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Commit message (
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Author
Age
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Remove unused/barely-supported compressed GrPixelConfigs
Robert Phillips
2017-02-13
*
Add support for RG float textures
csmartdalton
2017-02-10
*
Add integer vectors to GrSLType
csmartdalton
2017-02-08
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Have Vulkan advertise that compressed textures are currently unsupported
Robert Phillips
2017-02-02
*
Make sure to preserve stencil on vulkan copy as draws
Greg Daniel
2017-01-31
*
Add offset to uniform blocks in Vulkan
Greg Daniel
2017-01-27
*
SkPixelInfo::CopyPixels() refactor part 0: only one memcpy() case
Matt Sarett
2017-01-24
*
Track clear counts in vulkan render passes
Greg Daniel
2017-01-23
*
Fix Vulkan crashes on nexus player
Greg Daniel
2017-01-20
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Remove kIndex_8_GrPixelConfig
Brian Osman
2017-01-12
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"
Kevin Lubick
2017-01-11
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Add Gray8 pixel config
Brian Osman
2017-01-10
*
Revert "Add Gray8 pixel config"
Brian Osman
2017-01-10
*
Add Gray8 pixel config
Brian Osman
2017-01-10
*
Various memory leak fixes in Vulkan
Greg Daniel
2017-01-09
*
switched GrVkPipelineStateCache over to use SkLRUCache
Ethan Nicholas
2017-01-03
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Rename GrBatchFlushState to GrOpFlushState
Brian Salomon
2016-12-07
*
Rename GrDrawBatch->GrDrawOp
Brian Salomon
2016-12-01
*
Remove unused copySurfaceAsDraw code from GrVkGpu
Brian Osman
2016-11-30
*
Make GrGpuCommandBuffer infer its render target from first draw
Brian Salomon
2016-11-30
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
Move GrShaderVar to an appending model for layout qualifiers
Brian Salomon
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Fix double deletion of DescriptorSetLayouts
Jim Van Verth
2016-11-17
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Rename GrTextureBufferSampler to GrBufferSampler
csmartdalton
2016-11-16
*
Rename kTexture2DISampler to kITexture2DSampler.
Brian Salomon
2016-11-16
*
Add kRenderTarget_GrSurfaceFlag to GrVkGpu::onWrapBackendRenderTarget
Robert Phillips
2016-11-15
*
Remove static asserts for GrSLType and GrVertexAttribType enum values.
Brian Salomon
2016-11-14
*
Revert "Revert "Add integer texture support.""
Brian Salomon
2016-11-11
*
Clean up validation layers
Jim Van Verth
2016-11-11
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