Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Reland "CCPR: Initial semi-optimized vertex shader Impl" | Chris Dalton | 2018-01-04 |
* | Revert "CCPR: Initial semi-optimized vertex shader Impl" | Chris Dalton | 2017-12-22 |
* | CCPR: Initial semi-optimized vertex shader Impl | Chris Dalton | 2017-12-22 |
* | Revert "CCPR: Initial semi-optimized vertex shader Impl" | Brian Osman | 2017-12-20 |
* | CCPR: Initial semi-optimized vertex shader Impl | Chris Dalton | 2017-12-20 |
* | Don't force GrGLSLVarying's scope to be compile-time constant | Chris Dalton | 2017-12-08 |
* | Remove precision from GrGLSLVaryingHandler | Chris Dalton | 2017-10-16 |
* | Retract Gr*Priv.h includes a bit | Robert Phillips | 2017-08-31 |
* | Merge GrGLSLShaderVar and GrShaderVar | Brian Salomon | 2016-11-21 |
* | Use noperspective interpolation for 2D draws | cdalton | 2016-02-12 |
* | Add some backend flexibility for shader declarations in ProgramBuilding. | egdaniel | 2016-02-09 |
* | Create GrGLSLVaryingHandler class for program building | egdaniel | 2015-11-20 |