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GrGLSLVarying.cpp
Commit message (
Expand
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Author
Age
*
ccpr: Don't use flat interpolation when it is slow
Chris Dalton
2018-02-02
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
Allow FPs to elevate default precision for the entire fragment program
Brian Osman
2017-04-05
*
Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...
Brian Osman
2017-04-03
*
Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...
Brian Osman
2017-03-31
*
Revert "Allow FPs to elevate default precision for the entire fragment program"
Brian Osman
2017-03-31
*
Allow FPs to elevate default precision for the entire fragment program
Brian Osman
2017-03-31
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove unnecessary attribute and varying type modifiers
Brian Salomon
2016-11-18
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
*
Add some backend flexibility for shader declarations in ProgramBuilding.
egdaniel
2016-02-09
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20