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* Revert "Revert "Update GrBitmapTextureMaker for handling mipped requests""Gravatar Greg Daniel2017-09-29
* Revert "Update GrBitmapTextureMaker for handling mipped requests"Gravatar Greg Daniel2017-09-28
* Always read half-float textures as GL_HALF_FLOAT in ES3.Gravatar Geoff Lang2017-09-28
* Update GrBitmapTextureMaker for handling mipped requestsGravatar Greg Daniel2017-09-28
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11.Gravatar Brian Salomon2017-09-22
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Avoid using glUnmapBufferOES with ES3Gravatar Brian Osman2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Disable flat interpolation in TextureOp on QualcommGravatar Brian Salomon2017-09-15
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Init hardware buffer state in GrGLGpuGravatar Rob Phillips2017-09-06
* Unbind xfer buffer in a couple more placesGravatar Brian Osman2017-09-05
* Unbind xfer buffer before trying to call TexImage2DGravatar Brian Osman2017-09-05
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
* Reduce stencil buffer clearingGravatar Robert Phillips2017-08-30
* Move several GrContextOptions fields behind GR_TEST_UTILSGravatar Brian Osman2017-08-30
* Remove kDefault_GrSurfaceOriginGravatar Robert Phillips2017-08-30
* Remove (unused) context option to remove shader swizzlingGravatar Brian Osman2017-08-29
* Remove origin field from GrSurface (take 2)Gravatar Robert Phillips2017-08-29
* Store discard request on the opList and remove GrDiscardOp (take 3)Gravatar Robert Phillips2017-08-29
* Convert NULL and 0 to nullptr.Gravatar Ben Wagner2017-08-28
* Revert "Store discard request on the opList and remove GrDiscardOp (take 2)"Gravatar Robert Phillips2017-08-25
* Store discard request on the opList and remove GrDiscardOp (take 2)Gravatar Robert Phillips2017-08-25
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.Gravatar Greg Daniel2017-08-24
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
* Switch atlas clients over to using absolute texture coordinatesGravatar Robert Phillips2017-08-24
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
* Revert "Revert "Support single line objects and arrays""Gravatar Brian Osman2017-08-10
* Revert "Revert "GrContext::dump that produces JSON formatted output""Gravatar Brian Osman2017-08-10
* Revert "GrContext::dump that produces JSON formatted output"Gravatar Brian Osman2017-08-09
* Revert "Support single line objects and arrays"Gravatar Brian Osman2017-08-09
* Revert "Store discard request on the opList and remove GrDiscardOp"Gravatar Robert Phillips2017-08-09
* Support single line objects and arraysGravatar Brian Osman2017-08-09
* GrContext::dump that produces JSON formatted outputGravatar Brian Osman2017-08-09
* Store discard request on the opList and remove GrDiscardOpGravatar Robert Phillips2017-08-09
* Store GrRenderTarget in GrGpuCommandBufferGravatar Robert Phillips2017-08-09
* Add explicit clear of stencil buffer before opLists that use themGravatar Robert Phillips2017-08-08
* Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorTypeGravatar Florin Malita2017-08-08
* Add GrDebugMarkerOpGravatar Robert Phillips2017-08-08
* Revert "Revert "Revert "Revert "Add support for semaphores to be inserted on ...Gravatar Greg Daniel2017-08-02
* Fix cleanup on program creation failureGravatar Robert Phillips2017-08-01
* Guard against D3D NaN/Infinity literals bugGravatar Brian Osman2017-08-01