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GrVkPipelineStateDataManager.h
Commit message (
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Author
Age
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Add support for Geom shaders in Vulkan backend.
Greg Daniel
2017-05-04
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"
Kevin Lubick
2017-01-11
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Add integer array uniforms to GL and Vulkan
fmenozzi
2016-07-20
*
Add static buffer support
jvanverth
2016-06-30
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
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Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Don't create new descriptor set for vulkan uniforms every draw
egdaniel
2016-04-08
*
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
egdaniel
2016-03-23