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Commit message (Expand)AuthorAge
* Introduce enum class for texture type.Gravatar Brian Salomon2018-07-30
* sksl: Add a "sk_Clockwise" built-inGravatar Chris Dalton2018-07-27
* ccpr: Blacklist Bay Trail and Sandybridge on MesaGravatar Chris Dalton2018-07-23
* ccpr: Blacklist Sandy BridgeGravatar Chris Dalton2018-07-20
* GL: Accept "_float" extensions for "_half_float" formatsGravatar Chris Dalton2018-07-20
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Remove crash when shader linking fails.Gravatar Brian Salomon2018-07-17
* Reland "Remove interpolants are inaccurate workaround for Adreno 3xx."Gravatar Brian Salomon2018-07-17
* Reland: Check for ANGLE's implementation of texture_rectangleGravatar Weiliang Chen2018-07-13
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* fix for persistent shader cacheGravatar Ethan Nicholas2018-07-11
* Revert "Remove interpolants are inaccurate workaround for Adreno 3xx."Gravatar Brian Salomon2018-07-10
* Revert "switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS"Gravatar Stan Iliev2018-07-10
* Remove interpolants are inaccurate workaround for Adreno 3xx.Gravatar Brian Salomon2018-07-10
* switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATSGravatar Ethan Nicholas2018-07-09
* Reland "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors."Gravatar Greg Daniel2018-07-03
* Revert "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors."Gravatar Ethan Nicholas2018-07-03
* Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors.Gravatar Greg Daniel2018-07-03
* Simplify GrGLInterface::abandonGravatar Hal Canary2018-07-02
* Remove sRGB config checks based on color spaceGravatar Brian Osman2018-07-02
* Fix race condition in GrGLCapsGravatar Robert Phillips2018-07-02
* Revert "Some scissor state cleanup."Gravatar Brian Salomon2018-07-02
* Some scissor state cleanup.Gravatar Brian Salomon2018-07-02
* Don't use geometry shaders on older Adreno chipsGravatar Chris Dalton2018-06-29
* Remove half float workaround in GrGLGpu::onReadPixelsGravatar Brian Osman2018-06-29
* implemented getting format from texture as virtual in gpu capsGravatar Timothy Liang2018-06-28
* basic first pass at RGBA F32 supportGravatar Mike Klein2018-06-26
* Refactor GrPipeline dynamic state.Gravatar Brian Salomon2018-06-26
* Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.Gravatar Brian Salomon2018-06-25
* ccpr: Blacklist PowerVR Rogue in GLGravatar Chris Dalton2018-06-25
* Fix abandonment of programsGravatar Robert Phillips2018-06-25
* ccpr: Enable ccpr by defaultGravatar Chris Dalton2018-06-25
* Ensure that textures exported via SkImage::MakeBackendTextureFromSkImageGravatar Brian Salomon2018-06-20
* SkTypes.h: general cleanupGravatar Hal Canary2018-06-20
* Move GrGLSL.h from include/private to src/gpu/glsl.Gravatar Brian Salomon2018-06-19
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Revert "Revert "SkTypes: extract SkTo""Gravatar Hal Canary2018-06-14
* Remove unused code that was used for late mip allocations.Gravatar Greg Daniel2018-06-13
* Revert "SkTypes: extract SkTo"Gravatar Hal Canary2018-06-13
* SkTypes: extract SkToGravatar Hal Canary2018-06-12
* Revert "remove half float workaround in GrGLGpu::onReadPixels"Gravatar Stephen White2018-06-09
* Fall back to bilerp if we are undable to do a copy for mips.Gravatar Greg Daniel2018-06-08
* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...Gravatar Brian Salomon2018-06-08
* remove half float workaround in GrGLGpu::onReadPixelsGravatar Brian Salomon2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08