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Commit message (
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Author
Age
*
Add shading language version to GL dump
Jim Van Verth
2017-06-27
*
Restrict acceptable bounds for uploading data to mip levels on GPU
Greg Daniel
2017-06-26
*
Revert "Revert "Clean up onTransferPixels""
Jim Van Verth
2017-06-22
*
Add GL_APPLE_sync support
Brian Osman
2017-06-21
*
When flushing a surface with semaphores, have last semaphore op call glFlush
Greg Daniel
2017-06-21
*
Revert "Clean up onTransferPixels"
Jim Van Verth
2017-06-21
*
Clean up onTransferPixels
Jim Van Verth
2017-06-21
*
Add return to surface semaphore calls to indicate when we don't support them
Greg Daniel
2017-06-19
*
Revert "Revert "Remove Gr*Gpu includes from header files.""
Greg Daniel
2017-06-16
*
Revert "Revert "Add API for flushing surfaces with gpu semaphores""
Greg Daniel
2017-06-16
*
Revert "Add API for flushing surfaces with gpu semaphores"
Greg Daniel
2017-06-15
*
Revert "Remove Gr*Gpu includes from header files."
Greg Daniel
2017-06-15
*
Remove Gr*Gpu includes from header files.
Greg Daniel
2017-06-15
*
Add API for flushing surfaces with gpu semaphores
Greg Daniel
2017-06-15
*
Remove GrGpu.h from GrResourceProvider.h
Robert Phillips
2017-06-15
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
use statically linked glGetShaderPrecisionFormat on Android
Brian Salomon
2017-06-13
*
Add GrPrimitiveType::kLinesAdjacency
Chris Dalton
2017-06-13
*
Retract GrTexture*.h & GrRenderTarget*.h from other headers
Robert Phillips
2017-06-13
*
Revert "Add GrPrimitiveType::kLinesAdjacency"
Ravi Mistry
2017-06-13
*
Add GrPrimitiveType::kLinesAdjacency
Chris Dalton
2017-06-13
*
Move Flags from GrRenderTarget to GrTypesPriv.h & rename
Robert Phillips
2017-06-13
*
Revert "Revert "Expand partial render target write pixels workaround.""
Brian Salomon
2017-06-12
*
Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.
Brian Salomon
2017-06-12
*
Retract GrTexture.h a bit
Robert Phillips
2017-06-09
*
Add flush before drawing lines workaround for Adreno 3xx
Brian Salomon
2017-06-08
*
Use nextafter rather than std::nextafter, it's more widely available
Mostyn Bramley-Moore
2017-06-08
*
Don't reuse failed buffers as scratch
Robert Phillips
2017-06-08
*
Disable buffer mapping on Galaxy J5
Brian Salomon
2017-06-08
*
Introduce dynamic pipeline state
Chris Dalton
2017-06-07
*
Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for A...
Robert Phillips
2017-06-07
*
Limit Adreno 4xx stencil clear workaround to older drivers
Brian Salomon
2017-06-07
*
Revert "Revert "Workaround Adreno driver issue with stencil clears.""
Mike Klein
2017-06-06
*
Revert "Workaround Adreno driver issue with stencil clears."
Mike Klein
2017-06-06
*
Workaround Adreno driver issue with stencil clears.
Brian Salomon
2017-06-06
*
sk_sp-ify GrResourceProvider some more
Robert Phillips
2017-06-05
*
Re-enable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-05
*
Disable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-02
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
Blacklist sRGB MSAA on AMD (ATI) Macs
Brian Osman
2017-05-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
enable geometry shader support in GrGLShaderStringBuilder
Ethan Nicholas
2017-05-31
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
Expand partial render target write pixels workaround.
Brian Salomon
2017-05-31
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
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