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path: root/src/gpu/vk/GrVkGpu.h
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* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
* Add addtional resolve calls to vulkan backendGravatar egdaniel2016-08-24
* Implement Vulkan Resolve.Gravatar egdaniel2016-08-04
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
* Add gyp define to enable vulkan debug layersGravatar egdaniel2016-07-27
* Update RT views and framebuffer in vulkan after mipmapingGravatar egdaniel2016-07-13
* Add offsets to GrVkBuffer.Gravatar jvanverth2016-07-07
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Add resource tracking output and command buffer recyclingGravatar jvanverth2016-07-06
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* initial checkin of SkSL compilerGravatar ethannicholas2016-07-01
* Add static buffer supportGravatar jvanverth2016-06-30
* Have gpu createTestingOlyBackendTexture know if it is a render target or notGravatar egdaniel2016-06-24
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
* Create free list heap for suballocationGravatar jvanverth2016-06-13
* Add GpuCommandBuffer support.Gravatar egdaniel2016-06-08
* Subclass GrVkCommandBuffer into Primary and Secondary CommandBuffers.Gravatar egdaniel2016-06-08
* Make sure that Vulkan debug callback ptr is non-null.Gravatar jvanverth2016-05-02
* Add mipmap loading to Vulkan.Gravatar jvanverth2016-04-29
* Fix Vulkan Build in AndroidGravatar liyuqian2016-04-29
* Fix vulkan build on linux and androidGravatar egdaniel2016-04-28
* Add automatic generation of mipmaps to VulkanGravatar jvanverth2016-04-26
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...Gravatar jvanverth2016-04-20
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
* Add optional data parameter to createBufferGravatar cdalton2016-04-19
* Implement initCopySurfaceDstDesc for VulkanGravatar egdaniel2016-04-12
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
* Implement blit image for copySurface in VulkanGravatar egdaniel2016-04-05
* Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRende...Gravatar kkinnunen2016-04-01
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Change VkPipelineStateCahce to use Hash and LRU LList.Gravatar egdaniel2016-03-28
* Add WSI functions to GrVkInterfaceGravatar jvanverth2016-03-28
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Revise layer, extension and feature setup for VulkanGravatar jvanverth2016-03-25
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Remove debug prints in GrVkGpuGravatar egdaniel2016-03-24
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* GrVkGpu initialization cleanup.Gravatar jvanverth2016-03-23
* Fully implement onResetContext for VulkanGravatar egdaniel2016-03-22
* Enable extension support and debug layer.Gravatar jvanverth2016-03-18
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
* Get Vk compiling post-MIP map changesGravatar bsalomon2016-03-02
* Implement various vulkan stencil clears and fix various stenciling bugs.Gravatar egdaniel2016-03-01
* Add stub for new method to GrVkGpuGravatar jvanverth2016-02-25