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* Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGBGravatar Brian Osman2017-12-14
* Revert "Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGB"Gravatar Mike Klein2017-12-14
* Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGBGravatar Brian Osman2017-12-13
* Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and ...Gravatar Robert Phillips2017-12-13
* converted GrMagnifierEffect to SkSLGravatar Ethan Nicholas2017-12-13
* Revert "Reimplement TwoPointConicalGradient_gpu"Gravatar Yuqian Li2017-12-13
* Reimplement TwoPointConicalGradient_gpuGravatar Yuqian Li2017-12-13
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
* Start removing uses of VkFormatToPixelConfig in vulkan backendGravatar Greg Daniel2017-12-13
* Update SkImage::MakeFromYUVTexturesCopy to GrBackendTextureGravatar Robert Phillips2017-12-13
* Ensure we flush TextBlobCache message queue.Gravatar Jim Van Verth2017-12-13
* CCPR: Optimize Hull geometryGravatar Chris Dalton2017-12-13
* Push much of the SkColorSpace_Base interface up to SkColorSpaceGravatar Brian Osman2017-12-12
* Remove GrBackendObject from tests (except image_from_yuv_textures)Gravatar Robert Phillips2017-12-12
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
* Rename GrGLAssembleFooInterface to GrGLMakeAssembledFooInterface.Gravatar Brian Salomon2017-12-11
* Implement a fast path for solid color lattice rectangleGravatar Stan Iliev2017-12-11
* Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.Gravatar Brian Salomon2017-12-11
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Fix tautological comparison in GrTextureDomain.cppGravatar Hans Wennborg2017-12-09
* Fix tautological compare in GrSurfaceProxy.cppGravatar Hans Wennborg2017-12-09
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* Use sk_sp to own GrCaps in GrContext.Gravatar Brian Salomon2017-12-08
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* CCPR: Move flatness checks from geometry shaders to CPUGravatar Chris Dalton2017-12-07
* Temporarily readd old signature of GrContext::MakeGLGravatar Brian Salomon2017-12-07
* Add gray_8_as_lum and _as_red private grpixelconfigsGravatar Greg Daniel2017-12-07
* Fix gpu line dashing when line is zero length but has capGravatar Greg Daniel2017-12-07
* Make GrGLContext be uniquely owned.Gravatar Brian Salomon2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* sk_spification of GrGpu creation.Gravatar Brian Salomon2017-12-07
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* Avoid GrEllipseEffect for small radii on devices without 32 bit float.Gravatar Brian Salomon2017-12-05
* Restore ability to dump SKSL in addition to GLSLGravatar Brian Salomon2017-12-04
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
* Add resource cache limits to SkSurfaceCharacterizationGravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
* Add support for internal gl format in GrGLTextureInfoGravatar Greg Daniel2017-12-04
* Avoid coverage aa for filled drrects when using msaa.Gravatar Brian Salomon2017-12-04
* Disable SkImage multitexturing for AMD GPUs.Gravatar Brian Salomon2017-12-04
* Revert "Revert "Enable explicit GPU resource allocation""Gravatar Robert Phillips2017-12-04
* Add cap on intel to avoid calling abs and floor on the same line in aGravatar Greg Daniel2017-12-02
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
* Reland "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-12-01
* Add explicit GPU resource allocation of deferred proxiesGravatar Robert Phillips2017-12-01
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
* Reland "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-12-01