Commit message (Expand) | Author | Age | ||
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* | Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. | 2015-11-02 | ||
* | Remove GrGLProcessor and create GrGLSLTextureSampler class. | 2015-10-29 | ||
* | Create GLSL base class for ProgramDataManager | 2015-10-28 | ||
* | Make appending default precision be controled by GLSL | 2015-10-26 | ||
* | Add version string and force highp NDS transfrom to GLSLCaps | 2015-10-22 | ||
* | Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch... | 2015-10-22 | ||
* | Add version string and force highp NDS transfrom to GLSLCaps | 2015-10-22 | ||
* | Move GrGLShaderVar to GrGLSL | 2015-10-21 | ||
* | Move shader precision modifier check onto GLSLCaps | 2015-10-21 | ||
* | Style Change: NULL->nullptr | 2015-08-27 | ||
* | remove SkInstCnt | 2015-06-26 | ||
* | Add default for GrGLSLCaps::fGLSLGeneration | 2015-06-24 | ||
* | Move GLSL-specific routines/classes to separate glsl directory | 2015-06-24 |