index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
Commit message (
Expand
)
Author
Age
...
*
Make GrSimpleMeshDrawOpHelper record whether coverage can be implemented as a...
Brian Salomon
2017-06-05
*
Make instantiate return a Boolean
Robert Phillips
2017-06-05
*
Re-enable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-05
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Remove ImmediateFlush mode
Robert Phillips
2017-06-02
*
Disable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-02
*
Implement an SkImage backed by a Android hardware buffer
Stan Iliev
2017-06-02
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
Rm int flavor of GrNextPow2 in favor of uint32_t flavor
Robert Phillips
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Update copyOp to split-opList world
Robert Phillips
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update GrOp printouts
Robert Phillips
2017-06-01
*
Remove GrSurface-based surfaceContext factories from GrContextPriv
Robert Phillips
2017-06-01
*
Update more GrOps to split-opList world
Robert Phillips
2017-06-01
*
Disable deferred proxies for M60 branch
Robert Phillips
2017-05-31
*
Blacklist sRGB MSAA on AMD (ATI) Macs
Brian Osman
2017-05-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Do color correction of vertex colors in GPU drawVertices
Brian Osman
2017-05-31
*
enable geometry shader support in GrGLShaderStringBuilder
Ethan Nicholas
2017-05-31
*
Update clearOp for split-OpList world (take 3)
Robert Phillips
2017-05-31
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
Expand partial render target write pixels workaround.
Brian Salomon
2017-05-31
*
move perlinenoise2 into effects
Mike Reed
2017-05-30
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Convert DstTexture to DstProxy (take 2)
Robert Phillips
2017-05-29
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Fix two more drawVertices "bugs"
Brian Osman
2017-05-26
*
Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext
Brian Osman
2017-05-26
*
Add method to GrContext to purge unlocked resources.
Derek Sollenberger
2017-05-26
*
Revert "Update clearOp for split-OpList world (take 2)"
Mike Klein
2017-05-26
*
Revert "Clear atlas textures at creation in Chrome"
Brian Salomon
2017-05-25
*
Fix two bugs with drawVertices on GPU
Brian Osman
2017-05-25
*
GrTessellator: fix for three edges becoming collinear after splitting.
Stephen White
2017-05-25
*
Workaround Mali static analysis bug
Brian Osman
2017-05-25
*
Update clearOp for split-OpList world (take 2)
Robert Phillips
2017-05-25
*
Initialize blit framebuffer in GL even if not doing msaa
Greg Daniel
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability test
Robert Phillips
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
Allow for non opaque colors for src-over lcd fallback case in gpu
Greg Daniel
2017-05-24
*
Add GrContext API to report the number of purgeable bytes in the cache.
Derek Sollenberger
2017-05-24
*
Clear atlas textures at creation in Chrome
Brian Salomon
2017-05-24
*
Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be ...
Brian Salomon
2017-05-23
*
Fix flag collision in GrDrawVerticesOp
Brian Osman
2017-05-23
*
Really disable srgb on nexus player vulkan
Greg Daniel
2017-05-23
[prev]
[next]