| Commit message (Collapse) | Author | Age |
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Bug: skia:7031
Change-Id: I8061f516741bf7efd5020984a5b45a9d57307d43
Reviewed-on: https://skia-review.googlesource.com/62461
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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The texCoords and texture indices are packed into two uint16_t, so that
should be used instead of SkIPoint16 for clipping. This CL also cleans up
the clipping code a little, and keeps everything in int arithmetic
(since the positions and coords are pixel/texel aligned).
Bug: skia:6990
Change-Id: I9a237f7df32467adb6a56ddeca6352cbd4f8dd6f
Reviewed-on: https://skia-review.googlesource.com/62360
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Use that in analytic gradient setup for future-proofing. Also fixed
several out-of-date comments in gradient code.
Bug: skia:
Change-Id: I79726cad786c22f80e08cdc2b7a1e15ae27ecd5a
Reviewed-on: https://skia-review.googlesource.com/62320
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: 768134
Change-Id: I76e5e3ff5719b0d2f9c74d49dfa9e187e4da7c1f
Reviewed-on: https://skia-review.googlesource.com/60562
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-on: https://skia-review.googlesource.com/61221
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Change-Id: I340dfc77afc26cd4c97ca7ec1419e7716e632dca
Reviewed-on: https://skia-review.googlesource.com/62280
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Currently when we clip text we can't batch the clipped text with non-clipped text.
By modifying the quads and texCoords we can produce the same effect, and allow batching.
Includes some minor text code cleanup.
Bug: skia:6990
Change-Id: Ibfd4bc2fdc2d7680071e2abddd4d77fc3017e3d3
Reviewed-on: https://skia-review.googlesource.com/60780
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit b8ad00b5a68975cafd68d6df0d66f0a01f5c07c2.
Reason for revert: Some various test failures
Original change's description:
> Support creation/use of mipped proxy in GrBackendTextureImageGenerator
>
> Bug: skia:
> Change-Id: I9d06780ccb2db0865100b67041c03408f2445c62
> Reviewed-on: https://skia-review.googlesource.com/61241
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I28e625776352ee6f9f27e66cd5d4b149ef50a22a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/61941
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: I9d06780ccb2db0865100b67041c03408f2445c62
Reviewed-on: https://skia-review.googlesource.com/61241
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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GrGLGpu.
Change-Id: Ifa5ea8b459fa316db4d626f9a25d992535b49d36
Reviewed-on: https://skia-review.googlesource.com/61760
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I31435d334da28cce9bbc654c4b98746b03078897
Reviewed-on: https://skia-review.googlesource.com/61460
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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SkMatrix::mapHomogeneousPoints takes an array of SkScalar,
but expects essentially SkPoint3, so make it so.
R: robertphillips@google.com, reed@google.com
Bug: skia:6898
Change-Id: Ibaf8b05c08b7df16c67d6a77d914667ace9a70da
Reviewed-on: https://skia-review.googlesource.com/58380
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Special images, image shaders, and all texture producers,
as well as bicubic (which simplifies factory call sites).
Bug: skia:
Change-Id: I3f7c178060f25db8b659fe66e132f5ea066317b1
Reviewed-on: https://skia-review.googlesource.com/61261
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This is an FP that just applies a GrColorSpaceXform. I have a long string
of follow-up changes that use this, which greatly simplifies many other
FPs, and ultimately eliminates the need for color space xforms to be a
first-class type in SkSL.
Bug: skia:
Change-Id: I070d8bab81c9a620a2173c83b0013c63ad53bc8e
Reviewed-on: https://skia-review.googlesource.com/60726
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:7154
Change-Id: I23ffc11dab4a377fbd6b7e4e33722b3fa0793d58
Reviewed-on: https://skia-review.googlesource.com/60681
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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rendered as tri strips rather than tri fans.""
This reverts commit 62563deb6b4dbb0b1db7f29f35e07dcef043af31.
Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable.
Original change's description:
> Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."
>
> This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
> >
> > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
> >
> > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
> >
> >
> > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> > Reviewed-on: https://skia-review.googlesource.com/60081
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/60683
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/61160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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tri strips rather than tri fans."
This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
>
> Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
>
> I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
>
>
> Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> Reviewed-on: https://skia-review.googlesource.com/60081
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/60683
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Enables for volatile paths and when path mask caching is disabled.
Bug: skia:
Change-Id: I644b17f2a4f77a4ddf85265f520599499c0800cf
Reviewed-on: https://skia-review.googlesource.com/60481
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Clang trunk will warn about this. The variable's constructor doesn't
have side-effect and it has a trivial destructor.
Bug: skia:
Change-Id: I4f20904fef2fd3617bb3062aa5ea71619e37c06c
Reviewed-on: https://skia-review.googlesource.com/60660
Commit-Queue: Benjamin Kramer <kramerb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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rather than tri fans.
Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
Reviewed-on: https://skia-review.googlesource.com/60081
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: 769760
Change-Id: I63603c036a8eef5eec66afb6ac4e937f556bbb63
Reviewed-on: https://skia-review.googlesource.com/59681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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(It's built into the types now.)
Bug: skia:
Change-Id: I44edc6e71098cf74387091903e920b1dd929b103
Reviewed-on: https://skia-review.googlesource.com/59880
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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There is no need to be passing ref's around when we get a GrVkPipelineState
from the cache. We don't track its use on the GPU and we never delete
them from the cache until we are destorying the GrVkGpu object.
Bug: skia:
Change-Id: If675ce9e0690b36663f6d227c48fd4874ba46770
Reviewed-on: https://skia-review.googlesource.com/59985
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.
TBR=egdaniel@google.com
Bug: skia:
Change-Id: I2a183401bfe70b9f14b9b1cf035de6020a2135fa
Reviewed-on: https://skia-review.googlesource.com/60103
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I11deb503a1ba80118a09d44c2685c4ba11110728
Reviewed-on: https://skia-review.googlesource.com/60102
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I559486ac8750bb23d477ae8bdaa9d71f8bc7c459
Reviewed-on: https://skia-review.googlesource.com/60183
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: If191553093031705756358f4551a5b1e96439742
Reviewed-on: https://skia-review.googlesource.com/60000
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: Iaf796be04a5ac04873d420960238ea06294518f7
Reviewed-on: https://skia-review.googlesource.com/60240
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
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Bug: skia:
Change-Id: I3a8e16fd2792e6fb5711815d8aad46ae30c2872e
Reviewed-on: https://skia-review.googlesource.com/59163
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Ieee602b9936e6a23ecd16b72b48093d534a085e6
Reviewed-on: https://skia-review.googlesource.com/60040
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This reverts commit e501033bbdc9143848edde3c3e3b7282169bc11e.
Reason for revert: Broke several bots
Original change's description:
> Refactor CCPR coverage shaders for a vertex impl
>
> Decouples geometry generation and analytic coverage. This paves the
> way for a vertex shader implementation.
>
> Bug: skia:
> Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
> Reviewed-on: https://skia-review.googlesource.com/59200
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I314bf03fa6cbeceb1c527d4d9464147b2e8464c6
Reviewed-on: https://skia-review.googlesource.com/59821
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
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Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.
Bug: skia:
Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
Reviewed-on: https://skia-review.googlesource.com/59200
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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TBR=egdaniel@google.com
NOTRY=true
Change-Id: I95eb405ccf7344426f1b6b8b34f221cbcd780358
Reviewed-on: https://skia-review.googlesource.com/59603
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Creates a static function on SkImage which converts the SkImage to a
GrBackendTexture. The texture is unowned by Skia, and must be deleted
by the caller. Allows for a no-copy / no-conversion fast path if the
provided image is unowned (unique()) and texture backed.
Change-Id: I8a48f9cc39de792725cd72057d98cd1c4594daab
Reviewed-on: https://skia-review.googlesource.com/52440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Karl <ericrk@chromium.org>
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Bug: skia:
Change-Id: I96de605bef7f2bbbc9d326f5e525590524d81bc5
Reviewed-on: https://skia-review.googlesource.com/59084
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: Ia684e3daf779ec2feaaec64c04dabf5cb03cd07a
Reviewed-on: https://skia-review.googlesource.com/57821
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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NOTRY=true
Bug: skia:
Change-Id: I4db23579c4493693ae67dfbde4750da51ea56092
Reviewed-on: https://skia-review.googlesource.com/59020
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: I1de1105d74b45f7b02ff52e6b8333801d98ef1ce
Reviewed-on: https://skia-review.googlesource.com/58501
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I21e8bfce069292e6bcbaf8977d934a90124a8325
Reviewed-on: https://skia-review.googlesource.com/58881
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Minor optimization to text regen also snuck in.
Bug: skia:
Change-Id: I0c5d97defdcf60b9ce663548c056db0e8bf7149b
Reviewed-on: https://skia-review.googlesource.com/57942
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: 773107
Change-Id: I931d9623a359e264dfee35a2ea6c591cdf83a052
Reviewed-on: https://skia-review.googlesource.com/58580
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Allows benchmarks to override GrContextOptions.
Removes the ability to use the same GrContext for all benchmarks in a config.
Change-Id: I5ab9f6e81055451ac912a66537843d1a49f3b479
Reviewed-on: https://skia-review.googlesource.com/34080
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I34ed3480073d05762a7d4692aeee4b87e454ce52
Reviewed-on: https://skia-review.googlesource.com/57961
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This does not actually add any additional functionality to the generators.
Once this lands I will enable the generators one at a time to more easily
monitor the effects of each one.
Bug: skia:
Change-Id: I382a1acfaebcbf9ad44c9873b87cdbbe02a13602
Reviewed-on: https://skia-review.googlesource.com/57083
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: I5074028f307187eef3201523cbd1ddc7d9bf9013
Reviewed-on: https://skia-review.googlesource.com/54102
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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W/o this fix the strict constraint on the specialImage draws can sometimes be removed. This CL ensures that the temporary SkImage always has the actual dimensions of the special Image.
Note: the replacement of full screen clears w/ draws revealed this bug b.c. the image filters were only drawing a rect for the content area of the special images. Thus when the final DAG result was drawn to the canvas some of the bleed through (from the removal of the strict constraint) was showing.
Bug: 755871, 768134
skbug.com/7122
Change-Id: Id67b7143225c24b716e260c973f3bbf68f20188a
Reviewed-on: https://skia-review.googlesource.com/57660
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.
Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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This reverts commit 4e7cdd5a0052aa76bed6f80ec325be19e09e6ab1.
Bug: skia:7058
Change-Id: I3b92c35835cf7a8c04e9218194bf293b790413e0
Reviewed-on: https://skia-review.googlesource.com/57222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I2e3e9add5f9a9074243d220fa37e610e6ad086c8
Reviewed-on: https://skia-review.googlesource.com/57111
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
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This reverts commit 196efbf71cdd9a64b807e5e869cd45da5a66ac36.
Reason for revert: 1k SKPs GPU bot fails, perf regressions to look into.
Original change's description:
> Enable coverage counting path rendering except on Android framework
>
> Android framework will come after collecting a bit more data.
>
> Bug: skia:
> Change-Id: I6f4738e457f09c976b8bf282153ca75160a1d91c
> Reviewed-on: https://skia-review.googlesource.com/55563
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I3f1a7022414ccec80541772d9912065fa4efd74e
Reviewed-on: https://skia-review.googlesource.com/57300
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This keeps crbug.com/769760 working but also fixes the new bug (crbug.com/769898)
Bug: 769898
Change-Id: I53c00e2bca602fa9c33e5a50a98274c1ce8b2534
Reviewed-on: https://skia-review.googlesource.com/57282
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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