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path: root/src/gpu/glsl/GrGLSLBlend.cpp
Commit message (Expand)AuthorAge
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Guard against D3D NaN/Infinity literals bug in color burnGravatar Brian Osman2017-08-02
* Guard against D3D NaN/Infinity literals bugGravatar Brian Osman2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add in shader blending for CoverageSetOp XPGravatar egdaniel2015-12-01
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13