| Commit message (Collapse) | Author | Age |
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This CL also renames the old GrAtlas to ClientPlotUsage and moves it into the new GrAtlas.
R=jvanverth@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/355673002
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Change will remove some special cases for coord transforms in favor of not needing to compile
a new program if the coord trans changes from one special case to another.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/344233006
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In order to atlas the layers the GrLayerCache needs to be given more control over where a given layer's texture is allocated (i.e., it could be a raw scratch texture or in the cache).
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/350183006
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components when in the y-flip case. This works around an Adreno driver bug.
Revert "Stop referencing gl_FragCoord z and w components."
This reverts commit 160a52ba217012ed73c240f6d67b3bbf2b4879d6.
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/354663002
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Initialize the device bounds rect variable before use in GrDrawTarget::drawPaths.
R=rmistry@google.com, jvanverth@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/355603003
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Use path rendering to render the text from outlines if supported by the
GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code
from GrBitmapTextContext.
The drawing is implemented with "instanced" path drawing functions.
Moves the creation of the "main" text context from SkGpuDevice to the
GrContext::createTextContext. This is done because the decision of which text
renderer is optimal can be made only with the internal implementation-specific
information of the context.
Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath. The
GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string
" [700] ...". According to MSDN, this is a known problem. Just return that the
glyph has no path data in these cases.
R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/196133014
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I've tagged all the functions in SkPicture.cpp is // fRecord TODO or // fRecord
OK, depending on whether or not they're totally broken when used from an
SkRecord-based picture. Obviously next steps are to eliminate all the TODOs,
then clean up the notes.
I converted SkPicture over to smart pointers too. It's particularly helpful
that the smart pointers initialize to NULL by default.
For now I've got all the SkRecord-based code jammed in at the bottom of the file. I figure it'll help me keep things straight for a bit, then we can rearrange later.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/333823007
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(https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.
Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/351583002
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(https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/
Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
> Append to the end of the "Shader Inputs" subsection of Section 3.12.2
> "Shader Execution":
>
> The command
>
> void ProgramPathFragmentInputGenNV(uint program,
> int location,
> enum genMode,
> int components,
> const float *coeffs);
>
> controls how a user-defined (non-built-in) fragment input of a
> GLSL program object is computed for fragment shading operations that
> occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
> /program/ names a GLSL program object. If /program/ has not been
> successfully linked, the error INVALID_OPERATION is generated.
>
> The given fragment input generation state is loaded into the fragment
> input variable location identified by /location/. This location
> is a value returned either by GetProgramResourceLocation with a
> /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
> input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
> for the /programInterface/ and LOCATION for the property for a given
> fragment input resource index.
>
> ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349983002
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.
Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/319043005
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BUG=skia:
R=reed@google.com, bsalomon@google.com, tfarina@chromium.org
Author: george@mozilla.com
Review URL: https://codereview.chromium.org/325843002
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This fixes an Adreno driver bug where GL programs fail to link if the FS refers to these components of gl_FragCoord.
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/345083002
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R=bsalomon@google.com, reed@google.com
NOTREECHECKS=true
NOTRYS=true
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/347563006
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If dithering is turned on, apply an effect that filters the pixel through
the following pipeline:
for each channel c:
1. Compute quantized colors [low, high] that c is between
2. Pick high by flipping a coin weighted by (c - low)
R=bsalomon@google.com, egdaniel@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/321253002
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R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/338093005
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renderer.
Cubics that are nearly degenerate now make it down here via the convex path renderer. They used to get filtered out by the path iterator but that was problematic. We wound up producing NaN vertices.
BUG=2677
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/338633007
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Also adds upload tracing for Chrome.
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/347563005
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If a marker is placed using a GrContext, it will add a marker to both the
drawBuffer and gpu targets of that context.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/340893002
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BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/341583002
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from the shader.
approved over in https://codereview.chromium.org/331863006/; reuploading
because it had the wrong base url
BUG=skia:2095
R=bsalomon@google.com
TBR=bsalomon
Author: humper@google.com
Review URL: https://codereview.chromium.org/341543005
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patch from issue 339463002
TBR=
I think the NoGPU failure is unrelated, so ignoring
NOTRY=True
Author: reed@google.com
Review URL: https://codereview.chromium.org/340533002
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R=scroggo@google.com
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/338493005
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R=bsalomon@google.com
NOTREECHECKS=True
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/334993002
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Extract "text align proc" as reusable classes. These classes need to be used
when writing GrTextContext subclasses.
Moves "text align proc" code that is duplicated in SkDraw and
SkBitmapTextContext to SkDrawProcs.h and SkTextMapState.h. This functionality is
also used in the new GrStencilAndCoverTextContext.
Creates new functor classes SkTextAlignProc and SkTextAlignProcScalar which
represent the previous "text align procs".
Moves TextMapState from SkDraw to SkTextMapStateProc and make it similar functor.
The transform should be comparable in speed, as the compiler can and does avoid
the call and eliminate some of the branches.
R=jvanverth@google.com, reed@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/335573002
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correctness (https://codereview.chromium.org/331443003/)
Reason for revert:
Failing layout test: https://storage.googleapis.com/chromium-layout-test-archives/WebKit_Linux/32762/layout-test-results/virtual/gpu/fast/canvas/canvas-draw-canvas-on-canvas-shadow-pretty-diff.html
Original issue's description:
> third try at landing improved blur rect; this time with more correctness
>
> BUG=skia:2095
> R=bsalomon@google.com
> TBR=bsalomon
>
> Committed: https://skia.googlesource.com/skia/+/72abfc2b4e7caead660f6b6a05e60d05eaf1a66f
R=bsalomon@google.com, reed@google.com, humper@google.com
TBR=bsalomon@google.com, humper@google.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2095
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/333763002
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This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/326103002
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R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/330593004
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R=bsalomon@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/326423003
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R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/326383003
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Set pointer to root view in window (for SampleApp)
Set up the correct function pointer for GL multisampling
Remove use of SkBitmap::setConfig()
Remove incomplete iOS implementation of SkFILE (use SkOSFile for now)
R=caryclark@google.com, reed@google.com, bsalomon@google.com, tfarina@chromium.org
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/322403007
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BUG=skia:2095
R=bsalomon@google.com
TBR=bsalomon
Author: humper@google.com
Review URL: https://codereview.chromium.org/331443003
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R=bsalomon@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/329213002
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Add class to hold stroke and dash info.
R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/311183002
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(https://codereview.chromium.org/325703002/)
Reason for revert:
broke some fast/canvas layout tests
Original issue's description:
> second try at landing improved blur rect
>
> BUG=skia:2095
> TBR=bsalomon
>
> Committed: https://skia.googlesource.com/skia/+/e9ea0d6b7d59ac3b7e257281e545b24bcc0d2a76
R=bsalomon@google.com, reed@chromium.org, humper@google.com
TBR=bsalomon@google.com, humper@google.com, reed@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:2095
Author: reed@google.com
Review URL: https://codereview.chromium.org/322423002
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BUG=skia:
R=djsollen@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/327263002
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BUG=skia:
R=robertphillips@google.com, bsalomon@google.com, reed@google.com
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/323283002
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R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/326223002
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R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/324963005
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BUG=skia:
R=djsollen@google.com, bsalomon@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/329553005
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The new signature is:
bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const;
It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader.
BUG=skia:2646
R=jvanverth@google.com, bsalomon@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/318923005
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Handles both non-LCD and LCD text. Uses a texture to look up the gamma correction values for a given text color or luminance.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/4d517fdbb145cb95e5e935470df331e1b6667cfc
R=reed@google.com, bungeman@google.com, robertphillips@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/258883002
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patch from issue 325733002
TBR=scroggo
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/322963002
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BUG=skia:2095
R=bsalomon@google.com
TBR=bsalomon
Author: humper@google.com
Review URL: https://codereview.chromium.org/325703002
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(https://codereview.chromium.org/258883002/)
Reason for revert:
Memory leaks. I suspect this is due to the lack of destructors in SkAutoGlyphCache
Original issue's description:
> Gamma correction for distance field text.
>
> Handles both non-LCD and LCD text. Uses a texture to look up the gamma correction values for a given text color or luminance.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/4d517fdbb145cb95e5e935470df331e1b6667cfc
NOTRY=true
NOTREECHECKS=true
R=reed@google.com, bungeman@google.com, robertphillips@google.com, bsalomon@google.com, jvanverth@google.com, mtklein@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/323513005
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Handles both non-LCD and LCD text. Uses a texture to look up the gamma correction values for a given text color or luminance.
BUG=skia:
R=reed@google.com, bungeman@google.com, robertphillips@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/258883002
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Pre-allocates a range of path names and manages allocations within
that range on the client side. This allows us to generate new path
objects in a feed-forward manner that doesn't require round trips to
the GL server.
BUG=skia:
R=bsalomon@google.com, markkilgard@gmail.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/304403003
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R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/320273003
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R=jvanverth@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/324693002
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Looks like there is no good reason to have two copies of this function
doing the same thing with different name.
BUG=None
TEST=make tests
R=bsalomon@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/318873002
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