsollen2014-08-27
* Revert of Possible fix to Restore text vertex buffer alloc and other optimiza...Gravatar djsollen2014-08-27
* Possible fix to Restore text vertex buffer alloc and other optimizations.Gravatar egdaniel2014-08-27
* Make setVertexAttribs in GrDrawState take a stride parameter.Gravatar egdaniel2014-08-27
* Switch GPU Optimization code to SkRecordGravatar robertphillips2014-08-27
* Restore text vertex buffer alloc and other optimizations.Gravatar jvanverth2014-08-27
* Convert BBH APIs to use SkRect.Gravatar mtklein2014-08-27
* Remove skip draw check in GrContextGravatar egdaniel2014-08-27
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* Revert of Make GrGpuResources register with GrResourceCache2 after fully cons...Gravatar bsalomon2014-08-26
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* Create Read-only Base class for GrDrawState that holds data members and gettersGravatar egdaniel2014-08-26
* Remove reliance on linked in GL functions for assembling GLES interfaces.Gravatar bsalomon2014-08-26
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Fix leak of GrResourceCacheEntryGravatar bsalomon2014-08-22
* Store vertex size in DrawState when setVertexAttribs is calledGravatar egdaniel2014-08-22
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Split up monolithic EXPERIMENTAL_drawPicture methodGravatar robertphillips2014-08-21
* Add GrResourceCache2.Gravatar bsalomon2014-08-21
* Fix == operator in GrTextureDomain so we don't compair uninitilized valuesGravatar egdaniel2014-08-21
* Remove State struct from GrDrawStateGravatar egdaniel2014-08-21
* Simplify GrGLPathRendering interfaceGravatar kkinnunen2014-08-20
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Make GrGLConfigConversionEffect work for Imagination and some other GPUs.Gravatar changjun.yang2014-08-19
* Revert of Add GrResourceCache2. (patchset #4 of https://codereview.chromium.o...Gravatar bsalomon2014-08-19
* Add GrResourceCache2.Gravatar bsalomon2014-08-19
* Fix srcAlpaWillBeOne() for coverage drawingGravatar bsalomon2014-08-18
* Rename GPUAccelData to GrAccelDataGravatar robertphillips2014-08-18
* Refactor GrLayerCache for new APIGravatar robertphillips2014-08-18
* eliminate code related to SkBitmap::ConfigGravatar reed2014-08-18
* Make null gpu context threadsafe(r) and make sure buffer objects are destroyed.Gravatar bsalomon2014-08-14
* Add override to force bitmap renderingGravatar krajcevski2014-08-13
* Use combined color/coverage attribute when possible in aa rect renderer.Gravatar bsalomon2014-08-13
* Add a parameter GR_ALWAYS_ALLOCATE_ON_HEAP to allow for only ever creating te...Gravatar george2014-08-12
* Change GR_COMPRESS_ALPHA_MASK from compile-time flag to run-time. We do this ...Gravatar krajcevski2014-08-12
* Make comment ASCII in GrDrawTarget.hGravatar bsalomon2014-08-12
* Add layer counting to SkPictureRecordGravatar robertphillips2014-08-12
* Revert of Add layer counting to SkPictureRecord (https://codereview.chromium....Gravatar mtklein2014-08-11
* Add layer counting to SkPictureRecordGravatar robertphillips2014-08-11
* Consider index8 a compressed config.Gravatar bsalomon2014-08-11