diff options
author | 2016-06-18 09:31:58 -0700 | |
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committer | 2016-06-18 09:31:58 -0700 | |
commit | cc3a22b369e1a60fa2acf2987f2934baf7c4b198 (patch) | |
tree | 8e1c44abd38f3fdcc8fffeebc07f637e6484fdc7 /src/gpu/glsl/GrGLSLProgramDataManager.h | |
parent | 802acec1876bb647aaab1bbcfd97748bba54da8f (diff) |
Integers can now be passed as uniforms; needed for passing color count to fragment shader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
Review-Url: https://codereview.chromium.org/2076143003
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramDataManager.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramDataManager.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramDataManager.h b/src/gpu/glsl/GrGLSLProgramDataManager.h index 5d502cfd75..7b310628c5 100644 --- a/src/gpu/glsl/GrGLSLProgramDataManager.h +++ b/src/gpu/glsl/GrGLSLProgramDataManager.h @@ -26,6 +26,7 @@ public: /** Functions for uploading uniform values. The varities ending in v can be used to upload to an * array of uniforms. arrayCount must be <= the array count of the uniform. */ + virtual void set1i(UniformHandle, int) const = 0; virtual void set1f(UniformHandle, float v0) const = 0; virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; virtual void set2f(UniformHandle, float, float) const = 0; |