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GrAtlasTextBlobVertexRegenerator.cpp
Commit message (
Expand
)
Author
Age
*
Remove last use of DetachCache.
Herb Derby
2018-03-09
*
Revise Text & Small Path Atlas so instantiation failure is handled at flush time
Robert Phillips
2018-03-07
*
Revert "Remove attach and detach glyph cache."
Herb Derby
2018-03-07
*
Remove attach and detach glyph cache.
Herb Derby
2018-03-07
*
Add bilerp support to scaled emojis
Jim Van Verth
2018-03-05
*
sk_sp-ify GrGlyphCache
Robert Phillips
2018-03-01
*
Fission GrAtlasGlyphCache in two (take 2)
Robert Phillips
2018-03-01
*
Separate creation time & flush time behavior in GrDrawOpAtlas (take 3)
Robert Phillips
2018-03-01
*
Revert "Revert "Revert "Separate creation time & flush time behavior in GrDra...
Robert Phillips
2018-02-28
*
Revert "Fission GrAtlasGlyphCache in two"
Robert Phillips
2018-02-28
*
Fission GrAtlasGlyphCache in two
Robert Phillips
2018-02-27
*
Revert "Revert "Separate creation time & flush time behavior in GrDrawOpAtlas...
Robert Phillips
2018-02-26
*
Revert "Separate creation time & flush time behavior in GrDrawOpAtlas (take 2)"
Robert Phillips
2018-02-26
*
Separate creation time & flush time behavior in GrDrawOpAtlas (take 2)
Robert Phillips
2018-02-26
*
Revert "Separate creation time & flush time behavior in GrDrawOpAtlas"
Robert Phillips
2018-02-21
*
Separate creation time & flush time behavior in GrDrawOpAtlas
Robert Phillips
2018-02-21
*
Remove back pointer to GrAtlasGlyphCache from GrAtlasTextStrike
Robert Phillips
2018-02-21
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
*
remove unused SkRasterizer
Mike Reed
2018-01-21
*
Move GrOpFlushState out of GrDrawingManager and onto the stack
Robert Phillips
2018-01-18
*
Revert "Revert "move homogenous with stride to matrixpriv""
Brian Salomon
2017-12-19
*
Revert "Transform vertices for distance field glyphs on CPU."
Greg Daniel
2017-12-18
*
Transform vertices for distance field glyphs on CPU.
Brian Salomon
2017-12-15
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
*
Make GrTextBlob::VertexRegenerator determine vertex stride from mask format
Brian Salomon
2017-11-10
*
Make GrAtlasTextBlob return to caller when a flush is required during subrun ...
Brian Salomon
2017-11-07