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GrVkPipelineStateBuilder.cpp
Commit message (
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Author
Age
*
sksl: Add a "sk_Clockwise" built-in
Chris Dalton
2018-07-27
*
Remove texel buffer support.
Brian Salomon
2018-07-13
*
Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.
Brian Salomon
2018-06-25
*
Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...
Brian Salomon
2018-06-08
*
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...
Brian Salomon
2018-06-07
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
Add "sharpen" option to SkSL, to LOD bias all textures
Brian Osman
2018-02-13
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Fix cleanup on program creation failure
Robert Phillips
2017-08-01
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
sksl now sees vulkan caps
Ethan Nicholas
2017-07-18
*
Create geometry shader modules in vulkan when using geom shaders
Greg Daniel
2017-05-09
*
Add support for using texel buffers in Vulkan backend.
Greg Daniel
2017-05-09
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Add support for Geom shaders in Vulkan backend.
Greg Daniel
2017-05-04
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Setup support for UNIFORM_TEXEL_BUFFER descriptor sets in Vulkan
Greg Daniel
2017-05-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Move GrShaderVar to an appending model for layout qualifiers
Brian Salomon
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Fix double deletion of DescriptorSetLayouts
Jim Van Verth
2016-11-17
*
Remove GrStencilSettings from GrPipeline
csmartdalton
2016-11-01
*
Add GrVkCopyPipeline to handle vulkan copies as draws
egdaniel
2016-09-27
*
Move vulkan spir-v compile call to GrVkUtil
egdaniel
2016-09-19
*
Merge building of program desc in Vulkan into one step
egdaniel
2016-09-07
*
Merge GrGLSLProgramDesc into GrProgramDesc
egdaniel
2016-09-07
*
Merge ProgramDesc's for GL and Vulkan
egdaniel
2016-07-29
*
Reuse sampler descriptor set allocations in Vulkan
egdaniel
2016-07-26
*
SkSL performance improvements (plus a couple of minor warning fixes)
ethannicholas
2016-07-25
*
Revert of SkSL performance improvements (patchset #6 id:140001 of https://cod...
msarett
2016-07-13
*
SkSL performance improvements (plus a couple of minor warning fixes)
ethannicholas
2016-07-12
*
initial checkin of SkSL compiler
ethannicholas
2016-07-01
*
Unify DescriptorPools for vulkan uniform descriptor sets
egdaniel
2016-05-02
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Fix a bunch of memory issues in Vulkan
egdaniel
2016-04-07
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