Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Move the rt adjust uniform into GP EmitArgs | 2017-02-13 | |
* | Replaced all calls to fragmentPosition() with sk_FragCoord | 2017-02-13 | |
* | Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" | 2017-02-02 | |
* | Replaced all calls to fragmentPosition() with sk_FragCoord | 2017-01-19 | |
* | Conditionally insert gl_PointSize into shaders. | 2016-09-21 | |
* | Style bikeshed - remove extraneous whitespace | 2016-03-29 | |
* | Always use high precision on NDS transform | 2015-12-07 | |
* | Create GLSLUniformHandler class for gpu backend | 2015-12-03 | |
* | Create GrGLSLVaryingHandler class for program building | 2015-11-20 | |
* | Move all ShaderBuilder files to GLSL | 2015-11-11 |