| Commit message (Collapse) | Author | Age |
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This allows batching of DF draws with different view matrices.
For perspective matrices this means the transformed position vertex
attribute must have w values. Currently, non-perspective DF draws still
use 2 component positions, though this could be changed in the future.
Consequently, perspective draws can batch with other perspective draws
but not non-perspective draws.
Adds a GM to test batching and reusing the same blobs with both perspective
and non-perspective matrices.
Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
Reviewed-on: https://skia-review.googlesource.com/79900
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Add a flag that hints, which lattice rectangles are solid colors.
Draw solid rectangles and 1x1 rectangles with drawRect.
Test: Measured performance of a ninepatch drawn by HWUI
Bug: b/69796044
Change-Id: Ib3b00ca608da42fa9f2d2038cc126a978421ec7c
Reviewed-on: https://skia-review.googlesource.com/79821
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
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Bug: skia:
Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37
Reviewed-on: https://skia-review.googlesource.com/82462
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:7387
Change-Id: I49a023f395ab1539c80881f95242a4bdad6e70b3
Reviewed-on: https://skia-review.googlesource.com/79722
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Also remove unused position variable parameter.
Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c
Reviewed-on: https://skia-review.googlesource.com/81320
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This is a reland of b4ec10431818200a41a082cfe2e82fe58a9b1ecc
Original change's description:
> Set multitexturing threshold for NVIDIA
>
> Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df
> Reviewed-on: https://skia-review.googlesource.com/78261
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I13254698530e6f7b13f632a4a7b034ea6aef130f
Reviewed-on: https://skia-review.googlesource.com/79262
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit be85ef25111ac59275b1642350ffb608141c404f.
Change-Id: Icc22eb5841fabc53232b360efaac2d6ebf72e358
Reviewed-on: https://skia-review.googlesource.com/79081
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit edfa0d2f623dc66e695fac631d5fb03599b264b7.
Reason for revert: ubsan bug
Original change's description:
> Use a dst size threshold for multitexturing images.
>
> TODO: Set thresholds based on GPU in use.
>
> Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
> Reviewed-on: https://skia-review.googlesource.com/77900
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Iea56ce73cf8f7bca265fe58907a72ecf96497d22
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78542
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit b4ec10431818200a41a082cfe2e82fe58a9b1ecc.
Reason for revert: to revert another change
Original change's description:
> Set multitexturing threshold for NVIDIA
>
> Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df
> Reviewed-on: https://skia-review.googlesource.com/78261
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I87923d039d2f2fe17fb73b5e8f45b0c3f6dfedf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78541
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df
Reviewed-on: https://skia-review.googlesource.com/78261
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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TODO: Set thresholds based on GPU in use.
Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
Reviewed-on: https://skia-review.googlesource.com/77900
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit b4513213245c2550683236b3aae829c8f3086469.
Bug: chromium:788500
Change-Id: I6028b20770009b703f76ce2d9b451c561eaa705a
Reviewed-on: https://skia-review.googlesource.com/77582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 9c8a16bb1ef5b6663c7b2c98fc2ec7f6499f72a8.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make PathGeoBuilder use consistent iterators.
>
> Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
>
> Bug: chromium:788500
> Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
> Reviewed-on: https://skia-review.googlesource.com/76961
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I18005ea2d7ba88c66334f110a5a74c6d82e4ab90
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:788500
Reviewed-on: https://skia-review.googlesource.com/77440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
Bug: chromium:788500
Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
Reviewed-on: https://skia-review.googlesource.com/76961
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Yes/no enums should have a base type of bool, and kYes should always
be true. Also, there is no need for a "GrEnumToBool()" function, as we
can just use the enum itself directly: e.g. "GrAA(bool)".
Bug: skia:
Change-Id: I7bb3c2983f717f3467fca4ce6b32920d71026894
Reviewed-on: https://skia-review.googlesource.com/74860
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I7f2b03dd965079f801d66b670bdeb1d01bbf0fd6
Reviewed-on: https://skia-review.googlesource.com/76160
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:7190
Change-Id: Id20117ffc4ed5b875558473497507fd5cb12aa39
Reviewed-on: https://skia-review.googlesource.com/74641
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 9c2202ffc22b4293b48a4edeafa1b5d2bab8bb83.
Bug: skia:
Change-Id: I482ddf74f8e40d3d0908c840ba5c6ff981ccefbd
Reviewed-on: https://skia-review.googlesource.com/73345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 39631f3df172feb385527a5d125bc53b0bded7e6.
Reason for revert: break google3 rool
Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
>
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
>
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
client issues text draws to potentially multiple targets and then the client flushes. The
client then gets commands from Skia with data to put into a texture atlas and vertices to
draw that reference the texture. The client is responsible for creating the texture, uploading
the SDF data to the texture, and drawing the vertices provided by Skia.
Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
Reviewed-on: https://skia-review.googlesource.com/59360
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: I276dff12055b046423ed261d014bc58302fb1347
Reviewed-on: https://skia-review.googlesource.com/70680
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I37e93657a692a7cea49029f8694418b827dc19d5
Reviewed-on: https://skia-review.googlesource.com/70181
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: Idf41580314a32739c70721530fc3ca48e566b044
Reviewed-on: https://skia-review.googlesource.com/70023
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: Ib0910ca563150add6399ba3ca891ee23db3578ec
Reviewed-on: https://skia-review.googlesource.com/68861
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I4a9af0b9b2cfa47875b2ba098098183e8dca29a7
Reviewed-on: https://skia-review.googlesource.com/69601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This appears to be surplus to requirements (and the extra call in visitProxies was causing grief for explicit allocation)
Bug: skia:
Change-Id: Icc0b7f04fed96883408d54986b02d0f3756d56c7
Reviewed-on: https://skia-review.googlesource.com/68862
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Move specialized SkPoint methods to SkPointPriv.
Use constexpr and inline initialization where possible.
R=reed@google.com,bsalomon@google.com
Bug: skia: 6898
Change-Id: I01ec5186f010f2dc80c068c70d9cc352f3221338
Reviewed-on: https://skia-review.googlesource.com/68700
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
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It doesn't make sense to multiply by coverage when drawing to stencil.
This could theoretically work with FPs that discard and/or modify
the sample mask, but for the time being an analytic FP means one that
calculates a coverage value.
Bug: skia:7190
Change-Id: I44140a5823f8683ec08244bdf9d369f51fa05dd9
Reviewed-on: https://skia-review.googlesource.com/68362
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 4c92d4aa3ed653afdff9996b90a1139ed1dc9420.
Reason for revert: Chromecast bot failure
Original change's description:
> Don't use analytic clip FPs when drawing to stencil
>
> It doesn't make sense to multiply by coverage when drawing to stencil.
> This could theoretically work with FPs that discard and/or modify
> the sample mask, but for the time being an analytic FP means one that
> calculates a coverage value.
>
> Bug: skia:7190
> Change-Id: Ic40cf6c19c377cba80bad458993582f5cc07022a
> Reviewed-on: https://skia-review.googlesource.com/67423
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: Ie5bd4852c201e47daee0920f5644141bee2d8a46
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7190
Reviewed-on: https://skia-review.googlesource.com/68400
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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It doesn't make sense to multiply by coverage when drawing to stencil.
This could theoretically work with FPs that discard and/or modify
the sample mask, but for the time being an analytic FP means one that
calculates a coverage value.
Bug: skia:7190
Change-Id: Ic40cf6c19c377cba80bad458993582f5cc07022a
Reviewed-on: https://skia-review.googlesource.com/67423
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Moved method are not used by chromium, google3,
or android.
SkPoint::setRectIFan isn't used or tested at all.
SkPoint::setRectFan and SkPoint::setRectTriStrip
are only used internally.
These routines pretend that a SkPoint is part
of an array of points. Since that's kind of an
odd contract to make public, and because they
aren't used outside of Skia, relegate them to
a priv file.
R=bsalomon@google.com,reed@google.com
Bug: skia: 6898
Change-Id: I5ec2eb47799f6fd4b2994da962b1fa69ce659931
Reviewed-on: https://skia-review.googlesource.com/68121
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
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tessellation.
The old code used a helper object in the tessellation code that called flush() on GrAtlasTextOp.
A confusing aspect of this was that the pre-flush vertex data generated for the sub run was copied
to the op's vertex buffer after flush() had already recorded the draw that read the data.
The new code adds a tessellator nested helper class to GrAtlasTextBlob. The helper exits early if
a flush is required, the op performs the flush, and then the helper is invoked again until
tessellation is complete.
This also changes the blob object to use char* instead of unsigned char* for its vertex pointers.
Change-Id: I31bed251435f13b2172e6f5829ba437b882dd44d
Reviewed-on: https://skia-review.googlesource.com/67856
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Adds an option to GrDrawOpAtlas to disable multitexturing.
Adds option to GrContextOptions to disable multitexturing for glyph atlases.
Change-Id: If413ab7061538fa0e75628d252be4fd14215b6ba
Reviewed-on: https://skia-review.googlesource.com/67802
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 94c0468b2b4255e3beed81efdcfbf6d9d39e11e4.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Implement window rectangles in vulkan
>
> Bug: skia:
> Change-Id: I32c079b90a5503c797dfc073a093f940cd8c550a
> Reviewed-on: https://skia-review.googlesource.com/65423
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I5a90cb57fb5d4bcf8c7e76a5f71a7f16edbaf6be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/67060
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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on the ops themselves.
Bug: skia:
Change-Id: Id99267d9e7762829a3f9bebce0e92e7b97a092f8
Reviewed-on: https://skia-review.googlesource.com/66680
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I32c079b90a5503c797dfc073a093f940cd8c550a
Reviewed-on: https://skia-review.googlesource.com/65423
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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With the 1.5x allocation strategy, it can take more reallocations
to reach a similar size as before. Increasing this initial size
reduces the number of reallocations.
Also reduce size of Geometry struct slightly.
Bug: skia:7230
Change-Id: Ied3f275b01b07aa300e0b7e1f24abc5fc3853ea7
Reviewed-on: https://skia-review.googlesource.com/64500
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Bug: skia:7190
Change-Id: I07fc689b20968a1b9fe2620bf8a33faacf917823
Reviewed-on: https://skia-review.googlesource.com/65401
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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implemented by GrOpFlushState.
The motivation for this is to allow other clients of GrDrawOpAtlas. Making GrMeshDrawOp::Target also be an abstract interface is somewhat incidental to this goal.
Bug: skia:
Change-Id: I0987adfa8a269aa2ca94147e933a2827d734c1cc
Reviewed-on: https://skia-review.googlesource.com/65121
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit fc28138c0422637741ac2839914ef10c56438054.
Reason for revert: Suppression have landed for failing tests
Original change's description:
> Revert "Fix GrDefaultPathRender inversely wound path bug"
>
> This reverts commit 511a9d49998ec6a74c375e6cfc55f660f7987c40.
>
> Reason for revert: vulkan
>
> Original change's description:
> > Fix GrDefaultPathRender inversely wound path bug
> >
> > Bug: 769898
> > Change-Id: I3b1a43b1e114b35105493a0cfa01a1f01b65fa56
> > Reviewed-on: https://skia-review.googlesource.com/64065
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Ib1a987294d14f0526bf5ff5a8fd90bbd5f6f3a0d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 769898
> Reviewed-on: https://skia-review.googlesource.com/65201
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I3a3543c46b3192f1ffd31a5566cf337dc03561a8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 769898
Reviewed-on: https://skia-review.googlesource.com/65202
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit 511a9d49998ec6a74c375e6cfc55f660f7987c40.
Reason for revert: vulkan
Original change's description:
> Fix GrDefaultPathRender inversely wound path bug
>
> Bug: 769898
> Change-Id: I3b1a43b1e114b35105493a0cfa01a1f01b65fa56
> Reviewed-on: https://skia-review.googlesource.com/64065
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ib1a987294d14f0526bf5ff5a8fd90bbd5f6f3a0d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 769898
Reviewed-on: https://skia-review.googlesource.com/65201
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This is motivated by exposing these to an upcoming atlas text rendering API that doesn't use ops.
Change-Id: Id034dd43d13bc96fe1350fc6d8f699477bb74a05
Reviewed-on: https://skia-review.googlesource.com/65060
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: 769898
Change-Id: I3b1a43b1e114b35105493a0cfa01a1f01b65fa56
Reviewed-on: https://skia-review.googlesource.com/64065
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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The original code was truncating to int rather than taking the floor.
This would give us the wrong integer value for negative numbers.
Bug: skia:7225
Change-Id: Ief6a01358d936dd3b3e1d36af569274995c2586e
Reviewed-on: https://skia-review.googlesource.com/64064
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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* Limit size of text batches to keep inside default vertex buffer size
* Expand geodata allocation by 1.5x rather than 2x
* Don't add text subruns that lie outside the clip rect
Bug: skia:3990
Change-Id: I2b8f8bc5599d14c43e0a98e9633bc51980a7619c
Reviewed-on: https://skia-review.googlesource.com/62861
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class. Updates CCPR
geometry shaders accordingly.
Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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The texCoords and texture indices are packed into two uint16_t, so that
should be used instead of SkIPoint16 for clipping. This CL also cleans up
the clipping code a little, and keeps everything in int arithmetic
(since the positions and coords are pixel/texel aligned).
Bug: skia:6990
Change-Id: I9a237f7df32467adb6a56ddeca6352cbd4f8dd6f
Reviewed-on: https://skia-review.googlesource.com/62360
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Change-Id: I340dfc77afc26cd4c97ca7ec1419e7716e632dca
Reviewed-on: https://skia-review.googlesource.com/62280
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Currently when we clip text we can't batch the clipped text with non-clipped text.
By modifying the quads and texCoords we can produce the same effect, and allow batching.
Includes some minor text code cleanup.
Bug: skia:6990
Change-Id: Ibfd4bc2fdc2d7680071e2abddd4d77fc3017e3d3
Reviewed-on: https://skia-review.googlesource.com/60780
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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SkMatrix::mapHomogeneousPoints takes an array of SkScalar,
but expects essentially SkPoint3, so make it so.
R: robertphillips@google.com, reed@google.com
Bug: skia:6898
Change-Id: Ibaf8b05c08b7df16c67d6a77d914667ace9a70da
Reviewed-on: https://skia-review.googlesource.com/58380
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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