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GrGLSLGeometryProcessor.cpp
Commit message (
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Author
Age
*
Revert "Revert "move homogenous with stride to matrixpriv""
Brian Salomon
2017-12-19
*
Revert "Transform vertices for distance field glyphs on CPU."
Greg Daniel
2017-12-18
*
Transform vertices for distance field glyphs on CPU.
Brian Salomon
2017-12-15
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Minor geometry processor clarification.
Brian Salomon
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Fully remove coord transform precision code
Brian Osman
2017-04-04
*
Move the rt adjust uniform into GP EmitArgs
csmartdalton
2017-02-13
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-20
*
Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...
bsalomon
2016-09-19
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-19
*
Remove unused GrGLSLGeometryProcessor::emitTransform variation
bsalomon
2016-09-12
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Remove SkNEW_APPEND_TO_TARRAY.
bungeman
2016-02-09
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13