| Commit message (Collapse) | Author | Age |
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1. Remove special premul handling from gamut xform code
Alpha is a constant, so the gamut transformation results remain unchanged
(it distributes across the linear matrix multiply).
2. Use SkMatrix44 rather than array of floats
Preserves semantic intention, and makes upcoming code (where we transform
colors on the CPU by that matrix) simpler.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2329553002
Review-Url: https://codereview.chromium.org/2329553002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163173005
Review-Url: https://codereview.chromium.org/2163173005
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fragment shader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
Committed: https://skia.googlesource.com/skia/+/cc3a22b369e1a60fa2acf2987f2934baf7c4b198
Review-Url: https://codereview.chromium.org/2076143003
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https://codereview.chromium.org/2076143003/ )
Reason for revert:
Compile failures on Vulkan platforms (eg https://build.chromium.org/p/client.skia.compile/builders/Build-Ubuntu-GCC-Arm7-Debug-Android_Vulkan)
Original issue's description:
> Integers can now be passed as uniforms; needed for passing color count to fragment shader
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
>
> Committed: https://skia.googlesource.com/skia/+/cc3a22b369e1a60fa2acf2987f2934baf7c4b198
TBR=tomhudson@google.com,bsalomon@google.com,fmenozzi@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2080133002
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fragment shader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
Review-Url: https://codereview.chromium.org/2076143003
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Currently this class was just used for resource handles when building up
a shader. However, I want to now use this class for things like objects
owned/held by the GrVkResourceProvider which are used by other classes.
An example of this will be for GrVkRenderTargets to hold a handle to a
collection of compatible render passes without having to own/hold onto
the render passes themselves.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955893002
Review-Url: https://codereview.chromium.org/1955893002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1755483002
Review URL: https://codereview.chromium.org/1755483002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1663833002
Review URL: https://codereview.chromium.org/1663833002
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BUG=skia:
Review URL: https://codereview.chromium.org/1462123003
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Part ??? of separating glsl and gl
BUG=skia:
Review URL: https://codereview.chromium.org/1425013003
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BUG=skia:
Review URL: https://codereview.chromium.org/1428543003
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