aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl/GrGLSLVarying.cpp
Commit message (Expand)AuthorAge
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-04-05
* Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...Gravatar Brian Osman2017-04-03
* Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...Gravatar Brian Osman2017-03-31
* Revert "Allow FPs to elevate default precision for the entire fragment program"Gravatar Brian Osman2017-03-31
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-03-31
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add some backend flexibility for shader declarations in ProgramBuilding.Gravatar egdaniel2016-02-09
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20