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path: root/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
Commit message (Expand)AuthorAge
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove base class for installed transforms in GrPrimitiveProcessorGravatar bsalomon2016-09-12
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-08-01
* Revert of GrFP can express distance vector field req., program builder decla...Gravatar mtklein2016-07-30
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-07-29
* Break apart shared use of varying and uniform transformsGravatar egdaniel2016-05-09
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13