aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/vk
diff options
context:
space:
mode:
authorGravatar cdalton <cdalton@nvidia.com>2016-04-11 14:47:28 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-11 14:47:28 -0700
commit74b8d323323c8533e3e5cc7719e0bd127aacd829 (patch)
tree114f32ebe9adc4a27285aeb0304ff8daa6b4f972 /src/gpu/vk
parentfda880710c28a1b0ff0c8c88f90a7659a7ce553f (diff)
Implement texel buffers
Adds a mechanism for processors to add buffer accesses and implements them in the GL backend. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002 Review URL: https://codereview.chromium.org/1870893002
Diffstat (limited to 'src/gpu/vk')
-rw-r--r--src/gpu/vk/GrVkProgramDesc.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/vk/GrVkProgramDesc.cpp b/src/gpu/vk/GrVkProgramDesc.cpp
index f4bd2bf506..4619bcfded 100644
--- a/src/gpu/vk/GrVkProgramDesc.cpp
+++ b/src/gpu/vk/GrVkProgramDesc.cpp
@@ -22,6 +22,7 @@
static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
const GrGLSLCaps& caps) {
int numTextures = proc.numTextures();
+ SkASSERT(0 == proc.numBuffers());
// Need two bytes per key (swizzle, sampler type, and precision).
int word32Count = (proc.numTextures() + 1) / 2;
if (0 == word32Count) {