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path: root/src/gpu/vk/GrVkResourceProvider.cpp
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* Fix some static intializers in Vulkan code.Gravatar Greg Daniel2018-06-26
* Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.Gravatar Brian Salomon2018-06-25
* Add unit test the explicit tests create a GrVkCopyPipelineGravatar Greg Daniel2018-03-01
* Remove uses of sk_sp when passing around GrVkPipelineStateGravatar Greg Daniel2017-10-16
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Fix up and clarify use of maxMipLevel in VulkanGravatar Greg Daniel2017-09-01
* Revert "Revert "Remove Gr*Gpu includes from header files.""Gravatar Greg Daniel2017-06-16
* Revert "Remove Gr*Gpu includes from header files."Gravatar Greg Daniel2017-06-15
* Remove Gr*Gpu includes from header files.Gravatar Greg Daniel2017-06-15
* Add support for Geom shaders in Vulkan backend.Gravatar Greg Daniel2017-05-04
* Setup support for UNIFORM_TEXEL_BUFFER descriptor sets in VulkanGravatar Greg Daniel2017-05-02
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Fix Vulkan command buffer assert on device lostGravatar Jim Van Verth2016-11-07
* Remove GrStencilSettings from GrPipelineGravatar csmartdalton2016-11-01
* Remove unused resolve parameters for vulkan render passesGravatar Greg Daniel2016-10-03
* Add GrVkCopyPipeline to handle vulkan copies as drawsGravatar egdaniel2016-09-27
* Don't add the resolve attachment to vulkan render passes.Gravatar egdaniel2016-08-26
* Add support for getting vulkan descriptor sets without a GrVkUniformHandler.Gravatar egdaniel2016-08-25
* Reuse sampler descriptor set allocations in VulkanGravatar egdaniel2016-07-26
* Recycle small uniform buffers.Gravatar jvanverth2016-07-22
* Setup system in Vulkan to reuse VkDescriptorSet allocations.Gravatar egdaniel2016-07-21
* Update RT views and framebuffer in vulkan after mipmapingGravatar egdaniel2016-07-13
* Only check resource tracking on program shutdown, not context shutdownGravatar jvanverth2016-07-07
* Vulkan fixes for TesselatingPathRenderer testGravatar jvanverth2016-07-06
* Grow descriptor pools by 1.5Gravatar egdaniel2016-07-06
* Add resource tracking output and command buffer recyclingGravatar jvanverth2016-07-06
* Add static buffer supportGravatar jvanverth2016-06-30
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
* Add GpuCommandBuffer support.Gravatar egdaniel2016-06-08
* Subclass GrVkCommandBuffer into Primary and Secondary CommandBuffers.Gravatar egdaniel2016-06-08
* Add support for finding/creating general GrVkRenderPass from the VkResourcePr...Gravatar egdaniel2016-06-08
* Refactor creation of GrVkRenderPasses to make them move generalGravatar egdaniel2016-06-07
* Unify DescriptorPools for vulkan uniform descriptor setsGravatar egdaniel2016-05-02
* Add automatic generation of mipmaps to VulkanGravatar jvanverth2016-04-26
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Change VkPipelineStateCahce to use Hash and LRU LList.Gravatar egdaniel2016-03-28
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* Add DescriptorPool and set manager to GrVkProgramGravatar egdaniel2016-03-18
* Add a cache of GrVkSamplers in GrVkResourceProvider.Gravatar egdaniel2016-03-04
* Use VkPipelineCaches during VkPipeline creationGravatar jvanverth2016-03-02
* Add vulkan files into skia repo. This is an incomplete backend with only part...Gravatar Greg Daniel2016-02-22
* Revert of Add vulkan files into skia repo. (patchset #2 id:20001 of https://c...Gravatar egdaniel2016-02-22
* Add vulkan files into skia repo. This is an incomplete backend with only part...Gravatar Greg Daniel2016-02-22