| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
other GPUs. (https://codereview.chromium.org/277323002/)
Reason for revert:
Need to only use the highp variations on GLES contexts not GL contexts.
http://108.170.220.120:10117/builders/Test-Mac10.6-MacMini4.1-GeForce320M-x86_64-Release/builds/3398/steps/RunTests/logs/stdio
Original issue's description:
> Make GrGLConfigConversionEffect work for Imagination and some other GPUs.
>
> BUG=372341
>
> Committed: https://skia.googlesource.com/skia/+/93cf46f7d687128d2ad05762bd65fea6c4539553
R=tomhudson@chromium.org, changjun.yang@intel.com, rmistry@google.com, jcgregorio@google.com
NOTREECHECKS=true
NOTRY=true
BUG=372341
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/377263003
|
|
|
|
|
|
|
|
|
| |
BUG=372341
R=tomhudson@chromium.org, bsalomon@google.com
Author: changjun.yang@intel.com
Review URL: https://codereview.chromium.org/277323002
|
|
|
|
|
|
|
|
|
|
| |
Also, reworked some var names and comments around SkShader::asNewEffect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/374923002
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This CL starts cleaning up SkPicturePlayback. Future CLs will:
split out the SkPictureReplacementPlayback
remove the preDraw/postDraw entry points & fix up SkPictureTimedPlayback
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/374833006
|
|
|
|
|
|
|
|
| |
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/371103003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
Make GrEffectRef a typedef for GrEffect.
Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/377503004
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
GrEffectRef*. (https://codereview.chromium.org/377503004/)
Reason for revert:
broke linux builders
Original issue's description:
> Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
>
> Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
>
> Make GrEffectRef a typedef for GrEffect.
>
> Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8
R=robertphillips@google.com, bsalomon@google.com
TBR=bsalomon@google.com, robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: reed@google.com
Review URL: https://codereview.chromium.org/372053003
|
|
|
|
|
|
|
|
|
|
|
|
| |
Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
Make GrEffectRef a typedef for GrEffect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/377503004
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a first piece of the GPU YUV decoder, which is the actual effect that performs the conversion. For now, it simply applies the conversion matrix, since it is all I need. I may add modes if different matrices need to be applied or if I add color profile support here.
I'll try to keep these cls short and easy to review, but there should be a few of them coming once this one is in.
BUG=skia:
R=senorblanco@chromium.org, senorblanco@google.com, reed@google.com, bsalomon@google.com
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/378503006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along
with its supporting functions as verbatim as possible. Some follow on CLs will be required to:
re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture)
re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though)
Clean up CachedOperationList (maybe fuse with SkPicture::OperationList)
Split SkPicturePlayback into a base class and two derived classes
Implement parallel version of GatherGPUInfo for SkRecord
Landing this is blocked on removing Android's use of the abortPlayback entry point.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/377623002
|
|
|
|
|
|
|
|
| |
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/372773002
|
|
|
|
|
|
|
|
| |
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/367163002
|
|
|
|
|
|
|
|
| |
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/368913003
|
|
|
|
|
|
|
|
|
|
|
| |
text as attribute
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/368943002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(https://codereview.chromium.org/364193004/)
Reason for revert:
appears to crash GM on Ubuntu and Win8
http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Release/builds/1237/steps/GenerateGMs/logs/stdio
Original issue's description:
> Caching the result of readPixelsSupported
>
> The call was calling GR_GL_GetIntegerv 2 times for each readPixels
> and thus was causing a loss of performance
>
> (resubmit of issue 344793008)
>
> Benchmark url: http://packages.gkny.fr/tst/index.html
>
> BUG=skia:2681
>
> Committed: https://skia.googlesource.com/skia/+/753a2964afe5661ce9b2a8ca77ca9d0aabd3173c
R=junov@chromium.org, piotaixr@chromium.org
TBR=junov@chromium.org, piotaixr@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:2681
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/367323003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The call was calling GR_GL_GetIntegerv 2 times for each readPixels
and thus was causing a loss of performance
(resubmit of issue 344793008)
Benchmark url: http://packages.gkny.fr/tst/index.html
BUG=skia:2681
R=junov@chromium.org
Author: piotaixr@chromium.org
Review URL: https://codereview.chromium.org/364193004
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
|
|
|
|
|
|
|
|
| |
R=egdaniel@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/362333004
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(https://codereview.chromium.org/367013003/)
Reason for revert:
We think this is breaking the roll.
Original issue's description:
> Remove the AA requirement for selecting GrEffect-based clipping.
>
> Also, optionally use the scissor for a bw clip rect element instead of an effect.
>
> Committed: https://skia.googlesource.com/skia/+/a73218bbbdcbe458651d10815e8d3b73d71b8e11
>
> Committed: https://skia.googlesource.com/skia/+/e9a729cb4d3f05b9c750dc1f63a9cc65b5659f04
R=robertphillips@google.com, bsalomon@google.com
TBR=bsalomon@google.com, robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/361313002
|
|
|
|
|
|
|
|
| |
R=egdaniel@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/364823004
|
|
|
|
|
|
|
|
|
|
|
|
| |
Also, optionally use the scissor for a bw clip rect element instead of an effect.
Committed: https://skia.googlesource.com/skia/+/a73218bbbdcbe458651d10815e8d3b73d71b8e11
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/367013003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(https://codereview.chromium.org/367013003/)
Reason for revert:
Assertion failing.
Original issue's description:
> Remove the AA requirement for selecting GrEffect-based clipping.
>
> Also, optionally use the scissor for a bw clip rect element instead of an effect.
>
> Committed: https://skia.googlesource.com/skia/+/a73218bbbdcbe458651d10815e8d3b73d71b8e11
R=robertphillips@google.com
TBR=robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/369613002
|
|
|
|
|
|
|
|
|
|
| |
Also, optionally use the scissor for a bw clip rect element instead of an effect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/367013003
|
|
|
|
|
|
|
|
| |
R=egdaniel@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/362023002
|
|
|
|
|
|
|
|
|
|
|
|
| |
NOTRY=True
NOTREECHECKS=True
R=bsalomon@google.com
TBR=bsalomon@google.com
BUG=skia:
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/361253002
|
|
|
|
|
|
|
|
|
|
|
| |
round caps)
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/345113003
|
|
|
|
|
|
|
|
|
|
| |
This is in preparation for splitting the playback portion of the new SkPictureData class into a new SkPicturePlayback class.
R=reed@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/362773002
|
|
|
|
|
|
|
|
|
|
|
|
| |
context.
A pbuffer context is less likely to have a blocking SwapBuffers (due to vsync).
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/336863009
|
|
|
|
|
|
|
|
|
| |
R=robertphillips@google.com
TBR=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/357343002
|
|
|
|
|
|
|
|
|
|
| |
This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs.
R=bsalomon@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/330763008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache
#1 is on hold until we have a recycling rectanizer
A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/354533004
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.
Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/319043005
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Reason for revert:
Sigh
Original issue's description:
> Begin atlasing
>
> This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
>
> 1) the atlased layers cannot be purged nor aged out
> 2) the texture backing the atlas is not pulled from (or returned to) the resource cache
>
> #1 is on hold until we have a recycling rectanizer
>
> A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
>
> Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b
R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/359953002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(https://codereview.chromium.org/361663002/)
Reason for revert:
Sigh
Original issue's description:
> Fix memory leak in (Begin atlasing https://codereview.chromium.org/354533004/)
>
> TBR=bsalomon@google.com
>
> Committed: https://skia.googlesource.com/skia/+/40d9c0e331fe2b76b4e13ca6cdf1ea50451ba6cc
R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/360663002
|
|
|
|
|
|
|
|
|
| |
R=bsalomon@google.com
TBR=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/361663002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache
#1 is on hold until we have a recycling rectanizer
A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/354533004
|
|
|
|
|
|
|
|
|
| |
BUG=skia:
R=robertphillips@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/354133002
|
|
|
|
|
|
|
|
|
|
|
| |
the buffer was unwritten.
R=egdaniel@google.com
TBR=egdaniel@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/339433009
|
|
|
|
|
|
|
|
|
|
|
| |
don't have a name collision
R=bsalomon@google.com, mtklein@google.com, bsalomon
BUG=skia:
Author: george@mozilla.com
Review URL: https://codereview.chromium.org/344253003
|
|
|
|
|
|
|
|
|
|
| |
This CL also renames the old GrAtlas to ClientPlotUsage and moves it into the new GrAtlas.
R=jvanverth@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/355673002
|
|
|
|
|
|
|
|
|
|
|
|
| |
Change will remove some special cases for coord transforms in favor of not needing to compile
a new program if the coord trans changes from one special case to another.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/344233006
|
|
|
|
|
|
|
|
|
|
| |
In order to atlas the layers the GrLayerCache needs to be given more control over where a given layer's texture is allocated (i.e., it could be a raw scratch texture or in the cache).
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/350183006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
components when in the y-flip case. This works around an Adreno driver bug.
Revert "Stop referencing gl_FragCoord z and w components."
This reverts commit 160a52ba217012ed73c240f6d67b3bbf2b4879d6.
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/354663002
|
|
|
|
|
|
|
|
|
|
| |
Initialize the device bounds rect variable before use in GrDrawTarget::drawPaths.
R=rmistry@google.com, jvanverth@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/355603003
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use path rendering to render the text from outlines if supported by the
GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code
from GrBitmapTextContext.
The drawing is implemented with "instanced" path drawing functions.
Moves the creation of the "main" text context from SkGpuDevice to the
GrContext::createTextContext. This is done because the decision of which text
renderer is optimal can be made only with the internal implementation-specific
information of the context.
Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath. The
GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string
" [700] ...". According to MSDN, this is a known problem. Just return that the
glyph has no path data in these cases.
R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/196133014
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I've tagged all the functions in SkPicture.cpp is // fRecord TODO or // fRecord
OK, depending on whether or not they're totally broken when used from an
SkRecord-based picture. Obviously next steps are to eliminate all the TODOs,
then clean up the notes.
I converted SkPicture over to smart pointers too. It's particularly helpful
that the smart pointers initialize to NULL by default.
For now I've got all the SkRecord-based code jammed in at the bottom of the file. I figure it'll help me keep things straight for a bit, then we can rearrange later.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/333823007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.
Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/351583002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/
Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
> Append to the end of the "Shader Inputs" subsection of Section 3.12.2
> "Shader Execution":
>
> The command
>
> void ProgramPathFragmentInputGenNV(uint program,
> int location,
> enum genMode,
> int components,
> const float *coeffs);
>
> controls how a user-defined (non-built-in) fragment input of a
> GLSL program object is computed for fragment shading operations that
> occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
> /program/ names a GLSL program object. If /program/ has not been
> successfully linked, the error INVALID_OPERATION is generated.
>
> The given fragment input generation state is loaded into the fragment
> input variable location identified by /location/. This location
> is a value returned either by GetProgramResourceLocation with a
> /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
> input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
> for the /programInterface/ and LOCATION for the property for a given
> fragment input resource index.
>
> ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349983002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.
Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/319043005
|