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* Revert of Make GrGLConfigConversionEffect work for Imagination and some ↵Gravatar bsalomon2014-07-09
| | | | | | | | | | | | | | | | | | | | | | | | | other GPUs. (https://codereview.chromium.org/277323002/) Reason for revert: Need to only use the highp variations on GLES contexts not GL contexts. http://108.170.220.120:10117/builders/Test-Mac10.6-MacMini4.1-GeForce320M-x86_64-Release/builds/3398/steps/RunTests/logs/stdio Original issue's description: > Make GrGLConfigConversionEffect work for Imagination and some other GPUs. > > BUG=372341 > > Committed: https://skia.googlesource.com/skia/+/93cf46f7d687128d2ad05762bd65fea6c4539553 R=tomhudson@chromium.org, changjun.yang@intel.com, rmistry@google.com, jcgregorio@google.com NOTREECHECKS=true NOTRY=true BUG=372341 Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377263003
* Make GrGLConfigConversionEffect work for Imagination and some other GPUs.Gravatar changjun.yang2014-07-09
| | | | | | | | | BUG=372341 R=tomhudson@chromium.org, bsalomon@google.com Author: changjun.yang@intel.com Review URL: https://codereview.chromium.org/277323002
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
| | | | | | | | | | Also, reworked some var names and comments around SkShader::asNewEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/374923002
* Split SkPictureRangePlayback out of SkPicturePlaybackGravatar robertphillips2014-07-08
| | | | | | | | | | | | | This CL starts cleaning up SkPicturePlayback. Future CLs will: split out the SkPictureReplacementPlayback remove the preDraw/postDraw entry points & fix up SkPictureTimedPlayback R=mtklein@google.com, reed@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/374833006
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/371103003
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-08
| | | | | | | | | | | | | | Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* Make GrEffectRef a typedef for GrEffect. Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8 R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377503004
* Revert of Make GrDrawState and GrPaint take GrEffect* instead of ↵Gravatar reed2014-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | GrEffectRef*. (https://codereview.chromium.org/377503004/) Reason for revert: broke linux builders Original issue's description: > Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. > > Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* > > Make GrEffectRef a typedef for GrEffect. > > Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8 R=robertphillips@google.com, bsalomon@google.com TBR=bsalomon@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: reed@google.com Review URL: https://codereview.chromium.org/372053003
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-07
| | | | | | | | | | | | Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* Make GrEffectRef a typedef for GrEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377503004
* YUV to RGB converterGravatar sugoi2014-07-07
| | | | | | | | | | | | | This is a first piece of the GPU YUV decoder, which is the actual effect that performs the conversion. For now, it simply applies the conversion matrix, since it is all I need. I may add modes if different matrices need to be applied or if I add color profile support here. I'll try to keep these cls short and easy to review, but there should be a few of them coming once this one is in. BUG=skia: R=senorblanco@chromium.org, senorblanco@google.com, reed@google.com, bsalomon@google.com Author: sugoi@chromium.org Review URL: https://codereview.chromium.org/378503006
* Split SkPicturePlayback out of SkPictureDataGravatar robertphillips2014-07-07
| | | | | | | | | | | | | | | | | | | This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along with its supporting functions as verbatim as possible. Some follow on CLs will be required to: re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture) re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though) Clean up CachedOperationList (maybe fuse with SkPicture::OperationList) Split SkPicturePlayback into a base class and two derived classes Implement parallel version of GatherGPUInfo for SkRecord Landing this is blocked on removing Android's use of the abortPlayback entry point. R=mtklein@google.com, reed@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/377623002
* Remove use of GrEffectRef from draw state and below.Gravatar bsalomon2014-07-07
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/372773002
* Remove GrDrawState::CommonStateGravatar bsalomon2014-07-07
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/367163002
* Remove deferred version of GrDrawState.Gravatar bsalomon2014-07-07
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/368913003
* Add Instant Trace Event for shader compilation in gpu which outputs shader ↵Gravatar egdaniel2014-07-07
| | | | | | | | | | | text as attribute BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/368943002
* Revert of Caching the result of readPixelsSupported ↵Gravatar reed2014-07-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/364193004/) Reason for revert: appears to crash GM on Ubuntu and Win8 http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Release/builds/1237/steps/GenerateGMs/logs/stdio Original issue's description: > Caching the result of readPixelsSupported > > The call was calling GR_GL_GetIntegerv 2 times for each readPixels > and thus was causing a loss of performance > > (resubmit of issue 344793008) > > Benchmark url: http://packages.gkny.fr/tst/index.html > > BUG=skia:2681 > > Committed: https://skia.googlesource.com/skia/+/753a2964afe5661ce9b2a8ca77ca9d0aabd3173c R=junov@chromium.org, piotaixr@chromium.org TBR=junov@chromium.org, piotaixr@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:2681 Author: reed@chromium.org Review URL: https://codereview.chromium.org/367323003
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-03
| | | | | | | | | | | | | | | | The call was calling GR_GL_GetIntegerv 2 times for each readPixels and thus was causing a loss of performance (resubmit of issue 344793008) Benchmark url: http://packages.gkny.fr/tst/index.html BUG=skia:2681 R=junov@chromium.org Author: piotaixr@chromium.org Review URL: https://codereview.chromium.org/364193004
* Add functions to support NV_path_rendering in OpenGL ESGravatar kkinnunen2014-07-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL ES. The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering revision 30, similar to following: Append to the end of the "Shader Inputs" subsection of Section 3.12.2 "Shader Execution": The command void ProgramPathFragmentInputGenNV(uint program, int location, enum genMode, int components, const float *coeffs); controls how a user-defined (non-built-in) fragment input of a GLSL program object is computed for fragment shading operations that occur as a result of CoverFillPathNV or CoverStrokePathNV. /program/ names a GLSL program object. If /program/ has not been successfully linked, the error INVALID_OPERATION is generated. The given fragment input generation state is loaded into the fragment input variable location identified by /location/. This location is a value returned either by GetProgramResourceLocation with a /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV for the /programInterface/ and LOCATION for the property for a given fragment input resource index. .... glProgramPathFragmentInputGenNV will be used instead of glPathTexGen, because the latter depends on fixed function pipeline that is not exposed in ES. Also add glGetProgramResourceLocation from OpenGL 4.3 or ARB_program_interface_query. Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation. The added functions are not used yet, but they're needed when implementing NV_path_rendering support for OpenGL ES. They can also be used on OpenGL. Remove uncalled NV_path_rendering functions, so they do not cause confusion or take space in the interface definition. The ones that are later used can be re-added when needed. Remove definitions NV_path_rendering that are for NV_path_rendering function parameters that are not used. The ones that are later used can be re-added when needed. Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/345723002
* Make GrAllocator Iter return non-const TGravatar bsalomon2014-07-02
| | | | | | | | R=egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/362333004
* Revert of Remove the AA requirement for selecting GrEffect-based clipping. ↵Gravatar mtklein2014-07-02
| | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/367013003/) Reason for revert: We think this is breaking the roll. Original issue's description: > Remove the AA requirement for selecting GrEffect-based clipping. > > Also, optionally use the scissor for a bw clip rect element instead of an effect. > > Committed: https://skia.googlesource.com/skia/+/a73218bbbdcbe458651d10815e8d3b73d71b8e11 > > Committed: https://skia.googlesource.com/skia/+/e9a729cb4d3f05b9c750dc1f63a9cc65b5659f04 R=robertphillips@google.com, bsalomon@google.com TBR=bsalomon@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: mtklein@google.com Review URL: https://codereview.chromium.org/361313002
* Combine clip stack and clip origin into one struct in GrIODB.Gravatar bsalomon2014-07-02
| | | | | | | | R=egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/364823004
* Remove the AA requirement for selecting GrEffect-based clipping.Gravatar bsalomon2014-07-02
| | | | | | | | | | | | Also, optionally use the scissor for a bw clip rect element instead of an effect. Committed: https://skia.googlesource.com/skia/+/a73218bbbdcbe458651d10815e8d3b73d71b8e11 R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/367013003
* Revert of Remove the AA requirement for selecting GrEffect-based clipping. ↵Gravatar bsalomon2014-07-02
| | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/367013003/) Reason for revert: Assertion failing. Original issue's description: > Remove the AA requirement for selecting GrEffect-based clipping. > > Also, optionally use the scissor for a bw clip rect element instead of an effect. > > Committed: https://skia.googlesource.com/skia/+/a73218bbbdcbe458651d10815e8d3b73d71b8e11 R=robertphillips@google.com TBR=robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: bsalomon@google.com Review URL: https://codereview.chromium.org/369613002
* Remove the AA requirement for selecting GrEffect-based clipping.Gravatar bsalomon2014-07-02
| | | | | | | | | | Also, optionally use the scissor for a bw clip rect element instead of an effect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/367013003
* Reduce integer divides in GrAllocatorGravatar bsalomon2014-07-02
| | | | | | | | R=egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/362023002
* Fix int to float bug in shader on gpu Dotted Line clGravatar egdaniel2014-07-02
| | | | | | | | | | | | NOTRY=True NOTREECHECKS=True R=bsalomon@google.com TBR=bsalomon@google.com BUG=skia: Author: egdaniel@google.com Review URL: https://codereview.chromium.org/361253002
* Add the ability for gpu to render dotted lines (dashed line, 0 on interval, ↵Gravatar egdaniel2014-07-02
| | | | | | | | | | | round caps) BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/345113003
* Rename SkPicturePlayback to SkPictureDataGravatar robertphillips2014-07-01
| | | | | | | | | | This is in preparation for splitting the playback portion of the new SkPictureData class into a new SkPicturePlayback class. R=reed@google.com, mtklein@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/362773002
* When performing offscreen rendering on windows, attempt to use a pbuffer ↵Gravatar bsalomon2014-07-01
| | | | | | | | | | | | context. A pbuffer context is less likely to have a blocking SwapBuffers (due to vsync). R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/336863009
* Fix ANGLE build wrong glGetString being called issueGravatar bsalomon2014-06-30
| | | | | | | | | R=robertphillips@google.com TBR=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/357343002
* R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. ↵Gravatar krajcevski2014-06-30
| | | | | | | | | | This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs. R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/330763008
* Begin atlasingGravatar robertphillips2014-06-30
| | | | | | | | | | | | | | | | | | | This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled): 1) the atlased layers cannot be purged nor aged out 2) the texture backing the atlas is not pulled from (or returned to) the resource cache #1 is on hold until we have a recycling rectanizer A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents. Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/354533004
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-30
| | | | | | | | | | | | | | Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
* Revert of Begin atlasing (https://codereview.chromium.org/354533004/)Gravatar robertphillips2014-06-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Reason for revert: Sigh Original issue's description: > Begin atlasing > > This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled): > > 1) the atlased layers cannot be purged nor aged out > 2) the texture backing the atlas is not pulled from (or returned to) the resource cache > > #1 is on hold until we have a recycling rectanizer > > A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents. > > Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true Author: robertphillips@google.com Review URL: https://codereview.chromium.org/359953002
* Revert of Fix memory leak in "Begin atlasing" ↵Gravatar robertphillips2014-06-29
| | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/361663002/) Reason for revert: Sigh Original issue's description: > Fix memory leak in (Begin atlasing https://codereview.chromium.org/354533004/) > > TBR=bsalomon@google.com > > Committed: https://skia.googlesource.com/skia/+/40d9c0e331fe2b76b4e13ca6cdf1ea50451ba6cc R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true Author: robertphillips@google.com Review URL: https://codereview.chromium.org/360663002
* Fix memory leak in (Begin atlasing https://codereview.chromium.org/354533004/)Gravatar robertphillips2014-06-29
| | | | | | | | | R=bsalomon@google.com TBR=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/361663002
* Begin atlasingGravatar robertphillips2014-06-29
| | | | | | | | | | | | | | | | | This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled): 1) the atlased layers cannot be purged nor aged out 2) the texture backing the atlas is not pulled from (or returned to) the resource cache #1 is on hold until we have a recycling rectanizer A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents. R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/354533004
* change gpudevice and pdfdevice to inherit from basedeviceGravatar reed2014-06-27
| | | | | | | | | BUG=skia: R=robertphillips@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/354133002
* Add trace event when GrBufferAllocPool unmaps a buffer indicating what % of ↵Gravatar bsalomon2014-06-26
| | | | | | | | | | | the buffer was unwritten. R=egdaniel@google.com TBR=egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/339433009
* "interface" is defined in Windows headers, so undef it in GrGLCaps so we ↵Gravatar george2014-06-25
| | | | | | | | | | | don't have a name collision R=bsalomon@google.com, mtklein@google.com, bsalomon BUG=skia: Author: george@mozilla.com Review URL: https://codereview.chromium.org/344253003
* Rename GrAtlasMgr to GrAtlas (and other cleanup)Gravatar robertphillips2014-06-24
| | | | | | | | | | This CL also renames the old GrAtlas to ClientPlotUsage and moves it into the new GrAtlas. R=jvanverth@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/355673002
* Remove special case gpu transforms for Identity and TranslateGravatar egdaniel2014-06-24
| | | | | | | | | | | | Change will remove some special cases for coord transforms in favor of not needing to compile a new program if the coord trans changes from one special case to another. BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/344233006
* Move allocation of texture from SkGpuDevice to GrLayerCacheGravatar robertphillips2014-06-24
| | | | | | | | | | In order to atlas the layers the GrLayerCache needs to be given more control over where a given layer's texture is allocated (i.e., it could be a raw scratch texture or in the cache). R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/350183006
* Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw ↵Gravatar bsalomon2014-06-24
| | | | | | | | | | | | | | components when in the y-flip case. This works around an Adreno driver bug. Revert "Stop referencing gl_FragCoord z and w components." This reverts commit 160a52ba217012ed73c240f6d67b3bbf2b4879d6. R=jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/354663002
* Initialize a variable in GrDrawTarget::drawPathsGravatar kkinnunen2014-06-24
| | | | | | | | | | Initialize the device bounds rect variable before use in GrDrawTarget::drawPaths. R=rmistry@google.com, jvanverth@google.com, mtklein@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/355603003
* Implement text rendering with NVPRGravatar kkinnunen2014-06-24
| | | | | | | | | | | | | | | | | | | | | | | | Use path rendering to render the text from outlines if supported by the GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code from GrBitmapTextContext. The drawing is implemented with "instanced" path drawing functions. Moves the creation of the "main" text context from SkGpuDevice to the GrContext::createTextContext. This is done because the decision of which text renderer is optimal can be made only with the internal implementation-specific information of the context. Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath. The GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string " [700] ...". According to MSDN, this is a known problem. Just return that the glyph has no path data in these cases. R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/196133014
* Enable basic drawing with SkRecord-based pictures.Gravatar Mike Klein2014-06-23
| | | | | | | | | | | | | | | | | I've tagged all the functions in SkPicture.cpp is // fRecord TODO or // fRecord OK, depending on whether or not they're totally broken when used from an SkRecord-based picture. Obviously next steps are to eliminate all the TODOs, then clean up the notes. I converted SkPicture over to smart pointers too. It's particularly helpful that the smart pointers initialize to NULL by default. For now I've got all the SkRecord-based code jammed in at the bottom of the file. I figure it'll help me keep things straight for a bit, then we can rearrange later. BUG=skia: R=robertphillips@google.com Review URL: https://codereview.chromium.org/333823007
* Revert of Support using OpenGL ES context on desktop ↵Gravatar rmistry2014-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/319043005/) Reason for revert: Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details. Original issue's description: > Support using OpenGL ES context on desktop > > Support using OpenGL ES context on desktop for unix and Android platforms. This > is mainly useful in development. > > Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The > possible parameters for the flag are "gl" and "gles". > > Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3 R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com TBR=bsalomon@google.com, kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true Author: rmistry@google.com Review URL: https://codereview.chromium.org/351583002
* Revert of Add functions to support NV_path_rendering in OpenGL ES ↵Gravatar rmistry2014-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/345723002/) Reason for revert: Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/ Original issue's description: > Add functions to support NV_path_rendering in OpenGL ES > > Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL > ES. > > The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering > revision 30, similar to following: > > Append to the end of the "Shader Inputs" subsection of Section 3.12.2 > "Shader Execution": > > The command > > void ProgramPathFragmentInputGenNV(uint program, > int location, > enum genMode, > int components, > const float *coeffs); > > controls how a user-defined (non-built-in) fragment input of a > GLSL program object is computed for fragment shading operations that > occur as a result of CoverFillPathNV or CoverStrokePathNV. > > /program/ names a GLSL program object. If /program/ has not been > successfully linked, the error INVALID_OPERATION is generated. > > The given fragment input generation state is loaded into the fragment > input variable location identified by /location/. This location > is a value returned either by GetProgramResourceLocation with a > /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader > input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV > for the /programInterface/ and LOCATION for the property for a given > fragment input resource index. > > .... > > glProgramPathFragmentInputGenNV will be used instead of glPathTexGen, > because the latter depends on fixed function pipeline that is not > exposed in ES. > > Also add glGetProgramResourceLocation from OpenGL 4.3 or > ARB_program_interface_query. > > Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation. > > The added functions are not used yet, but they're needed when implementing > NV_path_rendering support for OpenGL ES. They can also be used on OpenGL. > > Remove uncalled NV_path_rendering functions, so they do not cause confusion > or take space in the interface definition. The ones that are later used > can be re-added when needed. > > Remove definitions NV_path_rendering that are for NV_path_rendering function > parameters that are not used. The ones that are later used > can be re-added when needed. > > Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c R=bsalomon@google.com, kkinnunen@nvidia.com TBR=bsalomon@google.com, kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true Author: rmistry@google.com Review URL: https://codereview.chromium.org/349983002
* Add functions to support NV_path_rendering in OpenGL ESGravatar kkinnunen2014-06-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL ES. The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering revision 30, similar to following: Append to the end of the "Shader Inputs" subsection of Section 3.12.2 "Shader Execution": The command void ProgramPathFragmentInputGenNV(uint program, int location, enum genMode, int components, const float *coeffs); controls how a user-defined (non-built-in) fragment input of a GLSL program object is computed for fragment shading operations that occur as a result of CoverFillPathNV or CoverStrokePathNV. /program/ names a GLSL program object. If /program/ has not been successfully linked, the error INVALID_OPERATION is generated. The given fragment input generation state is loaded into the fragment input variable location identified by /location/. This location is a value returned either by GetProgramResourceLocation with a /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV for the /programInterface/ and LOCATION for the property for a given fragment input resource index. .... glProgramPathFragmentInputGenNV will be used instead of glPathTexGen, because the latter depends on fixed function pipeline that is not exposed in ES. Also add glGetProgramResourceLocation from OpenGL 4.3 or ARB_program_interface_query. Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation. The added functions are not used yet, but they're needed when implementing NV_path_rendering support for OpenGL ES. They can also be used on OpenGL. Remove uncalled NV_path_rendering functions, so they do not cause confusion or take space in the interface definition. The ones that are later used can be re-added when needed. Remove definitions NV_path_rendering that are for NV_path_rendering function parameters that are not used. The ones that are later used can be re-added when needed. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/345723002
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-22
| | | | | | | | | | | | | | Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005