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path: root/src/gpu/vk/GrVkPipelineStateBuilder.cpp
Commit message (Expand)AuthorAge
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
* sksl now sees vulkan capsGravatar Ethan Nicholas2017-07-18
* Create geometry shader modules in vulkan when using geom shadersGravatar Greg Daniel2017-05-09
* Add support for using texel buffers in Vulkan backend.Gravatar Greg Daniel2017-05-09
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Add support for Geom shaders in Vulkan backend.Gravatar Greg Daniel2017-05-04
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Setup support for UNIFORM_TEXEL_BUFFER descriptor sets in VulkanGravatar Greg Daniel2017-05-02
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Move GrShaderVar to an appending model for layout qualifiersGravatar Brian Salomon2016-11-22
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Fix double deletion of DescriptorSetLayoutsGravatar Jim Van Verth2016-11-17
* Remove GrStencilSettings from GrPipelineGravatar csmartdalton2016-11-01
* Add GrVkCopyPipeline to handle vulkan copies as drawsGravatar egdaniel2016-09-27
* Move vulkan spir-v compile call to GrVkUtilGravatar egdaniel2016-09-19
* Merge building of program desc in Vulkan into one stepGravatar egdaniel2016-09-07
* Merge GrGLSLProgramDesc into GrProgramDescGravatar egdaniel2016-09-07
* Merge ProgramDesc's for GL and VulkanGravatar egdaniel2016-07-29
* Reuse sampler descriptor set allocations in VulkanGravatar egdaniel2016-07-26
* SkSL performance improvements (plus a couple of minor warning fixes)Gravatar ethannicholas2016-07-25
* Revert of SkSL performance improvements (patchset #6 id:140001 of https://cod...Gravatar msarett2016-07-13
* SkSL performance improvements (plus a couple of minor warning fixes)Gravatar ethannicholas2016-07-12
* initial checkin of SkSL compilerGravatar ethannicholas2016-07-01
* Unify DescriptorPools for vulkan uniform descriptor setsGravatar egdaniel2016-05-02
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Fix a bunch of memory issues in VulkanGravatar egdaniel2016-04-07
* Switch uniforms to be descriptor set 0 in VulkanGravatar egdaniel2016-04-06
* Fix vulkan dual source blendingGravatar egdaniel2016-04-05
* Initialize variable to appease compiler warningGravatar egdaniel2016-04-01
* Enable dual source blending for VulkanGravatar egdaniel2016-03-30
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Use NV glsl shader compiler for VulkanGravatar egdaniel2016-03-28
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23