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Commit message (Expand)AuthorAge
* Eliminate special case nvpr batch handlingGravatar cdalton2016-05-12
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
* Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...Gravatar robertphillips2016-05-11
* Disable unpack row length when uploading mipsGravatar ericrk2016-05-10
* Separate user and raw stencil settingsGravatar cdalton2016-05-10
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
* Only enable SRGB write control on desktop GL when SRGB is supported.Gravatar bsalomon2016-05-10
* Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of https:...Gravatar bsalomon2016-05-10
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
* Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8Gravatar bsalomon2016-05-05
* Bring back sRGB-write-control as a caps bit.Gravatar brianosman2016-05-05
* Add Gr*Proxy classesGravatar robertphillips2016-05-04
* Allow stencils to be attached to render targets created via SkSurface::MakeFr...Gravatar ericrk2016-05-04
* Revert of Allow stencils to be attached to render targets created via SkSurfa...Gravatar jvanverth2016-05-04
* Allow stencils to be attached to render targets created via SkSurface::MakeFr...Gravatar ericrk2016-05-03
* Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview....Gravatar robertphillips2016-05-03
* Add Gr*Proxy classesGravatar robertphillips2016-05-03
* Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.c...Gravatar robertphillips2016-05-03
* Revert of Make stencils be attachable to render targets created via SkSurface...Gravatar jvanverth2016-05-03
* Add Gr*Proxy classesGravatar robertphillips2016-05-03
* Make stencils be attachable to render targets created via SkSurface::MakeFrom...Gravatar kkinnunen2016-05-02
* added GrMSAAPathRendererGravatar ethannicholas2016-05-02
* Add mipmap loading to Vulkan.Gravatar jvanverth2016-04-29
* Revert of Make stencils be attachable to render targets created via SkSurface...Gravatar benjaminwagner2016-04-29
* Don't mark mipmaps dirty if uploading > 1 levelsGravatar jvanverth2016-04-29
* Use constexpr constructors of GrStencilSettings rather than hacky macro system.Gravatar bsalomon2016-04-29
* Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.Gravatar djsollen2016-04-29
* Make stencils be attachable to render targets created via SkSurface::MakeFrom...Gravatar kkinnunen2016-04-29
* Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. (pat...Gravatar reed2016-04-28
* Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.Gravatar djsollen2016-04-27
* Ensure we're operating on the correct texture when generating mipmaps.Gravatar brianosman2016-04-26
* Revert of Batch multiple single NVPR draw paths to instanced draws (patchset ...Gravatar stephana2016-04-25
* Batch multiple single NVPR draw paths to instanced drawsGravatar kkinnunen2016-04-25
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Guard against FramebufferStatus checks in GrGLRenderTargetGravatar robertphillips2016-04-21
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...Gravatar jvanverth2016-04-20
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
* Enable NV_path_rendering in the Null GL.Gravatar svaisanen2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Add optional data parameter to createBufferGravatar cdalton2016-04-19
* Remove GrTextureStorageAllocator. This was added from Chromium but never used...Gravatar bsalomon2016-04-13
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06