index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
glsl
/
GrGLSLVertexShaderBuilder.cpp
Commit message (
Expand
)
Author
Age
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Move the rt adjust uniform into GP EmitArgs
csmartdalton
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Conditionally insert gl_PointSize into shaders.
bsalomon
2016-09-21
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Always use high precision on NDS transform
joel.liang
2015-12-07
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11