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path: root/src/gpu/glsl/GrGLSLVarying.h
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* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add some backend flexibility for shader declarations in ProgramBuilding.Gravatar egdaniel2016-02-09
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20