Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Move the rt adjust uniform into GP EmitArgs | csmartdalton | 2017-02-13 |
* | Replaced all calls to fragmentPosition() with sk_FragCoord | Ethan Nicholas | 2017-02-13 |
* | Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" | Ethan Nicholas | 2017-02-02 |
* | Replaced all calls to fragmentPosition() with sk_FragCoord | Ethan Nicholas | 2017-01-19 |
* | Conditionally insert gl_PointSize into shaders. | bsalomon | 2016-09-21 |
* | Style bikeshed - remove extraneous whitespace | halcanary | 2016-03-29 |
* | Always use high precision on NDS transform | joel.liang | 2015-12-07 |
* | Create GLSLUniformHandler class for gpu backend | egdaniel | 2015-12-03 |
* | Create GrGLSLVaryingHandler class for program building | egdaniel | 2015-11-20 |
* | Move all ShaderBuilder files to GLSL | egdaniel | 2015-11-11 |