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authorGravatar fmenozzi <fmenozzi@google.com>2016-06-18 09:31:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-18 09:31:58 -0700
commitcc3a22b369e1a60fa2acf2987f2934baf7c4b198 (patch)
tree8e1c44abd38f3fdcc8fffeebc07f637e6484fdc7 /src/gpu/glsl/GrGLSLProgramDataManager.h
parent802acec1876bb647aaab1bbcfd97748bba54da8f (diff)
Integers can now be passed as uniforms; needed for passing color count to fragment shader
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramDataManager.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramDataManager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramDataManager.h b/src/gpu/glsl/GrGLSLProgramDataManager.h
index 5d502cfd75..7b310628c5 100644
--- a/src/gpu/glsl/GrGLSLProgramDataManager.h
+++ b/src/gpu/glsl/GrGLSLProgramDataManager.h
@@ -26,6 +26,7 @@ public:
/** Functions for uploading uniform values. The varities ending in v can be used to upload to an
* array of uniforms. arrayCount must be <= the array count of the uniform.
*/
+ virtual void set1i(UniformHandle, int) const = 0;
virtual void set1f(UniformHandle, float v0) const = 0;
virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
virtual void set2f(UniformHandle, float, float) const = 0;