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GrGLSLVarying.h
Commit message (
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Author
Age
*
Revert "Revert "Change how vertex/instance attributes are handled in geometry...
Brian Salomon
2018-06-19
*
Revert "Change how vertex/instance attributes are handled in geometry process...
Mike Klein
2018-06-19
*
Change how vertex/instance attributes are handled in geometry processors.
Brian Salomon
2018-06-18
*
ccpr: Don't use flat interpolation when it is slow
Chris Dalton
2018-02-02
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
Retract Gr*Priv.h includes a bit
Robert Phillips
2017-08-31
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Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
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Add some backend flexibility for shader declarations in ProgramBuilding.
egdaniel
2016-02-09
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Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20