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path: root/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
Commit message (Expand)AuthorAge
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Fully remove coord transform precision codeGravatar Brian Osman2017-04-04
* Move the rt adjust uniform into GP EmitArgsGravatar csmartdalton2017-02-13
* re-land of skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Revert "skslc type constructor cleanups"Gravatar Ethan Nicholas2017-02-09
* skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove unused GrGLSLGeometryProcessor::emitTransform variationGravatar bsalomon2016-09-12
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Remove SkNEW_APPEND_TO_TARRAY.Gravatar bungeman2016-02-09
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13