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* Two changes:Gravatar brianosman2016-09-12
| | | | | | | | | | | | | | | | | 1. Remove special premul handling from gamut xform code Alpha is a constant, so the gamut transformation results remain unchanged (it distributes across the linear matrix multiply). 2. Use SkMatrix44 rather than array of floats Preserves semantic intention, and makes upcoming code (where we transform colors on the CPU by that matrix) simpler. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2329553002 Review-Url: https://codereview.chromium.org/2329553002
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-12
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Review-Url: https://codereview.chromium.org/2288033003
* Fix color gamut xform matrices in GPU codeGravatar brianosman2016-09-09
| | | | | | | | | | | Now that we're not storing them transposed, we can plumb them to the shader column-major all the way, and then multiply colors on the right, as it should be. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2326093002 Review-Url: https://codereview.chromium.org/2326093002
* Fix storage of gamut transform matrices in SkColorSpaceGravatar brianosman2016-09-09
| | | | | | | | | | | | | | | We were effectively storing the transpose, which made all of our operations on individual colors, and our concatenation of matrices awkward and backwards. I'm planning to push this further into Ganesh, where I had incorrectly adjusted to the previous layout, treating colors as row vectors in the shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324843003 Review-Url: https://codereview.chromium.org/2324843003
* Move prepareForExternalIO implementation from GrContext to GrDrawingManagerGravatar bsalomon2016-09-08
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324473002 Review-Url: https://codereview.chromium.org/2324473002
* Cache the inverse matrix on SkColorSpace. Rename xyz() to toXYZ().Gravatar brianosman2016-09-08
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2323003002 Review-Url: https://codereview.chromium.org/2323003002
* Push usage of GrColor4f into OverrideInputGravatar brianosman2016-09-08
| | | | | | | | | Just a change to preserve precision. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324553002 Review-Url: https://codereview.chromium.org/2324553002
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
| | | | | | | | | Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 Review-Url: https://codereview.chromium.org/2316593003
* Merge building of program desc in Vulkan into one stepGravatar egdaniel2016-09-07
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2318143002 Review-Url: https://codereview.chromium.org/2318143002
* Restructure flushing relationship between GrContext, GrDrawingManager, and ↵Gravatar bsalomon2016-09-07
| | | | | | | | | | | | | | | | | | GrResourceCache. Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough. Removes the unused and untested discard flush variation. Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext. Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the flush that just occurred. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002 Committed: https://skia.googlesource.com/skia/+/1dbb207babecdae8f1f74ed9d9900c73064df744 Review-Url: https://codereview.chromium.org/2307053002
* Revert of Make AALinearizingConvexPathRenderer able to handle stroke and ↵Gravatar robertphillips2016-09-07
| | | | | | | | | | | | | | | | | | | | | | | | | | fill (patchset #7 id:120001 of https://codereview.chromium.org/2301353004/ ) Reason for revert: Image quality issues on Android devices Original issue's description: > Make AALinearizingConvexPathRenderer able to handle stroke and fill > > This is intended to catch stroke-and-fill convex paths with potentially small stroke widths (e.g., .1). > > It does have the disconcerting side effect of changing bevel-joined stroke-and-filled degenerate-single-line-rects into plain rects (w/o triangular end-caps). > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301353004 > > Committed: https://skia.googlesource.com/skia/+/522bcd99fa65a8abd130880f59b500cf367d0845 TBR=ethannicholas@google.com,jvanverth@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2318183002
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
| | | | | | | | | | | | | | New helper functions inject the necessary shader function. Texture lookup functions can now insert the gamut xform at the appropriate place, too. As written, could be used to transform non-texture colors (e.g. vertex colors) as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180803005 Review-Url: https://codereview.chromium.org/2180803005
* Merge GrGLSLProgramDesc into GrProgramDescGravatar egdaniel2016-09-07
| | | | | | BUG=skia: Review-Url: https://codereview.chromium.org/2318523006
* Make AALinearizingConvexPathRenderer able to handle stroke and fillGravatar robertphillips2016-09-07
| | | | | | | | | | This is intended to catch stroke-and-fill convex paths with potentially small stroke widths (e.g., .1). It does have the disconcerting side effect of changing bevel-joined stroke-and-filled degenerate-single-line-rects into plain rects (w/o triangular end-caps). GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301353004 Review-Url: https://codereview.chromium.org/2301353004
* Revert of Restructure flushing relationship between GrContext, ↵Gravatar bsalomon2016-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GrDrawingManager, and GrResourceCache. (patchset #4 id:60001 of https://codereview.chromium.org/2307053002/ ) Reason for revert: Causing assertions on bots Original issue's description: > Restructure flushing relationship between GrContext, GrDrawingManager, and GrResourceCache. > > Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough. > > Removes the unused and untested discard flush variation. > > Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext. > > Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the > flush that just occurred. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002 > > Committed: https://skia.googlesource.com/skia/+/1dbb207babecdae8f1f74ed9d9900c73064df744 TBR=robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2312123003
* Revert of fix uninit immediate mode member var in GrDrawingManager (patchset ↵Gravatar bsalomon2016-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | #1 id:1 of https://codereview.chromium.org/2312333002/ ) Reason for revert: Reverting in order to revert earlier CL Original issue's description: > fix uninit immediate mode member var in GrDrawingManager > > TBR=robertphillips@google.com > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2312333002 > > NOTRY=true > > Committed: https://skia.googlesource.com/skia/+/ce3b852529ad1f026aad3976f3213c8943554ba2 TBR=robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2311243003
* fix uninit immediate mode member var in GrDrawingManagerGravatar bsalomon2016-09-06
| | | | | | | | | TBR=robertphillips@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2312333002 NOTRY=true Review-Url: https://codereview.chromium.org/2312333002
* Restructure flushing relationship between GrContext, GrDrawingManager, and ↵Gravatar bsalomon2016-09-06
| | | | | | | | | | | | | | | | | GrResourceCache. Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough. Removes the unused and untested discard flush variation. Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext. Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the flush that just occurred. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002 Review-Url: https://codereview.chromium.org/2307053002
* Improve usage of window rectanglesGravatar csmartdalton2016-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Skips non-AA diff rect elements and replaces them with window rectangles. * Places window rectangles in the interiors of antialiased diff rects. * Arranges two overlapping window rectangles in a plus shape inside of diff rounded rects. * Enables window rectangles when clearing and generating clip masks. GTX 960 perf result (with vs. without window rectangles): glinst4 msaa16 gpu keymobi_pinterest.skp 0.48 -> 0.17 [ 35%] 2.77 -> 1.49 [ 54%] 0.22 -> 0.16 [ 70%] keymobi_digg_com.skp 0.42 -> 0.23 [ 55%] 2.34 -> 1.08 [ 46%] 0.25 -> 0.21 [ 83%] desk_jsfiddlebigcar.skp 0.28 -> 0.16 [ 59%] 1.70 -> 0.96 [ 57%] 0.19 -> 0.14 [ 70%] top25desk_wordpress.skp 0.45 -> 0.18 [ 40%] 2.78 -> 1.53 [ 55%] 0.21 -> 0.19 [ 94%] top25desk_weather_com.skp 2.01 -> 1.93 [ 96%] 23.5 -> 2.54 [ 11%] 1.90 -> 1.68 [ 88%] keymobi_blogger.skp 0.57 -> 0.37 [ 65%] 2.87 -> 1.54 [ 54%] 0.43 -> 0.33 [ 77%] keymobi_linkedin.skp 0.32 -> 0.17 [ 51%] 1.93 -> 1.04 [ 54%] 0.17 -> 0.15 [ 91%] keymobi_bing_com_search_... 0.29 -> 0.25 [ 83%] 1.85 -> 1.23 [ 66%] 0.50 -> 0.24 [ 48%] keymobi_theverge_com_201... 1.00 -> 0.67 [ 68%] 9.46 -> 3.84 [ 41%] 0.72 -> 0.65 [ 90%] keymobi_sfgate_com_.skp 1.56 -> 1.13 [ 72%] 4.49 -> 2.86 [ 64%] 1.54 -> 1.11 [ 72%] ... GEOMEAN (All 79 blink skps) 1.04 -> 0.90 [ 86%] 4.22 -> 2.81 [ 67%] 0.95 -> 0.89 [ 94%] BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005 Committed: https://skia.googlesource.com/skia/+/db42be9a326c747ff92ed1da8c3536c5b3e8e22b Review-Url: https://codereview.chromium.org/2289363005
* Work around VS 2015 Update 3 optimizer internal compiler errorGravatar brucedawson2016-09-06
| | | | | | | | | | | | | | | | VS 2015 Update 3 comes with a fancy new optimizer and this optimizer causes an internal compiler error on one skia function. This change works around the bug by disabling optimize-for-time for that function. Other options would be to add /d2SSAOptimizer- to the command-line for the file or project but that would *require* Update 3 which is not yet desirable. VS bug report is here: https://connect.microsoft.com/VisualStudio/feedback/details/3100520 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2308833002 Review-Url: https://codereview.chromium.org/2308833002
* Revert of Improve usage of window rectangles (patchset #9 id:160001 of ↵Gravatar caryclark2016-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2289363005/ ) Reason for revert: broke build. See https://build.chromium.org/p/client.skia/builders/Perf-Win8-MSVC-ShuttleA-GPU-GTX960-x86_64-Debug/builds/186 Original issue's description: > Improve usage of window rectangles > > * Skips non-AA diff rect elements and replaces them with window > rectangles. > * Places window rectangles in the interiors of antialiased diff rects. > * Arranges two overlapping window rectangles in a plus shape inside of > diff rounded rects. > * Enables window rectangles when clearing and generating clip masks. > > GTX 960 perf result (with vs. without window rectangles): > > glinst4 msaa16 gpu > keymobi_pinterest.skp 0.48 -> 0.17 [ 35%] 2.77 -> 1.49 [ 54%] 0.22 -> 0.16 [ 70%] > keymobi_digg_com.skp 0.42 -> 0.23 [ 55%] 2.34 -> 1.08 [ 46%] 0.25 -> 0.21 [ 83%] > desk_jsfiddlebigcar.skp 0.28 -> 0.16 [ 59%] 1.70 -> 0.96 [ 57%] 0.19 -> 0.14 [ 70%] > top25desk_wordpress.skp 0.45 -> 0.18 [ 40%] 2.78 -> 1.53 [ 55%] 0.21 -> 0.19 [ 94%] > top25desk_weather_com.skp 2.01 -> 1.93 [ 96%] 23.5 -> 2.54 [ 11%] 1.90 -> 1.68 [ 88%] > keymobi_blogger.skp 0.57 -> 0.37 [ 65%] 2.87 -> 1.54 [ 54%] 0.43 -> 0.33 [ 77%] > keymobi_linkedin.skp 0.32 -> 0.17 [ 51%] 1.93 -> 1.04 [ 54%] 0.17 -> 0.15 [ 91%] > keymobi_bing_com_search_... 0.29 -> 0.25 [ 83%] 1.85 -> 1.23 [ 66%] 0.50 -> 0.24 [ 48%] > keymobi_theverge_com_201... 1.00 -> 0.67 [ 68%] 9.46 -> 3.84 [ 41%] 0.72 -> 0.65 [ 90%] > keymobi_sfgate_com_.skp 1.56 -> 1.13 [ 72%] 4.49 -> 2.86 [ 64%] 1.54 -> 1.11 [ 72%] > keymobi_ftw_usatoday_com... 0.59 -> 0.34 [ 57%] 2.80 -> 1.54 [ 55%] 1.21 -> 1.20 [ 99%] > keymobi_shop_mobileweb_e... 0.46 -> 0.32 [ 70%] 2.60 -> 1.26 [ 48%] 0.35 -> 0.34 [ 97%] > keymobi_cnn_com.skp 0.68 -> 0.42 [ 63%] 3.40 -> 2.10 [ 62%] 0.49 -> 0.45 [ 93%] > keymobi_plus_google_com_... 0.77 -> 0.46 [ 60%] 4.83 -> 3.56 [ 74%] 0.52 -> 0.46 [ 89%] > keymobi_wordpress.skp 0.50 -> 0.40 [ 81%] 2.60 -> 1.31 [ 50%] 0.40 -> 0.37 [ 91%] > keymobi_androidpolice_co... 0.84 -> 0.73 [ 87%] 4.15 -> 2.05 [ 49%] 0.77 -> 0.67 [ 87%] > keymobi_online_wsj_com_h... 0.55 -> 0.43 [ 78%] 2.91 -> 1.66 [ 57%] 0.45 -> 0.41 [ 90%] > keymobi_iphone_capitolvo... 1.18 -> 0.96 [ 81%] 6.26 -> 4.96 [ 79%] 0.95 -> 0.92 [ 97%] > keymobi_wikipedia__1_tab... 0.46 -> 0.41 [ 89%] 2.51 -> 1.24 [ 49%] 0.40 -> 0.38 [ 95%] > keymobi_wikipedia__1_tab... 0.46 -> 0.42 [ 90%] 2.52 -> 1.25 [ 50%] 0.40 -> 0.38 [ 96%] > keymobi_boingboing_net.skp 0.62 -> 0.56 [ 90%] 3.15 -> 1.80 [ 57%] 0.61 -> 0.56 [ 92%] > keymobi_cnn_com_2012_10_... 0.86 -> 0.82 [ 95%] 2.81 -> 1.50 [ 53%] 0.91 -> 0.83 [ 91%] > top25desk_techcrunch_com... 0.61 -> 0.56 [ 92%] 3.03 -> 1.76 [ 58%] 0.62 -> 0.56 [ 91%] > top25desk_ebay_com.skp 1.18 -> 1.08 [ 92%] 2.23 -> 1.24 [ 56%] 1.14 -> 1.09 [ 96%] > desk_css3gradients.skp 0.64 -> 0.61 [ 95%] 2.99 -> 1.54 [ 52%] 0.62 -> 0.61 [ 99%] > top25desk_blogger.skp 0.61 -> 0.59 [ 96%] 2.50 -> 1.37 [ 55%] 0.60 -> 0.57 [ 95%] > keymobi_nytimes_com_.skp 0.65 -> 0.64 [ 98%] 2.69 -> 1.42 [ 53%] 0.62 -> 0.59 [ 96%] > keymobi_wowwiki_com_worl... 0.99 -> 0.92 [ 92%] 3.46 -> 2.06 [ 60%] 0.98 -> 0.95 [ 96%] > keymobi_cuteoverload_com... 1.37 -> 1.26 [ 92%] 3.24 -> 2.45 [ 76%] 1.38 -> 1.35 [ 98%] > keymobi_mobile_news_sand... 0.88 -> 0.81 [ 93%] 3.50 -> 2.07 [ 59%] 0.82 -> 0.81 [100%] > top25desk_linkedin.skp 0.87 -> 0.87 [100%] 2.92 -> 1.73 [ 59%] 0.94 -> 0.86 [ 91%] > top25desk_docs___1_open_... 1.43 -> 1.36 [ 95%] 1.87 -> 1.42 [ 76%] 0.73 -> 0.66 [ 91%] > keymobi_reddit_com_r_pro... 0.68 -> 0.66 [ 96%] 2.49 -> 1.23 [ 49%] 0.65 -> 0.66 [102%] > ... > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005 > > Committed: https://skia.googlesource.com/skia/+/db42be9a326c747ff92ed1da8c3536c5b3e8e22b TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=skia: Review-Url: https://codereview.chromium.org/2312173002
* Add a makeDrawContextWithFallback that handles config fallbackGravatar robertphillips2016-09-06
| | | | | | | | This fixes a bug in find_or_create_rrect_blur_mask where an A8-based drawContext was desired but creation was failing b.c. A8 wasn't renderable. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2296193005 Review-Url: https://codereview.chromium.org/2296193005
* Improve usage of window rectanglesGravatar csmartdalton2016-09-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Skips non-AA diff rect elements and replaces them with window rectangles. * Places window rectangles in the interiors of antialiased diff rects. * Arranges two overlapping window rectangles in a plus shape inside of diff rounded rects. * Enables window rectangles when clearing and generating clip masks. GTX 960 perf result (with vs. without window rectangles): glinst4 msaa16 gpu keymobi_pinterest.skp 0.48 -> 0.17 [ 35%] 2.77 -> 1.49 [ 54%] 0.22 -> 0.16 [ 70%] keymobi_digg_com.skp 0.42 -> 0.23 [ 55%] 2.34 -> 1.08 [ 46%] 0.25 -> 0.21 [ 83%] desk_jsfiddlebigcar.skp 0.28 -> 0.16 [ 59%] 1.70 -> 0.96 [ 57%] 0.19 -> 0.14 [ 70%] top25desk_wordpress.skp 0.45 -> 0.18 [ 40%] 2.78 -> 1.53 [ 55%] 0.21 -> 0.19 [ 94%] top25desk_weather_com.skp 2.01 -> 1.93 [ 96%] 23.5 -> 2.54 [ 11%] 1.90 -> 1.68 [ 88%] keymobi_blogger.skp 0.57 -> 0.37 [ 65%] 2.87 -> 1.54 [ 54%] 0.43 -> 0.33 [ 77%] keymobi_linkedin.skp 0.32 -> 0.17 [ 51%] 1.93 -> 1.04 [ 54%] 0.17 -> 0.15 [ 91%] keymobi_bing_com_search_... 0.29 -> 0.25 [ 83%] 1.85 -> 1.23 [ 66%] 0.50 -> 0.24 [ 48%] keymobi_theverge_com_201... 1.00 -> 0.67 [ 68%] 9.46 -> 3.84 [ 41%] 0.72 -> 0.65 [ 90%] keymobi_sfgate_com_.skp 1.56 -> 1.13 [ 72%] 4.49 -> 2.86 [ 64%] 1.54 -> 1.11 [ 72%] keymobi_ftw_usatoday_com... 0.59 -> 0.34 [ 57%] 2.80 -> 1.54 [ 55%] 1.21 -> 1.20 [ 99%] keymobi_shop_mobileweb_e... 0.46 -> 0.32 [ 70%] 2.60 -> 1.26 [ 48%] 0.35 -> 0.34 [ 97%] keymobi_cnn_com.skp 0.68 -> 0.42 [ 63%] 3.40 -> 2.10 [ 62%] 0.49 -> 0.45 [ 93%] keymobi_plus_google_com_... 0.77 -> 0.46 [ 60%] 4.83 -> 3.56 [ 74%] 0.52 -> 0.46 [ 89%] keymobi_wordpress.skp 0.50 -> 0.40 [ 81%] 2.60 -> 1.31 [ 50%] 0.40 -> 0.37 [ 91%] keymobi_androidpolice_co... 0.84 -> 0.73 [ 87%] 4.15 -> 2.05 [ 49%] 0.77 -> 0.67 [ 87%] keymobi_online_wsj_com_h... 0.55 -> 0.43 [ 78%] 2.91 -> 1.66 [ 57%] 0.45 -> 0.41 [ 90%] keymobi_iphone_capitolvo... 1.18 -> 0.96 [ 81%] 6.26 -> 4.96 [ 79%] 0.95 -> 0.92 [ 97%] keymobi_wikipedia__1_tab... 0.46 -> 0.41 [ 89%] 2.51 -> 1.24 [ 49%] 0.40 -> 0.38 [ 95%] keymobi_wikipedia__1_tab... 0.46 -> 0.42 [ 90%] 2.52 -> 1.25 [ 50%] 0.40 -> 0.38 [ 96%] keymobi_boingboing_net.skp 0.62 -> 0.56 [ 90%] 3.15 -> 1.80 [ 57%] 0.61 -> 0.56 [ 92%] keymobi_cnn_com_2012_10_... 0.86 -> 0.82 [ 95%] 2.81 -> 1.50 [ 53%] 0.91 -> 0.83 [ 91%] top25desk_techcrunch_com... 0.61 -> 0.56 [ 92%] 3.03 -> 1.76 [ 58%] 0.62 -> 0.56 [ 91%] top25desk_ebay_com.skp 1.18 -> 1.08 [ 92%] 2.23 -> 1.24 [ 56%] 1.14 -> 1.09 [ 96%] desk_css3gradients.skp 0.64 -> 0.61 [ 95%] 2.99 -> 1.54 [ 52%] 0.62 -> 0.61 [ 99%] top25desk_blogger.skp 0.61 -> 0.59 [ 96%] 2.50 -> 1.37 [ 55%] 0.60 -> 0.57 [ 95%] keymobi_nytimes_com_.skp 0.65 -> 0.64 [ 98%] 2.69 -> 1.42 [ 53%] 0.62 -> 0.59 [ 96%] keymobi_wowwiki_com_worl... 0.99 -> 0.92 [ 92%] 3.46 -> 2.06 [ 60%] 0.98 -> 0.95 [ 96%] keymobi_cuteoverload_com... 1.37 -> 1.26 [ 92%] 3.24 -> 2.45 [ 76%] 1.38 -> 1.35 [ 98%] keymobi_mobile_news_sand... 0.88 -> 0.81 [ 93%] 3.50 -> 2.07 [ 59%] 0.82 -> 0.81 [100%] top25desk_linkedin.skp 0.87 -> 0.87 [100%] 2.92 -> 1.73 [ 59%] 0.94 -> 0.86 [ 91%] top25desk_docs___1_open_... 1.43 -> 1.36 [ 95%] 1.87 -> 1.42 [ 76%] 0.73 -> 0.66 [ 91%] keymobi_reddit_com_r_pro... 0.68 -> 0.66 [ 96%] 2.49 -> 1.23 [ 49%] 0.65 -> 0.66 [102%] ... BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005 Review-Url: https://codereview.chromium.org/2289363005
* Add option to skip rects to drawImageLattice()Gravatar msarett2016-09-02
| | | | | | | | | | | | | | | | HWUI skips transparent rects when drawing. When skia draws using bilerp, we will blend transparent rects with neighboring rects and might draw a bit of a smudge. This CL adds the option to skip rects, allowing us to have compatible behavior with the framework. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2305433002 Review-Url: https://codereview.chromium.org/2305433002
* Small perf optimizations preparing sampled images in vulkanGravatar egdaniel2016-09-02
| | | | | | | | | | | | In our current setup, there is no need for storing the sampled images in an array and then putting in barriers for them later. If we ever change the system to building up these secondary command buffers early, we will need to go back to storing the sampled images. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2302333002 Review-Url: https://codereview.chromium.org/2302333002
* Disable MSAAPathRender for Android Framework buildsGravatar robertphillips2016-09-01
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2298613005 Review-Url: https://codereview.chromium.org/2298613005
* Enable the screenspace AA tessellating path renderer.Gravatar senorblanco2016-09-01
| | | | | | | | | | | | | | | | | | | | | | | | This will enable the new path renderer in Skia. It is still disabled in Chrome, to protect layout test results. Note: this will cause minor pixel diffs in a number of GMs' GPU results, including drawregionmodes, dstreadshuffle, smallarc, path-reverse, bug339297, parsedpaths, zero_control_stroke, strokedlines, smallpaths, circular_arcs_stroke_round, concavepaths, circular_arcs_stroke_square, clipcubic, arcto, persp_shaders_aa, complexclip3_complex, circular_arcs_stroke_and_fill_butt, complexclip_aa, complexclip_aa_layer, complexclip_aa_invert, complexclip3_simple, complexclip_aa_layer_invert, shadertext, shadertext2, convex-lineonly-paths-stroke-and-fill, poly2poly, glyph_pos_h_b, glyph_pos_h_f, glyph_pos_n_f, and glyph_pos_n_s. Note: it also "fixes" crbug_640176, or more accurately, hides the failure, since the default path renderer likely still has the bug. BUG=642376 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2303743002 Review-Url: https://codereview.chromium.org/2303743002
* Remove a duplicate declarationGravatar sylvestre.ledru2016-09-01
| | | | | | | | | | | Merge branch 'master' of github.com:google/skia Remove a useless declaration BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288603002 Review-Url: https://codereview.chromium.org/2288603002
* Fix ASAN int overflow error in GLProgramsTestGravatar bsalomon2016-09-01
| | | | | | | TBR=senorblanco@chromium.org GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289143006 Review-Url: https://codereview.chromium.org/2289143006
* Flush some non-substantive Ganesh changesGravatar robertphillips2016-08-31
| | | | | | | | Split out of: https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus)) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2299523004 Review-Url: https://codereview.chromium.org/2299523004
* Add read/write-Pixels to GrDrawContextGravatar robertphillips2016-08-31
| | | | | | | | | | Although not absolutely required this does remove another case where the drawContext's backing store is accessed. Broken out of: https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus)) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2298253002 Review-Url: https://codereview.chromium.org/2298253002
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
| | | | | | | | | | The idea here is that, for wrapped Proxy objects, we want the uniqueID to reflect that of the wrapped object. For this to work the IDs for the non-wrapped versions can't conflict with GrGpuResource's pool of IDs. Split off of: https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus)) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301523003 Review-Url: https://codereview.chromium.org/2301523003
* Move clip mask generation into GrReducedClipGravatar csmartdalton2016-08-31
| | | | | | | | | | | This is a temporary solution to facilitate window rectangles and make clip mask generation more accessible for testing. The eventual goal is to simplify clips and merge GrReducedClip into GrClipStackClip. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2263343002 Review-Url: https://codereview.chromium.org/2263343002
* Define clear regions in terms of GrFixedClipGravatar csmartdalton2016-08-31
| | | | | | | | | | | Updates clear APIs to take GrFixedClip instead of a rectangle. This will allow us to use window rectangles with clears. Removes stencil knobs from GrFixedClip. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2262473003 Review-Url: https://codereview.chromium.org/2262473003
* Don't purge resources for trivial GrContext flushesGravatar bsalomon2016-08-31
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2298003003 Review-Url: https://codereview.chromium.org/2298003003
* In VulkanWindowContext add check to see if ganesh changed the layout of the ↵Gravatar egdaniel2016-08-31
| | | | | | | | image. BUG=skia: Review-Url: https://codereview.chromium.org/2299663002
* Screenspace AA tessellated GPU path rendering.Gravatar senorblanco2016-08-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is an approach to antialiased concave path rendering on the GPU without using MSAA. It uses GrTessellator to extract boundary contours from the given path, then inflates by half a pixel in screen space each direction, then renders the result with zero alpha on the outer contour and one alpha on in the inner contour. This requires two passes through the tessellation code: one to extract the boundaries, then one to tessellate the result. This gives approximately a 3X improvement on the IE chalkboard demo in non-MSAA mode, a 30-40% improvement on MotionMark's "Fill Paths", and a ~3X improvement on MotionMark's "canvas arcTo segments". It works best for large, simple paths, so there's currently a limit of 10 verbs in the onCanDrawPath() check. This dovetails nicely with the distance field path renderer's support for small, detailed (and cached) paths. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009 NOTRY=true Review-Url: https://codereview.chromium.org/1152733009
* Always add a barrier when old layout was general in vulkan.Gravatar egdaniel2016-08-31
| | | | | | | | | | | | | | | | | When we have a general layout, we need to always add a barrier even if leaving the layout in general since we don't know what the use case for general was with the old layout. This doesn't seem to fix any of our synchronization issues which makes sense since we don't really use a general layout much. The only place it is used is for mipmap generation, but then we add explicit barriers in that function itself and the first use of the image after mipmap generation will change the layout to something other than general, usually SHADER_READ. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2298483002 Review-Url: https://codereview.chromium.org/2298483002
* Revert of Screenspace AA tessellated path rendering. (patchset #37 id:730001 ↵Gravatar senorblanco2016-08-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of https://codereview.chromium.org/1152733009/ ) Reason for revert: Causing asserts in GLPrograms test on Mac. Original issue's description: > Screenspace AA tessellated GPU path rendering. > > This is an approach to antialiased concave path rendering > on the GPU without using MSAA. It uses GrTessellator to > extract boundary contours from the given path, then > inflates by half a pixel in screen space each direction, > then renders the result with zero alpha on the outer > contour and one alpha on in the inner contour. This > requires two passes through the tessellation code: one > to extract the boundaries, then one to tessellate the > result. > > This gives approximately a 3X improvement on the IE > chalkboard demo in non-MSAA mode, a 30-40% improvement > on MotionMark's "Fill Paths", and a ~3X improvement on > MotionMark's "canvas arcTo segments". > > It works best for large, simple paths, so there's currently > a limit of 10 verbs in the onCanDrawPath() check. This > dovetails nicely with the distance field path renderer's > support for small, detailed (and cached) paths. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009 > > Committed: https://skia.googlesource.com/skia/+/9992bdef8ae97b3e5b109d278ccfab84c66bcbf0 TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2299683002
* Screenspace AA tessellated GPU path rendering.Gravatar senorblanco2016-08-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | This is an approach to antialiased concave path rendering on the GPU without using MSAA. It uses GrTessellator to extract boundary contours from the given path, then inflates by half a pixel in screen space each direction, then renders the result with zero alpha on the outer contour and one alpha on in the inner contour. This requires two passes through the tessellation code: one to extract the boundaries, then one to tessellate the result. This gives approximately a 3X improvement on the IE chalkboard demo in non-MSAA mode, a 30-40% improvement on MotionMark's "Fill Paths", and a ~3X improvement on MotionMark's "canvas arcTo segments". It works best for large, simple paths, so there's currently a limit of 10 verbs in the onCanDrawPath() check. This dovetails nicely with the distance field path renderer's support for small, detailed (and cached) paths. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009 Review-Url: https://codereview.chromium.org/1152733009
* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
| | | | | | | | | | | | | | This allows us to do copies from: msaa->msaa with same sample count msaa->no-msaa with a resolve Still missing support for no-msaa to msaa which will require a copyAsDraw which is currently stalled and fixing possible driver bugs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002 Review-Url: https://codereview.chromium.org/2294533002
* Remove custom data from GrGpuResourceGravatar bsalomon2016-08-30
| | | | | | | | | | Chrome is no longer relying on this feature to track mailboxes for textures. BUG=skia:4134 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2291203002 Review-Url: https://codereview.chromium.org/2291203002
* changed kCurveConnectionThreshold in GrAAConvexTessellatorGravatar ethannicholas2016-08-30
| | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2297563003 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2297563003
* Some tests around surface creation and snapshotting with color spaceGravatar brianosman2016-08-30
| | | | | | | | | | | | Verify the rules that we're converging on for surfaces: - For 8888, we only support sRGB-like gamma, or no color space at all. - For F16, we require a color space, with linear gamma. - For all other formats, we do not support color spaces. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2270823002 Review-Url: https://codereview.chromium.org/2270823002
* Skip spinlock overhead on AndroidGravatar msarett2016-08-29
| | | | | | | | | | | | | | Using the spinlock is only necessary when we multiple threads might use a GrContext. Android uses the GrContext from a single thread, so these locks are not needed. This is a temporary fix until we can refactor to avoid creating GrContexts in a global memory pool. BUG=skia:5696 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293633003 Review-Url: https://codereview.chromium.org/2293633003
* Fix stroked rrects with batching.Gravatar jvanverth2016-08-29
| | | | | | | | | Was using stroked shader for fills and vice versa. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288923002 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2288923002
* Remove unneeded pipeline barrier in vulkanGravatar egdaniel2016-08-29
| | | | | | | | | We don't need to syncronize the mapped memory writes to the buffer since all CPU writes are already syncronized when we submit a command buffer. And we are using coherent memory for buffers so we don't need to call vkFlushMappedMemory BUG=skia: Review-Url: https://codereview.chromium.org/2289973002
* Skip batch iteration in GrDrawTarget::forwardCombine when the max look ahead ↵Gravatar bsalomon2016-08-29
| | | | | | | | | is 0 TBR=robertphillips@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288373002 Review-Url: https://codereview.chromium.org/2288373002
* Batch all circular rrects togetherGravatar jvanverth2016-08-29
| | | | | | | | | | When possible, this change will place all circular rrect types in the same batch. If the batch is all fills, we use the fill shader, otherwise we use the stroke shader. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2283973002 Review-Url: https://codereview.chromium.org/2283973002
* Add support for glDrawRangeElementsGravatar bsalomon2016-08-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287003002 Review-Url: https://codereview.chromium.org/2287003002