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path: root/src/gpu/glsl/GrGLSLXferProcessor.cpp
Commit message (Expand)AuthorAge
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Remove GrTGpuResourceRef specializationsGravatar Robert Phillips2017-06-12
* Remove setting of alpha coverage in text ops when in LCD modeGravatar Greg Daniel2017-05-22
* Comment out lcd assert to make GLPrograms test happyGravatar Greg Daniel2017-05-19
* Fix gpu lcd blending to semi-correctly handle alpha coverageGravatar Greg Daniel2017-05-19
* Store the dst texture used by an XP in GrPipeline rather than in the XP.Gravatar Brian Salomon2017-04-03
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Fix various issues with framebuffer fetchGravatar egdaniel2016-08-17
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Add gpu backend for SkPixelXorXfermodeGravatar robertphillips2016-01-26
* Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 o...Gravatar robertphillips2016-01-22
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-20
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add in shader blending for CoverageSetOp XPGravatar egdaniel2015-12-01
* Create a static instances of SrcOver XferProcessorGravatar egdaniel2015-11-30
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Move XferProcessors to glslGravatar egdaniel2015-11-13