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Commit message (
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Author
Age
*
Convert GrMesh back to a class
Chris Dalton
2017-05-15
*
Rename finishOpList to finishFlush and call it less frequently
Robert Phillips
2017-05-15
*
Remove SkCrossContextImageData and all support code
Brian Osman
2017-05-11
*
Add some swizzle checks to vulkan backend
Greg Daniel
2017-05-11
*
Create geometry shader modules in vulkan when using geom shaders
Greg Daniel
2017-05-09
*
Added SkImage::MakeCrossContextFromEncoded
Brian Osman
2017-05-09
*
Add support for using texel buffers in Vulkan backend.
Greg Daniel
2017-05-09
*
Implement disconnect function for GrVkGpu
Greg Daniel
2017-05-09
*
Revert "Added SkImage::MakeCrossContextFromEncoded"
Brian Salomon
2017-05-08
*
Added SkImage::MakeCrossContextFromEncoded
Brian Osman
2017-05-08
*
vk: don't re-check the primitive type for each batch of a mesh
Chris Dalton
2017-05-08
*
Expand GrTextureProxy to handle highestFilterMode
Robert Phillips
2017-05-08
*
Update minimum non-ES OpenGL spec to 2.0.
Brian Salomon
2017-05-08
*
Remove support for GLs without separate stencil.
Brian Salomon
2017-05-08
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Add GrVkTexelBuffer class
Greg Daniel
2017-05-08
*
Split tracking of TexelBuffers from normal samplers
Greg Daniel
2017-05-05
*
Fix comma in vulkan
Greg Daniel
2017-05-04
*
Add support for Geom shaders in Vulkan backend.
Greg Daniel
2017-05-04
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Convert GrMesh to a struct
Chris Dalton
2017-05-03
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
Add wireframe mode to Viewer.
Jim Van Verth
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Setup support for UNIFORM_TEXEL_BUFFER descriptor sets in Vulkan
Greg Daniel
2017-05-02
*
Revert "Revert "Plumb the use of GrBackendRenderTarget throughout Skia""
Greg Daniel
2017-05-01
*
Combine GPU flush with semaphore API
Brian Osman
2017-04-28
*
handle GrVkTransferBuffer::Create failure
Forrest Reiling
2017-04-27
*
Revert "Plumb the use of GrBackendRenderTarget throughout Skia"
Greg Daniel
2017-04-27
*
Plumb the use of GrBackendRenderTarget throughout Skia
Greg Daniel
2017-04-27
*
Add additional checks when creating vulkan context
Greg Daniel
2017-04-27
*
Change vulkan image memory allocation back to using sub allocation
Greg Daniel
2017-04-27
*
Link to vulkan in tools but not library.
Brian Salomon
2017-04-26
*
Add ability to relinquish control of VkDevice and VkInstance lifetime to GrVk...
Brian Salomon
2017-04-25
*
Add GrVkInterface constructor with sepereate instance/device proc getters.
Brian Salomon
2017-04-25
*
Add new GrVkBackendContext::Create explicitly requiring vk proc getters
Brian Salomon
2017-04-24
*
Move ReleaseProc info to GrTexture and for implementations to define it.
Greg Daniel
2017-04-21
*
Disable use of directly wrapping msaa RTs on Vulkan
Greg Daniel
2017-04-20
*
Revert "Revert "Plumb GrBackendTexture throughout skia.""
Greg Daniel
2017-04-20
*
Disable multisampling on Vulkan Nexus Player bot
Greg Daniel
2017-04-19
*
Revert "Plumb GrBackendTexture throughout skia."
Stan Iliev
2017-04-19
*
Plumb GrBackendTexture throughout skia.
Greg Daniel
2017-04-18
*
Fix resolve assert in vulkan
Greg Daniel
2017-04-18
*
Add backend safe classes for passing in external texture and render targets i...
Greg Daniel
2017-04-18
*
Fix some bugs with read/writePixels
Brian Osman
2017-04-18
*
Allow the dst of vulkan resolves to be a non RT
Greg Daniel
2017-04-18
*
Split cleanup changes out of bigger CL (take 2)
Robert Phillips
2017-04-18
*
Revert "Split cleanup changes out of bigger CL"
Mike Klein
2017-04-17
*
Split cleanup changes out of bigger CL
Robert Phillips
2017-04-17
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