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path: root/src/gpu/glsl/GrGLSLGeometryProcessor.h
Commit message (Expand)AuthorAge
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove unused GrGLSLGeometryProcessor::emitTransform variationGravatar bsalomon2016-09-12
* Remove base class for installed transforms in GrPrimitiveProcessorGravatar bsalomon2016-09-12
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* Break apart shared use of varying and uniform transformsGravatar egdaniel2016-05-09
* Add unit test for vertex attribute count.Gravatar bsalomon2016-03-23
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13