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* Ensure we're operating on the correct texture when generating mipmaps.Gravatar brianosman2016-04-26
* Revert of Batch multiple single NVPR draw paths to instanced draws (patchset ...Gravatar stephana2016-04-25
* Batch multiple single NVPR draw paths to instanced drawsGravatar kkinnunen2016-04-25
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Guard against FramebufferStatus checks in GrGLRenderTargetGravatar robertphillips2016-04-21
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...Gravatar jvanverth2016-04-20
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
* Enable NV_path_rendering in the Null GL.Gravatar svaisanen2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Add optional data parameter to createBufferGravatar cdalton2016-04-19
* Remove GrTextureStorageAllocator. This was added from Chromium but never used...Gravatar bsalomon2016-04-13
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
* Fix null context GenBuffersGravatar cdalton2016-04-06
* SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propa...Gravatar brianosman2016-04-06
* Add GrContext::releaseAndAbandonContext()Gravatar bsalomon2016-04-01
* Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRende...Gravatar kkinnunen2016-04-01
* Expose GrGLAssembleInterfaceGravatar bsalomon2016-03-31
* Move SkGLContext and some GrGLInterface implementations to skgputest moduleGravatar bsalomon2016-03-30
* Revert of Move SkGLContext and some GrGLInterface implementations to skgputes...Gravatar robertphillips2016-03-30
* Move SkGLContext and some GrGLInterface implementations to skgputest moduleGravatar bsalomon2016-03-30
* Dirty mipmaps whenever we upload new contents for a texture.Gravatar brianosman2016-03-29
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Remove the GrGLInterface callback mechanism.Gravatar bsalomon2016-03-28
* Add GLFW support for GrGLCreateNativeInterfaceGravatar abarth2016-03-28
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* added support for glMinSampleShadingGravatar ethannicholas2016-03-25
* Require sRGB write control for sRGB support. Add flag to GrPaint to suppress ...Gravatar brianosman2016-03-25
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Make GrGLGetDriverInfo work for null strings.Gravatar bsalomon2016-03-23
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* GrVkGpu initialization cleanup.Gravatar jvanverth2016-03-23
* Make max number of vertex attributes be checked dynamicallyGravatar bsalomon2016-03-23
* Make the debug interface a GrGLTestInterface subclass.Gravatar bsalomon2016-03-21
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
* Fix uninitialized fCurrProgramID in GrGLCreateNullInterfaceGravatar fmalita2016-03-19
* Fix ANGLE buildGravatar bsalomon2016-03-18
* Store null GL context's state in interface objectGravatar bsalomon2016-03-18
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ...Gravatar brianosman2016-03-17
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Use sktarray.begin() instead of &sktarray[0].Gravatar bungeman2016-03-17