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* Implement initCopySurfaceDstDesc for VulkanGravatar egdaniel2016-04-12
* Implement texel buffersGravatar cdalton2016-04-11
* Vulkan config in dmGravatar bsalomon2016-04-11
* Wait for all device work to finish before destroy VkDeviceGravatar egdaniel2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Don't create new descriptor set for vulkan uniforms every drawGravatar egdaniel2016-04-08
* Add slides to VulkanViewerGravatar jvanverth2016-04-08
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Limit the size of descriptor pools in vulkanGravatar egdaniel2016-04-07
* Fix a bunch of memory issues in VulkanGravatar egdaniel2016-04-07
* Fix vulkan layer callback bugGravatar egdaniel2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
* Switch uniforms to be descriptor set 0 in VulkanGravatar egdaniel2016-04-06
* First pass at VulkanViewerGravatar jvanverth2016-04-06
* Fix vulkan dual source blendingGravatar egdaniel2016-04-05
* Implement blit image for copySurface in VulkanGravatar egdaniel2016-04-05
* Update vulkan format features in caps.Gravatar egdaniel2016-04-01
* Initialize variable to appease compiler warningGravatar egdaniel2016-04-01
* Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRende...Gravatar kkinnunen2016-04-01
* Enable dual source blending for VulkanGravatar egdaniel2016-03-30
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Change VkPipelineStateCahce to use Hash and LRU LList.Gravatar egdaniel2016-03-28
* Use NV glsl shader compiler for VulkanGravatar egdaniel2016-03-28
* Add WSI functions to GrVkInterfaceGravatar jvanverth2016-03-28
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* got Vulkan compiling on Linux againGravatar ethannicholas2016-03-25
* added support for glMinSampleShadingGravatar ethannicholas2016-03-25
* Revise layer, extension and feature setup for VulkanGravatar jvanverth2016-03-25
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Remove debug prints in GrVkGpuGravatar egdaniel2016-03-24
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* GrVkGpu initialization cleanup.Gravatar jvanverth2016-03-23
* Make max number of vertex attributes be checked dynamicallyGravatar bsalomon2016-03-23
* Fix borrowed GrVkImage::Resource.Gravatar jvanverth2016-03-22
* Fully implement onResetContext for VulkanGravatar egdaniel2016-03-22
* fix release build vulkanGravatar egdaniel2016-03-21
* Minor fixes to avoid NVPR in Vulkan and provide good GrVkGpu teardown.Gravatar jvanverth2016-03-21
* Add DescriptorPool and set manager to GrVkProgramGravatar egdaniel2016-03-18
* Use dynamic state from vulkan pipelinesGravatar egdaniel2016-03-18
* Enable extension support and debug layer.Gravatar jvanverth2016-03-18
* Implement Vulkan GrBackendObject for textures.Gravatar jvanverth2016-03-18
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Create new buffer (if necessary) on vkMapGravatar jvanverth2016-03-16
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Fix 32bit win Vulkan buildGravatar bsalomon2016-03-10
* Fix some issues for Linux Vulkan buildGravatar jvanverth2016-03-09
* Don't allow nullptr in texels array params (unless using a transfer buffer).Gravatar bsalomon2016-03-09
* Fill out more information in GrVkCapsGravatar egdaniel2016-03-08