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* Refactor GrCaps::renderTargetWritePixelsSupported to support for some GL work...Gravatar Brian Salomon2018-02-28
* Start on new GPU pixel ops implementation.Gravatar Brian Salomon2018-02-26
* ccpr: Prefer atlas sizes under 4k on ARMGravatar Chris Dalton2018-02-22
* Introduce GrColorTypeGravatar Brian Salomon2018-02-20
* Drop unused support for MSAA sample locationsGravatar Chris Dalton2018-02-20
* Prepare sRGB encoding conversion for the removal of GrPixelConfigGravatar Brian Salomon2018-02-14
* Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2)Gravatar Robert Phillips2018-02-14
* Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy"Gravatar Cary Clark2018-02-13
* Add SkCharacterization creation helper to GrContextThreadSafeProxyGravatar Robert Phillips2018-02-13
* Track dirty rects on GrRenderTargets in native space rather than origin-relativeGravatar Brian Salomon2018-02-09
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Fix mock tex rt gpu mem sizeGravatar Brian Salomon2018-01-30
* Add ref counted wrapped around GrTexture ReleaseProcGravatar Greg Daniel2018-01-30
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Gravatar Greg Daniel2018-01-22
* Update GrSemaphore to allow it to only be used once for signaling and once fo...Gravatar Greg Daniel2018-01-09
* Update SkSurface MakeFromBackend* factories to take an SkColorType.Gravatar Greg Daniel2017-12-19
* Add new SkImage factory to create from GrBackendTexture with SkColorTypeGravatar Greg Daniel2017-12-18
* Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and ...Gravatar Robert Phillips2017-12-13
* Update SkImage::MakeFromYUVTexturesCopy to GrBackendTextureGravatar Robert Phillips2017-12-13
* Remove GrBackendObject from tests (except image_from_yuv_textures)Gravatar Robert Phillips2017-12-12
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* sk_spification of GrGpu creation.Gravatar Brian Salomon2017-12-07
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Allow mock GrContexts to "support" shader derivativesGravatar Brian Salomon2017-11-08
* Setup CCPR testing with GrMockContextGravatar Chris Dalton2017-11-06
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* MakeBackendTextureFromSkImageGravatar Eric Karl2017-10-12
* Add flag on GrBackendTexture to say whether texture is mipped or notGravatar Greg Daniel2017-10-12
* Use enum to track MipMapsStatus throughout Texture creationGravatar Greg Daniel2017-10-12
* Set correct mip map status on GrTexture since we no longer require all mip dataGravatar Greg Daniel2017-10-10
* Fall back to non mipped Texture when we can't copy base to mipped textureGravatar Greg Daniel2017-09-29
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Remove origin field from GrSurface (take 2)Gravatar Robert Phillips2017-08-29
* Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.Gravatar Greg Daniel2017-08-24
* Store GrRenderTarget in GrGpuCommandBufferGravatar Robert Phillips2017-08-09
* Add explicit clear of stencil buffer before opLists that use themGravatar Robert Phillips2017-08-08
* Add GrDebugMarkerOpGravatar Robert Phillips2017-08-08
* Revert "Revert "Revert "Revert "Add support for semaphores to be inserted on ...Gravatar Greg Daniel2017-08-02